Mercurial > sdl-ios-xcode
view src/timer/wince/SDL_systimer.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_WINCE #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <mmsystem.h> #include "SDL_thread.h" #include "SDL_timer.h" #include "../SDL_timer_c.h" static Uint64 start_date; static Uint64 start_ticks; static Uint64 wce_ticks(void) { return ((Uint64) GetTickCount()); } static Uint64 wce_date(void) { union { FILETIME ftime; Uint64 itime; } ftime; SYSTEMTIME stime; GetSystemTime(&stime); SystemTimeToFileTime(&stime, &ftime.ftime); ftime.itime /= 10000; // Convert 100ns intervals to 1ms intervals // Remove ms portion, which can't be relied on ftime.itime -= (ftime.itime % 1000); return (ftime.itime); } static Sint32 wce_rel_ticks(void) { return ((Sint32) (wce_ticks() - start_ticks)); } static Sint32 wce_rel_date(void) { return ((Sint32) (wce_date() - start_date)); } /* Return time in ms relative to when SDL was started */ Uint32 SDL_GetTicks() { Sint32 offset = wce_rel_date() - wce_rel_ticks(); if ((offset < -1000) || (offset > 1000)) { // fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000); start_ticks -= offset; } return ((Uint32) wce_rel_ticks()); } /* Give up approx. givem milliseconds to the OS. */ void SDL_Delay(Uint32 ms) { Sleep(ms); } /* Recard start-time of application for reference */ void SDL_StartTicks(void) { start_date = wce_date(); start_ticks = wce_ticks(); } static UINT WIN_timer; #if ( _WIN32_WCE <= 420 ) static HANDLE timersThread = 0; static HANDLE timersQuitEvent = 0; DWORD TimersThreadProc(void *data) { while (WaitForSingleObject(timersQuitEvent, 10) == WAIT_TIMEOUT) { SDL_ThreadedTimerCheck(); } return 0; } int SDL_SYS_TimerInit(void) { // create a thread to process a threaded timers // SetTimer does not suit the needs because // TimerCallbackProc will be called only when WM_TIMER occured timersQuitEvent = CreateEvent(0, TRUE, FALSE, 0); if (!timersQuitEvent) { SDL_SetError("Cannot create event for timers thread"); return -1; } timersThread = CreateThread(NULL, 0, TimersThreadProc, 0, 0, 0); if (!timersThread) { SDL_SetError ("Cannot create timers thread, check amount of RAM available"); return -1; } SetThreadPriority(timersThread, THREAD_PRIORITY_HIGHEST); return (SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { SetEvent(timersQuitEvent); if (WaitForSingleObject(timersThread, 2000) == WAIT_TIMEOUT) TerminateThread(timersThread, 0); CloseHandle(timersThread); CloseHandle(timersQuitEvent); return; } #else #pragma comment(lib, "mmtimer.lib") /* Data to handle a single periodic alarm */ static UINT timerID = 0; static void CALLBACK HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2) { SDL_ThreadedTimerCheck(); } int SDL_SYS_TimerInit(void) { MMRESULT result; /* Set timer resolution */ result = timeBeginPeriod(TIMER_RESOLUTION); if (result != TIMERR_NOERROR) { SDL_SetError("Warning: Can't set %d ms timer resolution", TIMER_RESOLUTION); } /* Allow 10 ms of drift so we don't chew on CPU */ timerID = timeSetEvent(TIMER_RESOLUTION, 1, HandleAlarm, 0, TIME_PERIODIC); if (!timerID) { SDL_SetError("timeSetEvent() failed"); return (-1); } return (SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { if (timerID) { timeKillEvent(timerID); } timeEndPeriod(TIMER_RESOLUTION); } #endif int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: WinCE uses threaded timer"); return (-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* SDL_TIMER_WINCE */ /* vi: set ts=4 sw=4 expandtab: */