Mercurial > sdl-ios-xcode
view src/joystick/dc/SDL_sysjoystick.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_JOYSTICK_DC #include "SDL_events.h" #include "SDL_joystick.h" #include "../SDL_sysjoystick.h" #include "../SDL_joystick_c.h" #include <dc/maple.h> #include <dc/maple/controller.h> #define MAX_JOYSTICKS 8 /* only 2 are supported in the multimedia API */ #define MAX_AXES 6 /* each joystick can have up to 6 axes */ #define MAX_BUTTONS 8 /* and 8 buttons */ #define MAX_HATS 2 #define JOYNAMELEN 8 /* array to hold joystick ID values */ static uint8 SYS_Joystick_addr[MAX_JOYSTICKS]; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { cont_cond_t prev_cond; int prev_buttons; }; /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { int numdevs; int p, u; numdevs = 0; for (p = 0; p < MAPLE_PORT_COUNT; p++) { for (u = 0; u < MAPLE_UNIT_COUNT; u++) { if (maple_device_func(p, u) & MAPLE_FUNC_CONTROLLER) { SYS_Joystick_addr[numdevs] = maple_addr(p, u); numdevs++; } } } return (numdevs); } /* Function to get the device-dependent name of a joystick */ const char * SDL_SYS_JoystickName(int index) { maple_device_t *dev; if (maple_compat_resolve (SYS_Joystick_addr[index], &dev, MAPLE_FUNC_CONTROLLER) != 0) return NULL; return dev->info.product_name; } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick * joystick) { /* allocate memory for system specific hardware data */ joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); if (joystick->hwdata == NULL) { SDL_OutOfMemory(); return (-1); } SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); /* fill nbuttons, naxes, and nhats fields */ joystick->nbuttons = MAX_BUTTONS; joystick->naxes = MAX_AXES; joystick->nhats = MAX_HATS; return (0); } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) { const int sdl_buttons[] = { CONT_C, CONT_B, CONT_A, CONT_START, CONT_Z, CONT_Y, CONT_X, CONT_D }; uint8 addr; cont_cond_t cond, *prev_cond; int buttons, prev_buttons, i, changed; addr = SYS_Joystick_addr[joystick->index]; if (cont_get_cond(addr, &cond) < 0) return; buttons = cond.buttons; prev_buttons = joystick->hwdata->prev_buttons; changed = buttons ^ prev_buttons; if ((changed) & (CONT_DPAD_UP | CONT_DPAD_DOWN | CONT_DPAD_LEFT | CONT_DPAD_RIGHT)) { int hat = SDL_HAT_CENTERED; if (buttons & CONT_DPAD_UP) hat |= SDL_HAT_UP; if (buttons & CONT_DPAD_DOWN) hat |= SDL_HAT_DOWN; if (buttons & CONT_DPAD_LEFT) hat |= SDL_HAT_LEFT; if (buttons & CONT_DPAD_RIGHT) hat |= SDL_HAT_RIGHT; SDL_PrivateJoystickHat(joystick, 0, hat); } if ((changed) & (CONT_DPAD2_UP | CONT_DPAD2_DOWN | CONT_DPAD2_LEFT | CONT_DPAD2_RIGHT)) { int hat = SDL_HAT_CENTERED; if (buttons & CONT_DPAD2_UP) hat |= SDL_HAT_UP; if (buttons & CONT_DPAD2_DOWN) hat |= SDL_HAT_DOWN; if (buttons & CONT_DPAD2_LEFT) hat |= SDL_HAT_LEFT; if (buttons & CONT_DPAD2_RIGHT) hat |= SDL_HAT_RIGHT; SDL_PrivateJoystickHat(joystick, 1, hat); } for (i = 0; i < sizeof(sdl_buttons) / sizeof(sdl_buttons[0]); i++) { if (changed & sdl_buttons[i]) { SDL_PrivateJoystickButton(joystick, i, (buttons & sdl_buttons[i]) ? SDL_PRESSED : SDL_RELEASED); } } prev_cond = &joystick->hwdata->prev_cond; if (cond.joyx != prev_cond->joyx) SDL_PrivateJoystickAxis(joystick, 0, cond.joyx - 128); if (cond.joyy != prev_cond->joyy) SDL_PrivateJoystickAxis(joystick, 1, cond.joyy - 128); if (cond.rtrig != prev_cond->rtrig) SDL_PrivateJoystickAxis(joystick, 2, cond.rtrig); if (cond.ltrig != prev_cond->ltrig) SDL_PrivateJoystickAxis(joystick, 3, cond.ltrig); if (cond.joy2x != prev_cond->joy2x) SDL_PrivateJoystickAxis(joystick, 4, cond.joy2x - 128); if (cond.joy2y != prev_cond->joy2y) SDL_PrivateJoystickAxis(joystick, 5, cond.joy2y - 128); joystick->hwdata->prev_buttons = buttons; joystick->hwdata->prev_cond = cond; } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick * joystick) { if (joystick->hwdata != NULL) { /* free system specific hardware data */ SDL_free(joystick->hwdata); } } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { return; } #endif /* SDL_JOYSTICK_DC */ /* vi: set ts=4 sw=4 expandtab: */