view src/joystick/beos/SDL_bejoystick.cc @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 99210400e8b9
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_JOYSTICK_BEOS

/* This is the system specific header for the SDL joystick API */

#include <be/support/String.h>
#include <be/device/Joystick.h>

extern "C"
{

#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"


/* The maximum number of joysticks we'll detect */
#define MAX_JOYSTICKS	16

/* A list of available joysticks */
    static char *SDL_joyport[MAX_JOYSTICKS];
    static char *SDL_joyname[MAX_JOYSTICKS];

/* The private structure used to keep track of a joystick */
    struct joystick_hwdata
    {
        BJoystick *stick;
        uint8 *new_hats;
        int16 *new_axes;
    };

/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
    int SDL_SYS_JoystickInit(void)
    {
        BJoystick joystick;
        int numjoysticks;
        int i;
        int32 nports;
        char name[B_OS_NAME_LENGTH];

        /* Search for attached joysticks */
          nports = joystick.CountDevices();
          numjoysticks = 0;
          SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
          SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
        for (i = 0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i)
        {
            if (joystick.GetDeviceName(i, name) == B_OK) {
                if (joystick.Open(name) != B_ERROR) {
                    BString stick_name;
                      joystick.GetControllerName(&stick_name);
                      SDL_joyport[numjoysticks] = strdup(name);
                      SDL_joyname[numjoysticks] = strdup(stick_name.String());
                      numjoysticks++;
                      joystick.Close();
                }
            }
        }
        return (numjoysticks);
    }

/* Function to get the device-dependent name of a joystick */
    const char *SDL_SYS_JoystickName(int index)
    {
        return SDL_joyname[index];
    }

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
    int SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
    {
        BJoystick *stick;

        /* Create the joystick data structure */
        joystick->hwdata = (struct joystick_hwdata *)
            SDL_malloc(sizeof(*joystick->hwdata));
        if (joystick->hwdata == NULL) {
            SDL_OutOfMemory();
            return (-1);
        }
        SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
        stick = new BJoystick;
        joystick->hwdata->stick = stick;

        /* Open the requested joystick for use */
        if (stick->Open(SDL_joyport[joystick->index]) == B_ERROR) {
            SDL_SetError("Unable to open joystick");
            SDL_SYS_JoystickClose(joystick);
            return (-1);
        }

        /* Set the joystick to calibrated mode */
        stick->EnableCalibration();

        /* Get the number of buttons, hats, and axes on the joystick */
        joystick->nbuttons = stick->CountButtons();
        joystick->naxes = stick->CountAxes();
        joystick->nhats = stick->CountHats();

        joystick->hwdata->new_axes = (int16 *)
            SDL_malloc(joystick->naxes * sizeof(int16));
        joystick->hwdata->new_hats = (uint8 *)
            SDL_malloc(joystick->nhats * sizeof(uint8));
        if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) {
            SDL_OutOfMemory();
            SDL_SYS_JoystickClose(joystick);
            return (-1);
        }

        /* We're done! */
        return (0);
    }

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
    void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
    {
        static const Uint8 hat_map[9] = {
            SDL_HAT_CENTERED,
            SDL_HAT_UP,
            SDL_HAT_RIGHTUP,
            SDL_HAT_RIGHT,
            SDL_HAT_RIGHTDOWN,
            SDL_HAT_DOWN,
            SDL_HAT_LEFTDOWN,
            SDL_HAT_LEFT,
            SDL_HAT_LEFTUP
        };
        const int JITTER = (32768 / 10);        /* 10% jitter threshold (ok?) */

        BJoystick *stick;
        int i, change;
        int16 *axes;
        uint8 *hats;
        uint32 buttons;

        /* Set up data pointers */
        stick = joystick->hwdata->stick;
        axes = joystick->hwdata->new_axes;
        hats = joystick->hwdata->new_hats;

        /* Get the new joystick state */
        stick->Update();
        stick->GetAxisValues(axes);
        stick->GetHatValues(hats);
        buttons = stick->ButtonValues();

        /* Generate axis motion events */
        for (i = 0; i < joystick->naxes; ++i) {
            change = ((int32) axes[i] - joystick->axes[i]);
            if ((change > JITTER) || (change < -JITTER)) {
                SDL_PrivateJoystickAxis(joystick, i, axes[i]);
            }
        }

        /* Generate hat change events */
        for (i = 0; i < joystick->nhats; ++i) {
            if (hats[i] != joystick->hats[i]) {
                SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
            }
        }

        /* Generate button events */
        for (i = 0; i < joystick->nbuttons; ++i) {
            if ((buttons & 0x01) != joystick->buttons[i]) {
                SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01));
            }
            buttons >>= 1;
        }
    }

/* Function to close a joystick after use */
    void SDL_SYS_JoystickClose(SDL_Joystick * joystick)
    {
        if (joystick->hwdata) {
            joystick->hwdata->stick->Close();
            delete joystick->hwdata->stick;
            if (joystick->hwdata->new_hats) {
                SDL_free(joystick->hwdata->new_hats);
            }
            if (joystick->hwdata->new_axes) {
                SDL_free(joystick->hwdata->new_axes);
            }
            SDL_free(joystick->hwdata);
            joystick->hwdata = NULL;
        }
    }

/* Function to perform any system-specific joystick related cleanup */
    void SDL_SYS_JoystickQuit(void)
    {
        int i;

        for (i = 0; SDL_joyport[i]; ++i) {
            SDL_free(SDL_joyport[i]);
        }
        SDL_joyport[0] = NULL;

        for (i = 0; SDL_joyname[i]; ++i) {
            SDL_free(SDL_joyname[i]);
        }
        SDL_joyname[0] = NULL;
    }

};                              // extern "C"

#endif /* SDL_JOYSTICK_BEOS */
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