view src/audio/dmedia/SDL_irixaudio.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 7590aaf89a60
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */
/* patch for IRIX 5 by Georg Schwarz 18/07/2004 */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_irixaudio.h"


#ifndef AL_RESOURCE             /* as a test whether we use the old IRIX audio libraries */
#define OLD_IRIX_AUDIO
#define alClosePort(x) ALcloseport(x)
#define alFreeConfig(x) ALfreeconfig(x)
#define alGetFillable(x) ALgetfillable(x)
#define alNewConfig() ALnewconfig()
#define alOpenPort(x,y,z) ALopenport(x,y,z)
#define alSetChannels(x,y) ALsetchannels(x,y)
#define alSetQueueSize(x,y) ALsetqueuesize(x,y)
#define alSetSampFmt(x,y) ALsetsampfmt(x,y)
#define alSetWidth(x,y) ALsetwidth(x,y)
#endif

/* Audio driver functions */
static int AL_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void AL_WaitAudio(_THIS);
static void AL_PlayAudio(_THIS);
static Uint8 *AL_GetAudioBuf(_THIS);
static void AL_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int
Audio_Available(void)
{
    return 1;
}

static void
Audio_DeleteDevice(SDL_AudioDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this) {
            SDL_free(this);
        }
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set the function pointers */
    this->OpenAudio = AL_OpenAudio;
    this->WaitAudio = AL_WaitAudio;
    this->PlayAudio = AL_PlayAudio;
    this->GetAudioBuf = AL_GetAudioBuf;
    this->CloseAudio = AL_CloseAudio;

    this->free = Audio_DeleteDevice;

    return this;
}

AudioBootStrap DMEDIA_bootstrap = {
    "AL", "IRIX DMedia audio",
    Audio_Available, Audio_CreateDevice
};


void static
AL_WaitAudio(_THIS)
{
    Sint32 timeleft;

    timeleft = this->spec.samples - alGetFillable(audio_port);
    if (timeleft > 0) {
        timeleft /= (this->spec.freq / 1000);
        SDL_Delay((Uint32) timeleft);
    }
}

static void
AL_PlayAudio(_THIS)
{
    /* Write the audio data out */
    if (alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0) {
        /* Assume fatal error, for now */
        this->enabled = 0;
    }
}

static Uint8 *
AL_GetAudioBuf(_THIS)
{
    return (mixbuf);
}

static void
AL_CloseAudio(_THIS)
{
    if (mixbuf != NULL) {
        SDL_FreeAudioMem(mixbuf);
        mixbuf = NULL;
    }
    if (audio_port != NULL) {
        alClosePort(audio_port);
        audio_port = NULL;
    }
}

static int
AL_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    ALconfig audio_config;
#ifdef OLD_IRIX_AUDIO
    long audio_param[2];
#else
    ALpv audio_param;
#endif
    int width;

    /* Determine the audio parameters from the AudioSpec */
    switch (spec->format & 0xFF) {

    case 8:
        {                       /* Signed 8 bit audio data */
            spec->format = AUDIO_S8;
            width = AL_SAMPLE_8;
        }
        break;

    case 16:
        {                       /* Signed 16 bit audio data */
            spec->format = AUDIO_S16MSB;
            width = AL_SAMPLE_16;
        }
        break;

    default:
        {
            SDL_SetError("Unsupported audio format");
            return (-1);
        }
    }

    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(spec);

    /* Set output frequency */
#ifdef OLD_IRIX_AUDIO
    audio_param[0] = AL_OUTPUT_RATE;
    audio_param[1] = spec->freq;
    if (ALsetparams(AL_DEFAULT_DEVICE, audio_param, 2) < 0) {
#else
    audio_param.param = AL_RATE;
    audio_param.value.i = spec->freq;
    if (alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0) {
#endif
        SDL_SetError("alSetParams failed");
        return (-1);
    }

    /* Open the audio port with the requested frequency */
    audio_port = NULL;
    audio_config = alNewConfig();
    if (audio_config &&
        (alSetSampFmt(audio_config, AL_SAMPFMT_TWOSCOMP) >= 0) &&
        (alSetWidth(audio_config, width) >= 0) &&
        (alSetQueueSize(audio_config, spec->samples * 2) >= 0) &&
        (alSetChannels(audio_config, spec->channels) >= 0)) {
        audio_port = alOpenPort("SDL audio", "w", audio_config);
    }
    alFreeConfig(audio_config);
    if (audio_port == NULL) {
        SDL_SetError("Unable to open audio port");
        return (-1);
    }

    /* Allocate mixing buffer */
    mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size);
    if (mixbuf == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    SDL_memset(mixbuf, spec->silence, spec->size);

    /* We're ready to rock and roll. :-) */
    return (0);
}

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