Mercurial > sdl-ios-xcode
view src/events/SDL_keyboard.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 25d6537feea4 |
children | 047245361002 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* General keyboard handling code for SDL */ #include "SDL_timer.h" #include "SDL_events.h" #include "SDL_events_c.h" #include "SDL_sysevents.h" /* Global keyboard information */ int SDL_TranslateUNICODE = 0; static int SDL_num_keyboards; static int SDL_current_keyboard; static SDL_Keyboard **SDL_keyboards; static const char *SDL_keynames[SDLK_LAST]; /* Array of keycode names */ /* Public functions */ int SDL_KeyboardInit(void) { int i; /* Set default mode of UNICODE translation */ SDL_EnableUNICODE(DEFAULT_UNICODE_TRANSLATION); /* Initialize the tables */ for (i = 0; i < SDL_arraysize(SDL_keynames); ++i) { switch (i) { case SDLK_BACKSPACE: SDL_keynames[i] = "backspace"; break; case SDLK_TAB: SDL_keynames[i] = "tab"; break; case SDLK_CLEAR: SDL_keynames[i] = "clear"; break; case SDLK_RETURN: SDL_keynames[i] = "return"; break; case SDLK_PAUSE: SDL_keynames[i] = "pause"; break; case SDLK_ESCAPE: SDL_keynames[i] = "escape"; break; case SDLK_SPACE: SDL_keynames[i] = "space"; break; case SDLK_KP0: SDL_keynames[i] = "[0]"; break; case SDLK_KP1: SDL_keynames[i] = "[1]"; break; case SDLK_KP2: SDL_keynames[i] = "[2]"; break; case SDLK_KP3: SDL_keynames[i] = "[3]"; break; case SDLK_KP4: SDL_keynames[i] = "[4]"; break; case SDLK_KP5: SDL_keynames[i] = "[5]"; break; case SDLK_KP6: SDL_keynames[i] = "[6]"; break; case SDLK_KP7: SDL_keynames[i] = "[7]"; break; case SDLK_KP8: SDL_keynames[i] = "[8]"; break; case SDLK_KP9: SDL_keynames[i] = "[9]"; break; case SDLK_KP_PERIOD: SDL_keynames[i] = "[.]"; break; case SDLK_KP_DIVIDE: SDL_keynames[i] = "[/]"; break; case SDLK_KP_MULTIPLY: SDL_keynames[i] = "[*]"; break; case SDLK_KP_MINUS: SDL_keynames[i] = "[-]"; break; case SDLK_KP_PLUS: SDL_keynames[i] = "[+]"; break; case SDLK_KP_ENTER: SDL_keynames[i] = "enter"; break; case SDLK_KP_EQUALS: SDL_keynames[i] = "equals"; break; case SDLK_UP: SDL_keynames[i] = "up"; break; case SDLK_DOWN: SDL_keynames[i] = "down"; break; case SDLK_RIGHT: SDL_keynames[i] = "right"; break; case SDLK_LEFT: SDL_keynames[i] = "left"; break; case SDLK_INSERT: SDL_keynames[i] = "insert"; break; case SDLK_HOME: SDL_keynames[i] = "home"; break; case SDLK_END: SDL_keynames[i] = "end"; break; case SDLK_PAGEUP: SDL_keynames[i] = "page up"; break; case SDLK_PAGEDOWN: SDL_keynames[i] = "page down"; break; case SDLK_F1: SDL_keynames[i] = "f1"; break; case SDLK_F2: SDL_keynames[i] = "f2"; break; case SDLK_F3: SDL_keynames[i] = "f3"; break; case SDLK_F4: SDL_keynames[i] = "f4"; break; case SDLK_F5: SDL_keynames[i] = "f5"; break; case SDLK_F6: SDL_keynames[i] = "f6"; break; case SDLK_F7: SDL_keynames[i] = "f7"; break; case SDLK_F8: SDL_keynames[i] = "f8"; break; case SDLK_F9: SDL_keynames[i] = "f9"; break; case SDLK_F10: SDL_keynames[i] = "f10"; break; case SDLK_F11: SDL_keynames[i] = "f11"; break; case SDLK_F12: SDL_keynames[i] = "f12"; break; case SDLK_F13: SDL_keynames[i] = "f13"; break; case SDLK_F14: SDL_keynames[i] = "f14"; break; case SDLK_F15: SDL_keynames[i] = "f15"; break; case SDLK_NUMLOCK: SDL_keynames[i] = "numlock"; break; case SDLK_CAPSLOCK: SDL_keynames[i] = "caps lock"; break; case SDLK_SCROLLOCK: SDL_keynames[i] = "scroll lock"; break; case SDLK_RSHIFT: SDL_keynames[i] = "right shift"; break; case SDLK_LSHIFT: SDL_keynames[i] = "left shift"; break; case SDLK_RCTRL: SDL_keynames[i] = "right ctrl"; break; case SDLK_LCTRL: SDL_keynames[i] = "left ctrl"; break; case SDLK_RALT: SDL_keynames[i] = "right alt"; break; case SDLK_LALT: SDL_keynames[i] = "left alt"; break; case SDLK_RMETA: SDL_keynames[i] = "right meta"; break; case SDLK_LMETA: SDL_keynames[i] = "left meta"; break; case SDLK_LSUPER: SDL_keynames[i] = "left super"; /* "Windows" keys */ break; case SDLK_RSUPER: SDL_keynames[i] = "right super"; break; case SDLK_MODE: SDL_keynames[i] = "alt gr"; break; case SDLK_COMPOSE: SDL_keynames[i] = "compose"; break; case SDLK_HELP: SDL_keynames[i] = "help"; break; case SDLK_PRINT: SDL_keynames[i] = "print screen"; break; case SDLK_SYSREQ: SDL_keynames[i] = "sys req"; break; case SDLK_BREAK: SDL_keynames[i] = "break"; break; case SDLK_MENU: SDL_keynames[i] = "menu"; break; case SDLK_POWER: SDL_keynames[i] = "power"; break; case SDLK_EURO: SDL_keynames[i] = "euro"; break; case SDLK_UNDO: SDL_keynames[i] = "undo"; break; default: SDL_keynames[i] = NULL; break; } } /* Done. Whew. */ return (0); } SDL_Keyboard * SDL_GetKeyboard(int index) { if (index < 0 || index >= SDL_num_keyboards) { return NULL; } return SDL_keyboards[index]; } int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index) { SDL_Keyboard **keyboards; /* Add the keyboard to the list of keyboards */ if (index < 0 || index >= SDL_num_keyboards || SDL_keyboards[index]) { keyboards = (SDL_Keyboard **) SDL_realloc(SDL_keyboards, (SDL_num_keyboards + 1) * sizeof(*keyboards)); if (!keyboards) { SDL_OutOfMemory(); return -1; } SDL_keyboards = keyboards; index = SDL_num_keyboards++; } SDL_keyboards[index] = (SDL_Keyboard *) SDL_malloc(sizeof(*SDL_keyboards[index])); if (!SDL_keyboards[index]) { SDL_OutOfMemory(); return -1; } *SDL_keyboards[index] = *keyboard; return index; } void SDL_DelKeyboard(int index) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); if (!keyboard) { return; } if (keyboard->FreeKeyboard) { keyboard->FreeKeyboard(keyboard); } SDL_free(keyboard); SDL_keyboards[index] = NULL; } void SDL_ResetKeyboard(int index) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); SDLKey key; if (!keyboard) { return; } for (key = SDLK_FIRST; key < SDLK_LAST; ++key) { if (keyboard->keystate[key] == SDL_PRESSED) { SDL_SendKeyboardKey(index, SDL_RELEASED, 0, key); } } keyboard->repeat.timestamp = 0; } void SDL_KeyboardQuit(void) { int i; for (i = 0; i < SDL_num_keyboards; ++i) { SDL_DelKeyboard(i); } SDL_num_keyboards = 0; SDL_current_keyboard = 0; if (SDL_keyboards) { SDL_free(SDL_keyboards); SDL_keyboards = NULL; } } int SDL_GetNumKeyboards(void) { return SDL_num_keyboards; } int SDL_SelectKeyboard(int index) { if (index >= 0 && index < SDL_num_keyboards) { SDL_current_keyboard = index; } return SDL_current_keyboard; } int SDL_EnableUNICODE(int enable) { int old_mode; old_mode = SDL_TranslateUNICODE; if (enable >= 0) { SDL_TranslateUNICODE = enable; } return (old_mode); } Uint8 * SDL_GetKeyState(int *numkeys) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (numkeys != (int *) 0) { *numkeys = SDLK_LAST; } if (!keyboard) { return NULL; } return keyboard->keystate; } SDLMod SDL_GetModState(void) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (!keyboard) { return KMOD_NONE; } return keyboard->modstate; } void SDL_SetModState(SDLMod modstate) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (!keyboard) { return; } keyboard->modstate = modstate; } const char * SDL_GetKeyName(SDLKey key) { const char *keyname; if (key < SDL_arraysize(SDL_keynames)) { keyname = SDL_keynames[key]; } else { keyname = NULL; } if (keyname == NULL) { if (key < 256) { static char temp[4]; char *cvt; temp[0] = (char) key; temp[1] = '\0'; cvt = SDL_iconv_string("UTF-8", "LATIN1", temp, 1); SDL_strlcpy(temp, cvt, SDL_arraysize(temp)); SDL_free(cvt); keyname = temp; } else { keyname = "unknown key"; } } return keyname; } void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); int i; SDL_bool focus; if (!keyboard || (keyboard->focus == windowID)) { return; } /* See if the current window has lost focus */ if (keyboard->focus) { focus = SDL_FALSE; for (i = 0; i < SDL_num_keyboards; ++i) { SDL_Keyboard *check; if (i != index) { check = SDL_GetKeyboard(i); if (check && check->focus == keyboard->focus) { focus = SDL_TRUE; break; } } } if (!focus) { SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); } } keyboard->focus = windowID; if (keyboard->focus) { focus = SDL_FALSE; for (i = 0; i < SDL_num_keyboards; ++i) { SDL_Keyboard *check; if (i != index) { check = SDL_GetKeyboard(i); if (check && check->focus == keyboard->focus) { focus = SDL_TRUE; break; } } } if (!focus) { SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0); } } } int SDL_SendKeyboardKey(int index, Uint8 state, Uint8 scancode, SDLKey key) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); int posted, repeatable; Uint16 modstate; Uint8 type; if (!keyboard) { return 0; } #if 0 printf("The '%s' key has been %s\n", SDL_GetKeyName(key), state == SDL_PRESSED ? "pressed" : "released"); #endif repeatable = 0; if (state == SDL_PRESSED) { modstate = keyboard->modstate; switch (key) { case SDLK_UNKNOWN: break; case SDLK_NUMLOCK: keyboard->modstate ^= KMOD_NUM; break; case SDLK_CAPSLOCK: keyboard->modstate ^= KMOD_CAPS; break; case SDLK_LCTRL: keyboard->modstate |= KMOD_LCTRL; break; case SDLK_RCTRL: keyboard->modstate |= KMOD_RCTRL; break; case SDLK_LSHIFT: keyboard->modstate |= KMOD_LSHIFT; break; case SDLK_RSHIFT: keyboard->modstate |= KMOD_RSHIFT; break; case SDLK_LALT: keyboard->modstate |= KMOD_LALT; break; case SDLK_RALT: keyboard->modstate |= KMOD_RALT; break; case SDLK_LMETA: keyboard->modstate |= KMOD_LMETA; break; case SDLK_RMETA: keyboard->modstate |= KMOD_RMETA; break; case SDLK_MODE: keyboard->modstate |= KMOD_MODE; break; default: repeatable = 1; break; } } else { switch (key) { case SDLK_UNKNOWN: break; case SDLK_NUMLOCK: case SDLK_CAPSLOCK: break; case SDLK_LCTRL: keyboard->modstate &= ~KMOD_LCTRL; break; case SDLK_RCTRL: keyboard->modstate &= ~KMOD_RCTRL; break; case SDLK_LSHIFT: keyboard->modstate &= ~KMOD_LSHIFT; break; case SDLK_RSHIFT: keyboard->modstate &= ~KMOD_RSHIFT; break; case SDLK_LALT: keyboard->modstate &= ~KMOD_LALT; break; case SDLK_RALT: keyboard->modstate &= ~KMOD_RALT; break; case SDLK_LMETA: keyboard->modstate &= ~KMOD_LMETA; break; case SDLK_RMETA: keyboard->modstate &= ~KMOD_RMETA; break; case SDLK_MODE: keyboard->modstate &= ~KMOD_MODE; break; default: break; } modstate = keyboard->modstate; } /* Figure out what type of event this is */ switch (state) { case SDL_PRESSED: type = SDL_KEYDOWN; break; case SDL_RELEASED: type = SDL_KEYUP; /* * jk 991215 - Added */ if (keyboard->repeat.timestamp && keyboard->repeat.evt.key.keysym.sym == key) { keyboard->repeat.timestamp = 0; } break; default: /* Invalid state -- bail */ return 0; } if (key != SDLK_UNKNOWN) { /* Drop events that don't change state */ if (keyboard->keystate[key] == state) { #if 0 printf("Keyboard event didn't change state - dropped!\n"); #endif return 0; } /* Update internal keyboard state */ keyboard->keystate[key] = state; } /* Post the event, if desired */ posted = 0; if (SDL_ProcessEvents[type] == SDL_ENABLE) { SDL_Event event; event.key.type = type; event.key.which = (Uint8) index; event.key.state = state; event.key.keysym.scancode = scancode; event.key.keysym.sym = (Uint16) key; event.key.keysym.mod = modstate; event.key.keysym.unicode = 0; event.key.windowID = keyboard->focus; /* FIXME: This doesn't make sense anymore... */ /* * jk 991215 - Added */ if (repeatable && (keyboard->repeat.delay != 0)) { Uint32 timestamp = SDL_GetTicks(); if (!timestamp) { timestamp = 1; } keyboard->repeat.evt = event; keyboard->repeat.firsttime = 1; keyboard->repeat.timestamp = 1; } posted = (SDL_PushEvent(&event) > 0); } return (posted); } int SDL_SendKeyboardText(int index, const char *text) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); int posted; if (!keyboard) { return 0; } /* Post the event, if desired */ posted = 0; if (SDL_ProcessEvents[SDL_TEXTINPUT] == SDL_ENABLE) { SDL_Event event; event.text.type = SDL_TEXTINPUT; event.text.which = (Uint8) index; SDL_strlcpy(event.text.text, text, SDL_arraysize(event.text.text)); event.text.windowID = keyboard->focus; posted = (SDL_PushEvent(&event) > 0); } return (posted); } /* * jk 991215 - Added */ void SDL_CheckKeyRepeat(void) { int i; for (i = 0; i < SDL_num_keyboards; ++i) { SDL_Keyboard *keyboard = SDL_keyboards[i]; if (!keyboard) { continue; } if (keyboard->repeat.timestamp) { Uint32 now, interval; now = SDL_GetTicks(); interval = (now - keyboard->repeat.timestamp); if (keyboard->repeat.firsttime) { if (interval > (Uint32) keyboard->repeat.delay) { keyboard->repeat.timestamp = now; keyboard->repeat.firsttime = 0; } } else { if (interval > (Uint32) keyboard->repeat.interval) { keyboard->repeat.timestamp = now; SDL_PushEvent(&keyboard->repeat.evt); } } } } } int SDL_EnableKeyRepeat(int delay, int interval) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (!keyboard) { SDL_SetError("No keyboard is currently selected"); return -1; } if ((delay < 0) || (interval < 0)) { SDL_SetError("keyboard repeat value less than zero"); return -1; } keyboard->repeat.firsttime = 0; keyboard->repeat.delay = delay; keyboard->repeat.interval = interval; keyboard->repeat.timestamp = 0; return 0; } void SDL_GetKeyRepeat(int *delay, int *interval) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (!keyboard) { if (delay) { *delay = 0; } if (interval) { *interval = 0; } return; } if (delay) { *delay = keyboard->repeat.delay; } if (interval) { *interval = keyboard->repeat.interval; } } /* vi: set ts=4 sw=4 expandtab: */