Mercurial > sdl-ios-xcode
view src/video/SDL_blit.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 93994f65c74c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES #define MMX_ASMBLIT #endif #if defined(MMX_ASMBLIT) #include "SDL_cpuinfo.h" #include "mmx.h" #endif /* The general purpose software blit routine */ static int SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { int okay; int src_locked; int dst_locked; /* Everything is okay at the beginning... */ okay = 1; /* Lock the destination if it's in hardware */ dst_locked = 0; if (SDL_MUSTLOCK(dst)) { if (SDL_LockSurface(dst) < 0) { okay = 0; } else { dst_locked = 1; } } /* Lock the source if it's in hardware */ src_locked = 0; if (SDL_MUSTLOCK(src)) { if (SDL_LockSurface(src) < 0) { okay = 0; } else { src_locked = 1; } } /* Set up source and destination buffer pointers, and BLIT! */ if (okay && srcrect->w && srcrect->h) { SDL_BlitInfo info; SDL_loblit RunBlit; /* Set up the blit information */ info.s_pixels = (Uint8 *) src->pixels + (Uint16) srcrect->y * src->pitch + (Uint16) srcrect->x * src->format->BytesPerPixel; info.s_width = srcrect->w; info.s_height = srcrect->h; info.s_skip = src->pitch - info.s_width * src->format->BytesPerPixel; info.d_pixels = (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + (Uint16) dstrect->x * dst->format->BytesPerPixel; info.d_width = dstrect->w; info.d_height = dstrect->h; info.d_skip = dst->pitch - info.d_width * dst->format->BytesPerPixel; info.aux_data = src->map->sw_data->aux_data; info.src = src->format; info.table = src->map->table; info.dst = dst->format; RunBlit = src->map->sw_data->blit; /* Run the actual software blit */ RunBlit(&info); } /* We need to unlock the surfaces if they're locked */ if (dst_locked) { SDL_UnlockSurface(dst); } if (src_locked) { SDL_UnlockSurface(src); } /* Blit is done! */ return (okay ? 0 : -1); } #ifdef MMX_ASMBLIT static __inline__ void SDL_memcpyMMX(Uint8 * to, const Uint8 * from, int len) { int i; for (i = 0; i < len / 8; i++) { __asm__ __volatile__(" movq (%0), %%mm0\n" " movq %%mm0, (%1)\n"::"r"(from), "r"(to):"memory"); from += 8; to += 8; } if (len & 7) SDL_memcpy(to, from, len & 7); } static __inline__ void SDL_memcpySSE(Uint8 * to, const Uint8 * from, int len) { int i; __asm__ __volatile__(" prefetchnta (%0)\n" " prefetchnta 64(%0)\n" " prefetchnta 128(%0)\n" " prefetchnta 192(%0)\n"::"r"(from)); for (i = 0; i < len / 8; i++) { __asm__ __volatile__(" prefetchnta 256(%0)\n" " movq (%0), %%mm0\n" " movntq %%mm0, (%1)\n"::"r"(from), "r"(to):"memory"); from += 8; to += 8; } if (len & 7) SDL_memcpy(to, from, len & 7); } #endif static void SDL_BlitCopy(SDL_BlitInfo * info) { Uint8 *src, *dst; int w, h; int srcskip, dstskip; w = info->d_width * info->dst->BytesPerPixel; h = info->d_height; src = info->s_pixels; dst = info->d_pixels; srcskip = w + info->s_skip; dstskip = w + info->d_skip; #ifdef MMX_ASMBLIT if (SDL_HasSSE()) { while (h--) { SDL_memcpySSE(dst, src, w); src += srcskip; dst += dstskip; } __asm__ __volatile__(" emms\n"::); } else if (SDL_HasMMX()) { while (h--) { SDL_memcpyMMX(dst, src, w); src += srcskip; dst += dstskip; } __asm__ __volatile__(" emms\n"::); } else #endif while (h--) { SDL_memcpy(dst, src, w); src += srcskip; dst += dstskip; } } static void SDL_BlitCopyOverlap(SDL_BlitInfo * info) { Uint8 *src, *dst; int w, h; int srcskip, dstskip; w = info->d_width * info->dst->BytesPerPixel; h = info->d_height; src = info->s_pixels; dst = info->d_pixels; srcskip = w + info->s_skip; dstskip = w + info->d_skip; if (dst < src) { while (h--) { SDL_memcpy(dst, src, w); src += srcskip; dst += dstskip; } } else { src += ((h - 1) * srcskip); dst += ((h - 1) * dstskip); while (h--) { SDL_revcpy(dst, src, w); src -= srcskip; dst -= dstskip; } } } /* Figure out which of many blit routines to set up on a surface */ int SDL_CalculateBlit(SDL_Surface * surface) { int blit_index; /* Clean everything out to start */ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); } surface->map->sw_blit = NULL; /* Get the blit function index, based on surface mode */ /* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */ blit_index = 0; blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0; if (surface->flags & SDL_SRCALPHA && (surface->format->alpha != SDL_ALPHA_OPAQUE || surface->format->Amask)) { blit_index |= 2; } /* Check for special "identity" case -- copy blit */ if (surface->map->identity && blit_index == 0) { surface->map->sw_data->blit = SDL_BlitCopy; /* Handle overlapping blits on the same surface */ if (surface == surface->map->dst) { surface->map->sw_data->blit = SDL_BlitCopyOverlap; } } else { if (surface->format->BitsPerPixel < 8) { surface->map->sw_data->blit = SDL_CalculateBlit0(surface, blit_index); } else { switch (surface->format->BytesPerPixel) { case 1: surface->map->sw_data->blit = SDL_CalculateBlit1(surface, blit_index); break; case 2: case 3: case 4: surface->map->sw_data->blit = SDL_CalculateBlitN(surface, blit_index); break; default: surface->map->sw_data->blit = NULL; break; } } } /* Make sure we have a blit function */ if (surface->map->sw_data->blit == NULL) { SDL_InvalidateMap(surface->map); SDL_SetError("Blit combination not supported"); return (-1); } /* Choose software blitting function */ if (surface->flags & SDL_RLEACCELOK) { if (surface->map->identity && (blit_index == 1 || (blit_index == 3 && !surface->format->Amask))) { if (SDL_RLESurface(surface) == 0) surface->map->sw_blit = SDL_RLEBlit; } else if (blit_index == 2 && surface->format->Amask) { if (SDL_RLESurface(surface) == 0) surface->map->sw_blit = SDL_RLEAlphaBlit; } } if (surface->map->sw_blit == NULL) { surface->map->sw_blit = SDL_SoftBlit; } return (0); } /* vi: set ts=4 sw=4 expandtab: */