view src/video/SDL_bmp.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 365fe1a2aad5
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* 
   Code to load and save surfaces in Windows BMP format.

   Why support BMP format?  Well, it's a native format for Windows, and
   most image processing programs can read and write it.  It would be nice
   to be able to have at least one image format that we can natively load
   and save, and since PNG is so complex that it would bloat the library,
   BMP is a good alternative. 

   This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp.
*/

#include "SDL_video.h"
#include "SDL_endian.h"

/* Compression encodings for BMP files */
#ifndef BI_RGB
#define BI_RGB		0
#define BI_RLE8		1
#define BI_RLE4		2
#define BI_BITFIELDS	3
#endif


SDL_Surface *
SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
{
    int was_error;
    long fp_offset;
    int bmpPitch;
    int i, pad;
    SDL_Surface *surface;
    Uint32 Rmask;
    Uint32 Gmask;
    Uint32 Bmask;
    SDL_Palette *palette;
    Uint8 *bits;
    int ExpandBMP;

    /* The Win32 BMP file header (14 bytes) */
    char magic[2];
    Uint32 bfSize;
    Uint16 bfReserved1;
    Uint16 bfReserved2;
    Uint32 bfOffBits;

    /* The Win32 BITMAPINFOHEADER struct (40 bytes) */
    Uint32 biSize;
    Sint32 biWidth;
    Sint32 biHeight;
    Uint16 biPlanes;
    Uint16 biBitCount;
    Uint32 biCompression;
    Uint32 biSizeImage;
    Sint32 biXPelsPerMeter;
    Sint32 biYPelsPerMeter;
    Uint32 biClrUsed;
    Uint32 biClrImportant;

    /* Make sure we are passed a valid data source */
    surface = NULL;
    was_error = 0;
    if (src == NULL) {
        was_error = 1;
        goto done;
    }

    /* Read in the BMP file header */
    fp_offset = SDL_RWtell(src);
    SDL_ClearError();
    if (SDL_RWread(src, magic, 1, 2) != 2) {
        SDL_Error(SDL_EFREAD);
        was_error = 1;
        goto done;
    }
    if (SDL_strncmp(magic, "BM", 2) != 0) {
        SDL_SetError("File is not a Windows BMP file");
        was_error = 1;
        goto done;
    }
    bfSize = SDL_ReadLE32(src);
    bfReserved1 = SDL_ReadLE16(src);
    bfReserved2 = SDL_ReadLE16(src);
    bfOffBits = SDL_ReadLE32(src);

    /* Read the Win32 BITMAPINFOHEADER */
    biSize = SDL_ReadLE32(src);
    if (biSize == 12) {
        biWidth = (Uint32) SDL_ReadLE16(src);
        biHeight = (Uint32) SDL_ReadLE16(src);
        biPlanes = SDL_ReadLE16(src);
        biBitCount = SDL_ReadLE16(src);
        biCompression = BI_RGB;
        biSizeImage = 0;
        biXPelsPerMeter = 0;
        biYPelsPerMeter = 0;
        biClrUsed = 0;
        biClrImportant = 0;
    } else {
        biWidth = SDL_ReadLE32(src);
        biHeight = SDL_ReadLE32(src);
        biPlanes = SDL_ReadLE16(src);
        biBitCount = SDL_ReadLE16(src);
        biCompression = SDL_ReadLE32(src);
        biSizeImage = SDL_ReadLE32(src);
        biXPelsPerMeter = SDL_ReadLE32(src);
        biYPelsPerMeter = SDL_ReadLE32(src);
        biClrUsed = SDL_ReadLE32(src);
        biClrImportant = SDL_ReadLE32(src);
    }

    /* Check for read error */
    if (SDL_strcmp(SDL_GetError(), "") != 0) {
        was_error = 1;
        goto done;
    }

    /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */
    switch (biBitCount) {
    case 1:
    case 4:
        ExpandBMP = biBitCount;
        biBitCount = 8;
        break;
    default:
        ExpandBMP = 0;
        break;
    }

    /* We don't support any BMP compression right now */
    Rmask = Gmask = Bmask = 0;
    switch (biCompression) {
    case BI_RGB:
        /* If there are no masks, use the defaults */
        if (bfOffBits == (14 + biSize)) {
            /* Default values for the BMP format */
            switch (biBitCount) {
            case 15:
            case 16:
                Rmask = 0x7C00;
                Gmask = 0x03E0;
                Bmask = 0x001F;
                break;
            case 24:
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
                Rmask = 0x000000FF;
                Gmask = 0x0000FF00;
                Bmask = 0x00FF0000;
                break;
#endif
            case 32:
                Rmask = 0x00FF0000;
                Gmask = 0x0000FF00;
                Bmask = 0x000000FF;
                break;
            default:
                break;
            }
            break;
        }
        /* Fall through -- read the RGB masks */

    case BI_BITFIELDS:
        switch (biBitCount) {
        case 15:
        case 16:
        case 32:
            Rmask = SDL_ReadLE32(src);
            Gmask = SDL_ReadLE32(src);
            Bmask = SDL_ReadLE32(src);
            break;
        default:
            break;
        }
        break;
    default:
        SDL_SetError("Compressed BMP files not supported");
        was_error = 1;
        goto done;
    }

    /* Create a compatible surface, note that the colors are RGB ordered */
    surface =
        SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask,
                             Bmask, 0);
    if (surface == NULL) {
        was_error = 1;
        goto done;
    }

    /* Load the palette, if any */
    palette = (surface->format)->palette;
    if (palette) {
        if (biClrUsed == 0) {
            biClrUsed = 1 << biBitCount;
        }
        if (biSize == 12) {
            for (i = 0; i < (int) biClrUsed; ++i) {
                SDL_RWread(src, &palette->colors[i].b, 1, 1);
                SDL_RWread(src, &palette->colors[i].g, 1, 1);
                SDL_RWread(src, &palette->colors[i].r, 1, 1);
                palette->colors[i].unused = SDL_ALPHA_OPAQUE;
            }
        } else {
            for (i = 0; i < (int) biClrUsed; ++i) {
                SDL_RWread(src, &palette->colors[i].b, 1, 1);
                SDL_RWread(src, &palette->colors[i].g, 1, 1);
                SDL_RWread(src, &palette->colors[i].r, 1, 1);
                SDL_RWread(src, &palette->colors[i].unused, 1, 1);
            }
        }
    }

    /* Read the surface pixels.  Note that the bmp image is upside down */
    if (SDL_RWseek(src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) {
        SDL_Error(SDL_EFSEEK);
        was_error = 1;
        goto done;
    }
    bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch);
    switch (ExpandBMP) {
    case 1:
        bmpPitch = (biWidth + 7) >> 3;
        pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
        break;
    case 4:
        bmpPitch = (biWidth + 1) >> 1;
        pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
        break;
    default:
        pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0);
        break;
    }
    while (bits > (Uint8 *) surface->pixels) {
        bits -= surface->pitch;
        switch (ExpandBMP) {
        case 1:
        case 4:
            {
                Uint8 pixel = 0;
                int shift = (8 - ExpandBMP);
                for (i = 0; i < surface->w; ++i) {
                    if (i % (8 / ExpandBMP) == 0) {
                        if (!SDL_RWread(src, &pixel, 1, 1)) {
                            SDL_SetError("Error reading from BMP");
                            was_error = 1;
                            goto done;
                        }
                    }
                    *(bits + i) = (pixel >> shift);
                    pixel <<= ExpandBMP;
                }
            }
            break;

        default:
            if (SDL_RWread(src, bits, 1, surface->pitch)
                != surface->pitch) {
                SDL_Error(SDL_EFREAD);
                was_error = 1;
                goto done;
            }
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
            /* Byte-swap the pixels if needed. Note that the 24bpp
               case has already been taken care of above. */
            switch (biBitCount) {
            case 15:
            case 16:
                {
                    Uint16 *pix = (Uint16 *) bits;
                    for (i = 0; i < surface->w; i++)
                        pix[i] = SDL_Swap16(pix[i]);
                    break;
                }

            case 32:
                {
                    Uint32 *pix = (Uint32 *) bits;
                    for (i = 0; i < surface->w; i++)
                        pix[i] = SDL_Swap32(pix[i]);
                    break;
                }
            }
#endif
            break;
        }
        /* Skip padding bytes, ugh */
        if (pad) {
            Uint8 padbyte;
            for (i = 0; i < pad; ++i) {
                SDL_RWread(src, &padbyte, 1, 1);
            }
        }
    }
  done:
    if (was_error) {
        if (src) {
            SDL_RWseek(src, fp_offset, RW_SEEK_SET);
        }
        if (surface) {
            SDL_FreeSurface(surface);
        }
        surface = NULL;
    }
    if (freesrc && src) {
        SDL_RWclose(src);
    }
    return (surface);
}

int
SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst)
{
    long fp_offset;
    int i, pad;
    SDL_Surface *surface;
    Uint8 *bits;

    /* The Win32 BMP file header (14 bytes) */
    char magic[2] = { 'B', 'M' };
    Uint32 bfSize;
    Uint16 bfReserved1;
    Uint16 bfReserved2;
    Uint32 bfOffBits;

    /* The Win32 BITMAPINFOHEADER struct (40 bytes) */
    Uint32 biSize;
    Sint32 biWidth;
    Sint32 biHeight;
    Uint16 biPlanes;
    Uint16 biBitCount;
    Uint32 biCompression;
    Uint32 biSizeImage;
    Sint32 biXPelsPerMeter;
    Sint32 biYPelsPerMeter;
    Uint32 biClrUsed;
    Uint32 biClrImportant;

    /* Make sure we have somewhere to save */
    surface = NULL;
    if (dst) {
        if (saveme->format->palette) {
            if (saveme->format->BitsPerPixel == 8) {
                surface = saveme;
            } else {
                SDL_SetError("%d bpp BMP files not supported",
                             saveme->format->BitsPerPixel);
            }
        } else if ((saveme->format->BitsPerPixel == 24) &&
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
                   (saveme->format->Rmask == 0x00FF0000) &&
                   (saveme->format->Gmask == 0x0000FF00) &&
                   (saveme->format->Bmask == 0x000000FF)
#else
                   (saveme->format->Rmask == 0x000000FF) &&
                   (saveme->format->Gmask == 0x0000FF00) &&
                   (saveme->format->Bmask == 0x00FF0000)
#endif
            ) {
            surface = saveme;
        } else {
            SDL_Rect bounds;

            /* Convert to 24 bits per pixel */
            surface = SDL_CreateRGBSurface(0, saveme->w, saveme->h, 24,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
                                           0x00FF0000, 0x0000FF00, 0x000000FF,
#else
                                           0x000000FF, 0x0000FF00, 0x00FF0000,
#endif
                                           0);
            if (surface != NULL) {
                bounds.x = 0;
                bounds.y = 0;
                bounds.w = saveme->w;
                bounds.h = saveme->h;
                if (SDL_LowerBlit(saveme, &bounds, surface, &bounds) < 0) {
                    SDL_FreeSurface(surface);
                    SDL_SetError("Couldn't convert image to 24 bpp");
                    surface = NULL;
                }
            }
        }
    }

    if (surface && (SDL_LockSurface(surface) == 0)) {
        const int bw = surface->w * surface->format->BytesPerPixel;

        /* Set the BMP file header values */
        bfSize = 0;             /* We'll write this when we're done */
        bfReserved1 = 0;
        bfReserved2 = 0;
        bfOffBits = 0;          /* We'll write this when we're done */

        /* Write the BMP file header values */
        fp_offset = SDL_RWtell(dst);
        SDL_ClearError();
        SDL_RWwrite(dst, magic, 2, 1);
        SDL_WriteLE32(dst, bfSize);
        SDL_WriteLE16(dst, bfReserved1);
        SDL_WriteLE16(dst, bfReserved2);
        SDL_WriteLE32(dst, bfOffBits);

        /* Set the BMP info values */
        biSize = 40;
        biWidth = surface->w;
        biHeight = surface->h;
        biPlanes = 1;
        biBitCount = surface->format->BitsPerPixel;
        biCompression = BI_RGB;
        biSizeImage = surface->h * surface->pitch;
        biXPelsPerMeter = 0;
        biYPelsPerMeter = 0;
        if (surface->format->palette) {
            biClrUsed = surface->format->palette->ncolors;
        } else {
            biClrUsed = 0;
        }
        biClrImportant = 0;

        /* Write the BMP info values */
        SDL_WriteLE32(dst, biSize);
        SDL_WriteLE32(dst, biWidth);
        SDL_WriteLE32(dst, biHeight);
        SDL_WriteLE16(dst, biPlanes);
        SDL_WriteLE16(dst, biBitCount);
        SDL_WriteLE32(dst, biCompression);
        SDL_WriteLE32(dst, biSizeImage);
        SDL_WriteLE32(dst, biXPelsPerMeter);
        SDL_WriteLE32(dst, biYPelsPerMeter);
        SDL_WriteLE32(dst, biClrUsed);
        SDL_WriteLE32(dst, biClrImportant);

        /* Write the palette (in BGR color order) */
        if (surface->format->palette) {
            SDL_Color *colors;
            int ncolors;

            colors = surface->format->palette->colors;
            ncolors = surface->format->palette->ncolors;
            for (i = 0; i < ncolors; ++i) {
                SDL_RWwrite(dst, &colors[i].b, 1, 1);
                SDL_RWwrite(dst, &colors[i].g, 1, 1);
                SDL_RWwrite(dst, &colors[i].r, 1, 1);
                SDL_RWwrite(dst, &colors[i].unused, 1, 1);
            }
        }

        /* Write the bitmap offset */
        bfOffBits = SDL_RWtell(dst) - fp_offset;
        if (SDL_RWseek(dst, fp_offset + 10, RW_SEEK_SET) < 0) {
            SDL_Error(SDL_EFSEEK);
        }
        SDL_WriteLE32(dst, bfOffBits);
        if (SDL_RWseek(dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) {
            SDL_Error(SDL_EFSEEK);
        }

        /* Write the bitmap image upside down */
        bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch);
        pad = ((bw % 4) ? (4 - (bw % 4)) : 0);
        while (bits > (Uint8 *) surface->pixels) {
            bits -= surface->pitch;
            if (SDL_RWwrite(dst, bits, 1, bw) != bw) {
                SDL_Error(SDL_EFWRITE);
                break;
            }
            if (pad) {
                const Uint8 padbyte = 0;
                for (i = 0; i < pad; ++i) {
                    SDL_RWwrite(dst, &padbyte, 1, 1);
                }
            }
        }

        /* Write the BMP file size */
        bfSize = SDL_RWtell(dst) - fp_offset;
        if (SDL_RWseek(dst, fp_offset + 2, RW_SEEK_SET) < 0) {
            SDL_Error(SDL_EFSEEK);
        }
        SDL_WriteLE32(dst, bfSize);
        if (SDL_RWseek(dst, fp_offset + bfSize, RW_SEEK_SET) < 0) {
            SDL_Error(SDL_EFSEEK);
        }

        /* Close it up.. */
        SDL_UnlockSurface(surface);
        if (surface != saveme) {
            SDL_FreeSurface(surface);
        }
    }

    if (freedst && dst) {
        SDL_RWclose(dst);
    }
    return ((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1);
}

/* vi: set ts=4 sw=4 expandtab: */