Mercurial > sdl-ios-xcode
view src/audio/nas/SDL_nasaudio.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 5f6550e5184f c8b3d3d13ed1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This driver was written by: Erik Inge Bolsų knan@mo.himolde.no */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <signal.h> #include <unistd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_nasaudio.h" /* The tag name used by artsc audio */ #define NAS_DRIVER_NAME "nas" static struct SDL_PrivateAudioData *this2 = NULL; /* Audio driver functions */ static int NAS_OpenAudio(_THIS, SDL_AudioSpec * spec); static void NAS_WaitAudio(_THIS); static void NAS_PlayAudio(_THIS); static Uint8 *NAS_GetAudioBuf(_THIS); static void NAS_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); if (!aud) return 0; AuCloseServer(aud); return 1; } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = NAS_OpenAudio; this->WaitAudio = NAS_WaitAudio; this->PlayAudio = NAS_PlayAudio; this->GetAudioBuf = NAS_GetAudioBuf; this->CloseAudio = NAS_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap NAS_bootstrap = { NAS_DRIVER_NAME, "Network Audio System", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void NAS_WaitAudio(_THIS) { while (this->hidden->buf_free < this->hidden->mixlen) { AuEvent ev; AuNextEvent(this->hidden->aud, AuTrue, &ev); AuDispatchEvent(this->hidden->aud, &ev); } } static void NAS_PlayAudio(_THIS) { while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events, in the hope that some of them is LowWater events telling us more of the buffer is free now than what we think. */ AuEvent ev; AuNextEvent(this->hidden->aud, AuTrue, &ev); AuDispatchEvent(this->hidden->aud, &ev); } this->hidden->buf_free -= this->hidden->mixlen; /* Write the audio data */ AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL); this->hidden->written += this->hidden->mixlen; #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); #endif } static Uint8 * NAS_GetAudioBuf(_THIS) { return (this->hidden->mixbuf); } static void NAS_CloseAudio(_THIS) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->aud) { AuCloseServer(this->hidden->aud); this->hidden->aud = 0; } } static unsigned char sdlformat_to_auformat(unsigned int fmt) { switch (fmt) { case AUDIO_U8: return AuFormatLinearUnsigned8; case AUDIO_S8: return AuFormatLinearSigned8; case AUDIO_U16LSB: return AuFormatLinearUnsigned16LSB; case AUDIO_U16MSB: return AuFormatLinearUnsigned16MSB; case AUDIO_S16LSB: return AuFormatLinearSigned16LSB; case AUDIO_S16MSB: return AuFormatLinearSigned16MSB; } return AuNone; } static AuBool event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd) { switch (ev->type) { case AuEventTypeElementNotify: { AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev; switch (event->kind) { case AuElementNotifyKindLowWater: if (this2->buf_free >= 0) { this2->really += event->num_bytes; gettimeofday(&this2->last_tv, 0); this2->buf_free += event->num_bytes; } else { this2->buf_free = event->num_bytes; } break; case AuElementNotifyKindState: switch (event->cur_state) { case AuStatePause: if (event->reason != AuReasonUser) { if (this2->buf_free >= 0) { this2->really += event->num_bytes; gettimeofday(&this2->last_tv, 0); this2->buf_free += event->num_bytes; } else { this2->buf_free = event->num_bytes; } } break; } } } } return AuTrue; } static AuDeviceID find_device(_THIS, int nch) { int i; for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) { if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) == AuComponentKindPhysicalOutput) && AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) { return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i)); } } return AuNone; } static int NAS_OpenAudio(_THIS, SDL_AudioSpec * spec) { AuElement elms[3]; int buffer_size; SDL_AudioFormat test_format, format; this->hidden->mixbuf = NULL; /* Try for a closest match on audio format */ format = 0; for (test_format = SDL_FirstAudioFormat(spec->format); !format && test_format;) { format = sdlformat_to_auformat(test_format); if (format == AuNone) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { SDL_SetError("Couldn't find any hardware audio formats"); return (-1); } spec->format = test_format; this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); if (this->hidden->aud == 0) { SDL_SetError("Couldn't open connection to NAS server"); return (-1); } this->hidden->dev = find_device(this, spec->channels); if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) { AuCloseServer(this->hidden->aud); this->hidden->aud = 0; SDL_SetError("Couldn't find a fitting playback device on NAS server"); return (-1); } buffer_size = spec->freq; if (buffer_size < 4096) buffer_size = 4096; if (buffer_size > 32768) buffer_size = 32768; /* So that the buffer won't get unmanageably big. */ /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); this2 = this->hidden; AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue, buffer_size, buffer_size / 4, 0, NULL); AuMakeElementExportDevice(elms + 1, 0, this->hidden->dev, spec->freq, AuUnlimitedSamples, 0, NULL); AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL); AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow, event_handler, (AuPointer) NULL); AuStartFlow(this->hidden->aud, this->hidden->flow, NULL); /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { return (-1); } SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return (0); } /* vi: set ts=4 sw=4 expandtab: */