Mercurial > sdl-ios-xcode
view src/audio/dmedia/SDL_irixaudio.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 7590aaf89a60 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */ /* patch for IRIX 5 by Georg Schwarz 18/07/2004 */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_irixaudio.h" #ifndef AL_RESOURCE /* as a test whether we use the old IRIX audio libraries */ #define OLD_IRIX_AUDIO #define alClosePort(x) ALcloseport(x) #define alFreeConfig(x) ALfreeconfig(x) #define alGetFillable(x) ALgetfillable(x) #define alNewConfig() ALnewconfig() #define alOpenPort(x,y,z) ALopenport(x,y,z) #define alSetChannels(x,y) ALsetchannels(x,y) #define alSetQueueSize(x,y) ALsetqueuesize(x,y) #define alSetSampFmt(x,y) ALsetsampfmt(x,y) #define alSetWidth(x,y) ALsetwidth(x,y) #endif /* Audio driver functions */ static int AL_OpenAudio(_THIS, SDL_AudioSpec * spec); static void AL_WaitAudio(_THIS); static void AL_PlayAudio(_THIS); static Uint8 *AL_GetAudioBuf(_THIS); static void AL_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return 1; } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = AL_OpenAudio; this->WaitAudio = AL_WaitAudio; this->PlayAudio = AL_PlayAudio; this->GetAudioBuf = AL_GetAudioBuf; this->CloseAudio = AL_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DMEDIA_bootstrap = { "AL", "IRIX DMedia audio", Audio_Available, Audio_CreateDevice }; void static AL_WaitAudio(_THIS) { Sint32 timeleft; timeleft = this->spec.samples - alGetFillable(audio_port); if (timeleft > 0) { timeleft /= (this->spec.freq / 1000); SDL_Delay((Uint32) timeleft); } } static void AL_PlayAudio(_THIS) { /* Write the audio data out */ if (alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0) { /* Assume fatal error, for now */ this->enabled = 0; } } static Uint8 * AL_GetAudioBuf(_THIS) { return (mixbuf); } static void AL_CloseAudio(_THIS) { if (mixbuf != NULL) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if (audio_port != NULL) { alClosePort(audio_port); audio_port = NULL; } } static int AL_OpenAudio(_THIS, SDL_AudioSpec * spec) { ALconfig audio_config; #ifdef OLD_IRIX_AUDIO long audio_param[2]; #else ALpv audio_param; #endif int width; /* Determine the audio parameters from the AudioSpec */ switch (spec->format & 0xFF) { case 8: { /* Signed 8 bit audio data */ spec->format = AUDIO_S8; width = AL_SAMPLE_8; } break; case 16: { /* Signed 16 bit audio data */ spec->format = AUDIO_S16MSB; width = AL_SAMPLE_16; } break; default: { SDL_SetError("Unsupported audio format"); return (-1); } } /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Set output frequency */ #ifdef OLD_IRIX_AUDIO audio_param[0] = AL_OUTPUT_RATE; audio_param[1] = spec->freq; if (ALsetparams(AL_DEFAULT_DEVICE, audio_param, 2) < 0) { #else audio_param.param = AL_RATE; audio_param.value.i = spec->freq; if (alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0) { #endif SDL_SetError("alSetParams failed"); return (-1); } /* Open the audio port with the requested frequency */ audio_port = NULL; audio_config = alNewConfig(); if (audio_config && (alSetSampFmt(audio_config, AL_SAMPFMT_TWOSCOMP) >= 0) && (alSetWidth(audio_config, width) >= 0) && (alSetQueueSize(audio_config, spec->samples * 2) >= 0) && (alSetChannels(audio_config, spec->channels) >= 0)) { audio_port = alOpenPort("SDL audio", "w", audio_config); } alFreeConfig(audio_config); if (audio_port == NULL) { SDL_SetError("Unable to open audio port"); return (-1); } /* Allocate mixing buffer */ mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size); if (mixbuf == NULL) { SDL_OutOfMemory(); return (-1); } SDL_memset(mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return (0); } /* vi: set ts=4 sw=4 expandtab: */