Mercurial > sdl-ios-xcode
view src/timer/SDL_timer.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_timer.h" #include "SDL_timer_c.h" #include "SDL_mutex.h" #include "SDL_systimer.h" /* #define DEBUG_TIMERS */ int SDL_timer_started = 0; int SDL_timer_running = 0; /* Data to handle a single periodic alarm */ Uint32 SDL_alarm_interval = 0; SDL_TimerCallback SDL_alarm_callback; /* Data used for a thread-based timer */ static int SDL_timer_threaded = 0; struct _SDL_TimerID { Uint32 interval; SDL_NewTimerCallback cb; void *param; Uint32 last_alarm; struct _SDL_TimerID *next; }; static SDL_TimerID SDL_timers = NULL; static SDL_mutex *SDL_timer_mutex; static volatile SDL_bool list_changed = SDL_FALSE; /* Set whether or not the timer should use a thread. This should not be called while the timer subsystem is running. */ int SDL_SetTimerThreaded(int value) { int retval; if (SDL_timer_started) { SDL_SetError("Timer already initialized"); retval = -1; } else { retval = 0; SDL_timer_threaded = value; } return retval; } int SDL_TimerInit(void) { int retval; retval = 0; if (SDL_timer_started) { SDL_TimerQuit(); } if (!SDL_timer_threaded) { retval = SDL_SYS_TimerInit(); } if (SDL_timer_threaded) { SDL_timer_mutex = SDL_CreateMutex(); } if (retval == 0) { SDL_timer_started = 1; } return (retval); } void SDL_TimerQuit(void) { SDL_SetTimer(0, NULL); if (SDL_timer_threaded < 2) { SDL_SYS_TimerQuit(); } if (SDL_timer_threaded) { SDL_DestroyMutex(SDL_timer_mutex); SDL_timer_mutex = NULL; } SDL_timer_started = 0; SDL_timer_threaded = 0; } void SDL_ThreadedTimerCheck(void) { Uint32 now, ms; SDL_TimerID t, prev, next; SDL_bool removed; SDL_mutexP(SDL_timer_mutex); list_changed = SDL_FALSE; now = SDL_GetTicks(); for (prev = NULL, t = SDL_timers; t; t = next) { removed = SDL_FALSE; ms = t->interval - SDL_TIMESLICE; next = t->next; if ((int) (now - t->last_alarm) > (int) ms) { struct _SDL_TimerID timer; if ((now - t->last_alarm) < t->interval) { t->last_alarm += t->interval; } else { t->last_alarm = now; } #ifdef DEBUG_TIMERS printf("Executing timer %p (thread = %d)\n", t, SDL_ThreadID()); #endif timer = *t; SDL_mutexV(SDL_timer_mutex); ms = timer.cb(timer.interval, timer.param); SDL_mutexP(SDL_timer_mutex); if (list_changed) { /* Abort, list of timers modified */ /* FIXME: what if ms was changed? */ break; } if (ms != t->interval) { if (ms) { t->interval = ROUND_RESOLUTION(ms); } else { /* Remove timer from the list */ #ifdef DEBUG_TIMERS printf("SDL: Removing timer %p\n", t); #endif if (prev) { prev->next = next; } else { SDL_timers = next; } SDL_free(t); --SDL_timer_running; removed = SDL_TRUE; } } } /* Don't update prev if the timer has disappeared */ if (!removed) { prev = t; } } SDL_mutexV(SDL_timer_mutex); } static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param) { SDL_TimerID t; t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID)); if (t) { t->interval = ROUND_RESOLUTION(interval); t->cb = callback; t->param = param; t->last_alarm = SDL_GetTicks(); t->next = SDL_timers; SDL_timers = t; ++SDL_timer_running; list_changed = SDL_TRUE; } #ifdef DEBUG_TIMERS printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32) t, SDL_timer_running); #endif return t; } SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) { SDL_TimerID t; if (!SDL_timer_mutex) { if (SDL_timer_started) { SDL_SetError("This platform doesn't support multiple timers"); } else { SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); } return NULL; } if (!SDL_timer_threaded) { SDL_SetError("Multiple timers require threaded events!"); return NULL; } SDL_mutexP(SDL_timer_mutex); t = SDL_AddTimerInternal(interval, callback, param); SDL_mutexV(SDL_timer_mutex); return t; } SDL_bool SDL_RemoveTimer(SDL_TimerID id) { SDL_TimerID t, prev = NULL; SDL_bool removed; removed = SDL_FALSE; SDL_mutexP(SDL_timer_mutex); /* Look for id in the linked list of timers */ for (t = SDL_timers; t; prev = t, t = t->next) { if (t == id) { if (prev) { prev->next = t->next; } else { SDL_timers = t->next; } SDL_free(t); --SDL_timer_running; removed = SDL_TRUE; list_changed = SDL_TRUE; break; } } #ifdef DEBUG_TIMERS printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32) id, removed, SDL_timer_running, SDL_ThreadID()); #endif SDL_mutexV(SDL_timer_mutex); return removed; } /* Old style callback functions are wrapped through this */ static Uint32 SDLCALL callback_wrapper(Uint32 ms, void *param) { SDL_TimerCallback func = (SDL_TimerCallback) param; return (*func) (ms); } int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) { int retval; #ifdef DEBUG_TIMERS printf("SDL_SetTimer(%d)\n", ms); #endif retval = 0; if (SDL_timer_threaded) { SDL_mutexP(SDL_timer_mutex); } if (SDL_timer_running) { /* Stop any currently running timer */ if (SDL_timer_threaded) { while (SDL_timers) { SDL_TimerID freeme = SDL_timers; SDL_timers = SDL_timers->next; SDL_free(freeme); } SDL_timer_running = 0; list_changed = SDL_TRUE; } else { SDL_SYS_StopTimer(); SDL_timer_running = 0; } } if (ms) { if (SDL_timer_threaded) { if (SDL_AddTimerInternal (ms, callback_wrapper, (void *) callback) == NULL) { retval = -1; } } else { SDL_timer_running = 1; SDL_alarm_interval = ms; SDL_alarm_callback = callback; retval = SDL_SYS_StartTimer(); } } if (SDL_timer_threaded) { SDL_mutexV(SDL_timer_mutex); } return retval; } /* vi: set ts=4 sw=4 expandtab: */