view src/audio/dart/SDL_dart.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children dd4b184b3050
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dart.h"

// Buffer states:
#define BUFFER_EMPTY       0
#define BUFFER_USED        1

typedef struct _tMixBufferDesc
{
    int iBufferUsage;           // BUFFER_EMPTY or BUFFER_USED
    SDL_AudioDevice *pSDLAudioDevice;
} tMixBufferDesc, *pMixBufferDesc;


//---------------------------------------------------------------------
// DARTEventFunc
//
// This function is called by DART, when an event occures, like end of 
// playback of a buffer, etc...
//---------------------------------------------------------------------
LONG APIENTRY
DARTEventFunc(ULONG ulStatus, PMCI_MIX_BUFFER pBuffer, ULONG ulFlags)
{
    if (ulFlags && MIX_WRITE_COMPLETE) {        // Playback of buffer completed!

        // Get pointer to buffer description
        pMixBufferDesc pBufDesc;

        if (pBuffer) {
            pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm;

            if (pBufDesc) {
                SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice;
                // Set the buffer to be empty
                pBufDesc->iBufferUsage = BUFFER_EMPTY;
                // And notify DART feeder thread that it will have to work a bit.
                if (pSDLAudioDevice)
                    DosPostEventSem(pSDLAudioDevice->hidden->
                                    hevAudioBufferPlayed);
            }
        }
    }
    return TRUE;
}


int
DART_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    MCI_AMP_OPEN_PARMS AmpOpenParms;
    MCI_GENERIC_PARMS GenericParms;
    int iDeviceOrd = 0;         // Default device to be used
    int bOpenShared = 1;        // Try opening it shared
    int iBits = 16;             // Default is 16 bits signed
    int iFreq = 44100;          // Default is 44KHz
    int iChannels = 2;          // Default is 2 channels (Stereo)
    int iNumBufs = 2;           // Number of audio buffers: 2
    int iBufSize;
    int iOpenMode;
    int iSilence;
    int rc;

    // First thing is to try to open a given DART device!
    SDL_memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS));
    // pszDeviceType should contain the device type in low word, and device ordinal in high word!
    AmpOpenParms.pszDeviceType =
        (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16));

    iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID;
    if (bOpenShared)
        iOpenMode |= MCI_OPEN_SHAREABLE;

    rc = mciSendCommand(0, MCI_OPEN, iOpenMode, (PVOID) & AmpOpenParms, 0);
    if (rc != MCIERR_SUCCESS)   // No audio available??
        return (-1);
    // Save the device ID we got from DART!
    // We will use this in the next calls!
    iDeviceOrd = AmpOpenParms.usDeviceID;

    // Determine the audio parameters from the AudioSpec
    switch (spec->format & 0xFF) {
    case 8:
        /* Unsigned 8 bit audio data */
        spec->format = AUDIO_U8;
        iSilence = 0x80;
        iBits = 8;
        break;
    case 16:
        /* Signed 16 bit audio data */
        spec->format = AUDIO_S16;
        iSilence = 0x00;
        iBits = 16;
        break;
    default:
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Unsupported audio format");
        return (-1);
    }
    iFreq = spec->freq;
    iChannels = spec->channels;
    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(spec);
    iBufSize = spec->size;

    // Now query this device if it supports the given freq/bits/channels!
    SDL_memset(&(_this->hidden->MixSetupParms), 0,
               sizeof(MCI_MIXSETUP_PARMS));
    _this->hidden->MixSetupParms.ulBitsPerSample = iBits;
    _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM;
    _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq;
    _this->hidden->MixSetupParms.ulChannels = iChannels;
    _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY;
    _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO;
    _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc;
    rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP,
                        MCI_WAIT | MCI_MIXSETUP_QUERYMODE,
                        &(_this->hidden->MixSetupParms), 0);
    if (rc != MCIERR_SUCCESS) { // The device cannot handle this format!
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Audio device doesn't support requested audio format");
        return (-1);
    }
    // The device can handle this format, so initialize!
    rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP,
                        MCI_WAIT | MCI_MIXSETUP_INIT,
                        &(_this->hidden->MixSetupParms), 0);
    if (rc != MCIERR_SUCCESS) { // The device could not be opened!
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Audio device could not be set up");
        return (-1);
    }
    // Ok, the device is initialized.
    // Now we should allocate buffers. For this, we need a place where
    // the buffer descriptors will be:
    _this->hidden->pMixBuffers =
        (MCI_MIX_BUFFER *) SDL_malloc(sizeof(MCI_MIX_BUFFER) * iNumBufs);
    if (!(_this->hidden->pMixBuffers)) {        // Not enough memory!
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Not enough memory for audio buffer descriptors");
        return (-1);
    }
    // Now that we have the place for buffer list, we can ask DART for the
    // buffers!
    _this->hidden->BufferParms.ulNumBuffers = iNumBufs; // Number of buffers
    _this->hidden->BufferParms.ulBufferSize = iBufSize; // each with this size
    _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers;   // getting descriptorts into this list
    // Allocate buffers!
    rc = mciSendCommand(iDeviceOrd, MCI_BUFFER,
                        MCI_WAIT | MCI_ALLOCATE_MEMORY,
                        &(_this->hidden->BufferParms), 0);
    if ((rc != MCIERR_SUCCESS)
        || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers)
        || (_this->hidden->BufferParms.ulBufferSize == 0)) {    // Could not allocate memory!
        // Close DART, and exit with error code!
        SDL_free(_this->hidden->pMixBuffers);
        _this->hidden->pMixBuffers = NULL;
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("DART could not allocate buffers");
        return (-1);
    }
    // Ok, we have all the buffers allocated, let's mark them!
    {
        int i;
        for (i = 0; i < iNumBufs; i++) {
            pMixBufferDesc pBufferDesc =
                (pMixBufferDesc) SDL_malloc(sizeof(tMixBufferDesc));;
            // Check if this buffer was really allocated by DART
            if ((!(_this->hidden->pMixBuffers[i].pBuffer))
                || (!pBufferDesc)) {    // Wrong buffer!
                // Close DART, and exit with error code!
                // Free buffer descriptions
                {
                    int j;
                    for (j = 0; j < i; j++)
                        SDL_free((void *) (_this->hidden->pMixBuffers[j].
                                           ulUserParm));
                }
                // and cleanup
                mciSendCommand(iDeviceOrd, MCI_BUFFER,
                               MCI_WAIT | MCI_DEALLOCATE_MEMORY,
                               &(_this->hidden->BufferParms), 0);
                SDL_free(_this->hidden->pMixBuffers);
                _this->hidden->pMixBuffers = NULL;
                mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT,
                               &GenericParms, 0);
                SDL_SetError("Error at internal buffer check");
                return (-1);
            }
            pBufferDesc->iBufferUsage = BUFFER_EMPTY;
            pBufferDesc->pSDLAudioDevice = _this;

            _this->hidden->pMixBuffers[i].ulBufferLength =
                _this->hidden->BufferParms.ulBufferSize;
            _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc;     // User parameter: Description of buffer
            _this->hidden->pMixBuffers[i].ulFlags = 0;  // Some stuff should be flagged here for DART, like end of
            // audio data, but as we will continously send
            // audio data, there will be no end.:)
            SDL_memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence,
                       iBufSize);
        }
    }
    _this->hidden->iNextFreeBuffer = 0;
    _this->hidden->iLastPlayedBuf = -1;
    // Create event semaphore
    if (DosCreateEventSem
        (NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE) != NO_ERROR)
    {
        // Could not create event semaphore!
        {
            int i;
            for (i = 0; i < iNumBufs; i++)
                SDL_free((void *) (_this->hidden->pMixBuffers[i].ulUserParm));
        }
        mciSendCommand(iDeviceOrd, MCI_BUFFER,
                       MCI_WAIT | MCI_DEALLOCATE_MEMORY,
                       &(_this->hidden->BufferParms), 0);
        SDL_free(_this->hidden->pMixBuffers);
        _this->hidden->pMixBuffers = NULL;
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Could not create event semaphore");
        return (-1);
    }
    // Store the new settings in global variables
    _this->hidden->iCurrDeviceOrd = iDeviceOrd;
    _this->hidden->iCurrFreq = iFreq;
    _this->hidden->iCurrBits = iBits;
    _this->hidden->iCurrChannels = iChannels;
    _this->hidden->iCurrNumBufs = iNumBufs;
    _this->hidden->iCurrBufSize = iBufSize;

    return (0);
}



void
DART_ThreadInit(_THIS)
{
    return;
}

/* This function waits until it is possible to write a full sound buffer */
void
DART_WaitAudio(_THIS)
{
    int i;
    pMixBufferDesc pBufDesc;
    ULONG ulPostCount;

    DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
    // If there is already an empty buffer, then return now!
    for (i = 0; i < _this->hidden->iCurrNumBufs; i++) {
        pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm;
        if (pBufDesc->iBufferUsage == BUFFER_EMPTY)
            return;
    }
    // If there is no empty buffer, wait for one to be empty!
    DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important!
    return;
}

void
DART_PlayAudio(_THIS)
{
    int iFreeBuf = _this->hidden->iNextFreeBuffer;
    pMixBufferDesc pBufDesc;

    pBufDesc =
        (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm;
    pBufDesc->iBufferUsage = BUFFER_USED;
    // Send it to DART to be queued
    _this->hidden->MixSetupParms.pmixWrite(_this->hidden->MixSetupParms.
                                           ulMixHandle,
                                           &(_this->hidden->
                                             pMixBuffers[iFreeBuf]), 1);

    _this->hidden->iLastPlayedBuf = iFreeBuf;
    iFreeBuf = (iFreeBuf + 1) % _this->hidden->iCurrNumBufs;
    _this->hidden->iNextFreeBuffer = iFreeBuf;
}

Uint8 *
DART_GetAudioBuf(_THIS)
{
    int iFreeBuf;
    Uint8 *pResult;
    pMixBufferDesc pBufDesc;

    if (_this) {
        if (_this->hidden) {
            iFreeBuf = _this->hidden->iNextFreeBuffer;
            pBufDesc =
                (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].
                ulUserParm;

            if (pBufDesc) {
                if (pBufDesc->iBufferUsage == BUFFER_EMPTY) {
                    pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer;
                    return pResult;
                }
            } else
                printf("[DART_GetAudioBuf] : ERROR! pBufDesc = %p\n",
                       pBufDesc);
        } else
            printf("[DART_GetAudioBuf] : ERROR! _this->hidden = %p\n",
                   _this->hidden);
    } else
        printf("[DART_GetAudioBuf] : ERROR! _this = %p\n", _this);
    return NULL;
}

void
DART_WaitDone(_THIS)
{
    pMixBufferDesc pBufDesc;
    ULONG ulPostCount;
    APIRET rc;

    pBufDesc =
        (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->
                                                    iLastPlayedBuf].
        ulUserParm;
    rc = NO_ERROR;
    while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc == NO_ERROR)) {
        DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
        rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000);        // 1 sec timeout! Important!
    }
}

void
DART_CloseAudio(_THIS)
{
    MCI_GENERIC_PARMS GenericParms;
    int rc;

    // Stop DART playback
    rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT,
                        &GenericParms, 0);
    if (rc != MCIERR_SUCCESS) {
#ifdef SFX_DEBUG_BUILD
        printf("Could not stop DART playback!\n");
        fflush(stdout);
#endif
    }
    // Close event semaphore
    DosCloseEventSem(_this->hidden->hevAudioBufferPlayed);

    // Free memory of buffer descriptions
    {
        int i;
        for (i = 0; i < _this->hidden->iCurrNumBufs; i++)
            SDL_free((void *) (_this->hidden->pMixBuffers[i].ulUserParm));
    }

    // Deallocate buffers
    rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER,
                        MCI_WAIT | MCI_DEALLOCATE_MEMORY,
                        &(_this->hidden->BufferParms), 0);

    // Free bufferlist
    SDL_free(_this->hidden->pMixBuffers);
    _this->hidden->pMixBuffers = NULL;

    // Close dart
    rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT,
                        &(GenericParms), 0);
}

/* Audio driver bootstrap functions */

int
Audio_Available(void)
{
    return (1);
}

void
Audio_DeleteDevice(SDL_AudioDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this)
            SDL_free(this);
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set the function pointers */
    this->OpenAudio = DART_OpenAudio;
    this->ThreadInit = DART_ThreadInit;
    this->WaitAudio = DART_WaitAudio;
    this->PlayAudio = DART_PlayAudio;
    this->GetAudioBuf = DART_GetAudioBuf;
    this->WaitDone = DART_WaitDone;
    this->CloseAudio = DART_CloseAudio;

    this->free = Audio_DeleteDevice;

    return this;
}

AudioBootStrap DART_bootstrap = {
    "dart", "OS/2 Direct Audio RouTines (DART)",
    Audio_Available, Audio_CreateDevice
};

/* vi: set ts=4 sw=4 expandtab: */