view src/thread/SDL_thread.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 4436464c4f51
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* System independent thread management routines for SDL */

#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"

#define ARRAY_CHUNKSIZE	32
/* The array of threads currently active in the application
   (except the main thread)
   The manipulation of an array here is safer than using a linked list.
*/
static int SDL_maxthreads = 0;
static int SDL_numthreads = 0;
static SDL_Thread **SDL_Threads = NULL;
static SDL_mutex *thread_lock = NULL;

int
SDL_ThreadsInit(void)
{
    int retval;

    retval = 0;
    thread_lock = SDL_CreateMutex();
    if (thread_lock == NULL) {
        retval = -1;
    }
    return (retval);
}

/* This should never be called...
   If this is called by SDL_Quit(), we don't know whether or not we should
   clean up threads here.  If any threads are still running after this call,
   they will no longer have access to any per-thread data.
 */
void
SDL_ThreadsQuit(void)
{
    SDL_mutex *mutex;

    mutex = thread_lock;
    thread_lock = NULL;
    if (mutex != NULL) {
        SDL_DestroyMutex(mutex);
    }
}

/* Routines for manipulating the thread list */
static void
SDL_AddThread(SDL_Thread * thread)
{
    /* WARNING:
       If the very first threads are created simultaneously, then
       there could be a race condition causing memory corruption.
       In practice, this isn't a problem because by definition there
       is only one thread running the first time this is called.
     */
    if (!thread_lock) {
        if (SDL_ThreadsInit() < 0) {
            return;
        }
    }
    SDL_mutexP(thread_lock);

    /* Expand the list of threads, if necessary */
#ifdef DEBUG_THREADS
    printf("Adding thread (%d already - %d max)\n",
           SDL_numthreads, SDL_maxthreads);
#endif
    if (SDL_numthreads == SDL_maxthreads) {
        SDL_Thread **threads;
        threads = (SDL_Thread **) SDL_realloc(SDL_Threads,
                                              (SDL_maxthreads +
                                               ARRAY_CHUNKSIZE) *
                                              (sizeof *threads));
        if (threads == NULL) {
            SDL_OutOfMemory();
            goto done;
        }
        SDL_maxthreads += ARRAY_CHUNKSIZE;
        SDL_Threads = threads;
    }
    SDL_Threads[SDL_numthreads++] = thread;
  done:
    SDL_mutexV(thread_lock);
}

static void
SDL_DelThread(SDL_Thread * thread)
{
    int i;

    if (!thread_lock) {
        return;
    }
    SDL_mutexP(thread_lock);
    for (i = 0; i < SDL_numthreads; ++i) {
        if (thread == SDL_Threads[i]) {
            break;
        }
    }
    if (i < SDL_numthreads) {
        if (--SDL_numthreads > 0) {
            while (i < SDL_numthreads) {
                SDL_Threads[i] = SDL_Threads[i + 1];
                ++i;
            }
        } else {
            SDL_maxthreads = 0;
            SDL_free(SDL_Threads);
            SDL_Threads = NULL;
        }
#ifdef DEBUG_THREADS
        printf("Deleting thread (%d left - %d max)\n",
               SDL_numthreads, SDL_maxthreads);
#endif
    }
    SDL_mutexV(thread_lock);

    if (SDL_Threads == NULL) {
        SDL_ThreadsQuit();
    }
}

/* The default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;

/* Routine to get the thread-specific error variable */
SDL_error *
SDL_GetErrBuf(void)
{
    SDL_error *errbuf;

    errbuf = &SDL_global_error;
    if (SDL_Threads) {
        int i;
        Uint32 this_thread;

        this_thread = SDL_ThreadID();
        SDL_mutexP(thread_lock);
        for (i = 0; i < SDL_numthreads; ++i) {
            if (this_thread == SDL_Threads[i]->threadid) {
                errbuf = &SDL_Threads[i]->errbuf;
                break;
            }
        }
        SDL_mutexV(thread_lock);
    }
    return (errbuf);
}


/* Arguments and callback to setup and run the user thread function */
typedef struct
{
    int (SDLCALL * func) (void *);
    void *data;
    SDL_Thread *info;
    SDL_sem *wait;
} thread_args;

void
SDL_RunThread(void *data)
{
    thread_args *args;
    int (SDLCALL * userfunc) (void *);
    void *userdata;
    int *statusloc;

    /* Perform any system-dependent setup
       - this function cannot fail, and cannot use SDL_SetError()
     */
    SDL_SYS_SetupThread();

    /* Get the thread id */
    args = (thread_args *) data;
    args->info->threadid = SDL_ThreadID();

    /* Figure out what function to run */
    userfunc = args->func;
    userdata = args->data;
    statusloc = &args->info->status;

    /* Wake up the parent thread */
    SDL_SemPost(args->wait);

    /* Run the function */
    *statusloc = userfunc(userdata);
}

#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
#undef SDL_CreateThread
DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(int (SDLCALL * fn) (void *), void *data,
                 pfnSDL_CurrentBeginThread pfnBeginThread,
                 pfnSDL_CurrentEndThread pfnEndThread)
#else
DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(int (SDLCALL * fn) (void *), void *data)
#endif
{
    SDL_Thread *thread;
    thread_args *args;
    int ret;

    /* Allocate memory for the thread info structure */
    thread = (SDL_Thread *) SDL_malloc(sizeof(*thread));
    if (thread == NULL) {
        SDL_OutOfMemory();
        return (NULL);
    }
    SDL_memset(thread, 0, (sizeof *thread));
    thread->status = -1;

    /* Set up the arguments for the thread */
    args = (thread_args *) SDL_malloc(sizeof(*args));
    if (args == NULL) {
        SDL_OutOfMemory();
        SDL_free(thread);
        return (NULL);
    }
    args->func = fn;
    args->data = data;
    args->info = thread;
    args->wait = SDL_CreateSemaphore(0);
    if (args->wait == NULL) {
        SDL_free(thread);
        SDL_free(args);
        return (NULL);
    }

    /* Add the thread to the list of available threads */
    SDL_AddThread(thread);

    /* Create the thread and go! */
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
    ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
#else
    ret = SDL_SYS_CreateThread(thread, args);
#endif
    if (ret >= 0) {
        /* Wait for the thread function to use arguments */
        SDL_SemWait(args->wait);
    } else {
        /* Oops, failed.  Gotta free everything */
        SDL_DelThread(thread);
        SDL_free(thread);
        thread = NULL;
    }
    SDL_DestroySemaphore(args->wait);
    SDL_free(args);

    /* Everything is running now */
    return (thread);
}

void
SDL_WaitThread(SDL_Thread * thread, int *status)
{
    if (thread) {
        SDL_SYS_WaitThread(thread);
        if (status) {
            *status = thread->status;
        }
        SDL_DelThread(thread);
        SDL_free(thread);
    }
}

Uint32
SDL_GetThreadID(SDL_Thread * thread)
{
    Uint32 id;

    if (thread) {
        id = thread->threadid;
    } else {
        id = SDL_ThreadID();
    }
    return (id);
}

void
SDL_KillThread(SDL_Thread * thread)
{
    if (thread) {
        SDL_SYS_KillThread(thread);
        SDL_WaitThread(thread, NULL);
    }
}

/* vi: set ts=4 sw=4 expandtab: */