Mercurial > sdl-ios-xcode
view src/audio/SDL_audio.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 542c78b6fb12 |
children | 7a3889fc9e5d |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include "SDL.h" #include "SDL_audio_c.h" #include "SDL_audiomem.h" #include "SDL_sysaudio.h" #ifdef __OS2__ /* We'll need the DosSetPriority() API! */ #define INCL_DOSPROCESS #include <os2.h> #endif /* Available audio drivers */ static AudioBootStrap *bootstrap[] = { #if SDL_AUDIO_DRIVER_BSD &BSD_AUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_OSS &DSP_bootstrap, &DMA_bootstrap, #endif #if SDL_AUDIO_DRIVER_ALSA &ALSA_bootstrap, #endif #if SDL_AUDIO_DRIVER_QNXNTO &QNXNTOAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_SUNAUDIO &SUNAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_DMEDIA &DMEDIA_bootstrap, #endif #if SDL_AUDIO_DRIVER_ARTS &ARTS_bootstrap, #endif #if SDL_AUDIO_DRIVER_ESD &ESD_bootstrap, #endif #if SDL_AUDIO_DRIVER_NAS &NAS_bootstrap, #endif #if SDL_AUDIO_DRIVER_DSOUND &DSOUND_bootstrap, #endif #if SDL_AUDIO_DRIVER_WAVEOUT &WAVEOUT_bootstrap, #endif #if SDL_AUDIO_DRIVER_PAUD &Paud_bootstrap, #endif #if SDL_AUDIO_DRIVER_BAUDIO &BAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_COREAUDIO &COREAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_SNDMGR &SNDMGR_bootstrap, #endif #if SDL_AUDIO_DRIVER_AHI &AHI_bootstrap, #endif #if SDL_AUDIO_DRIVER_MINT &MINTAUDIO_GSXB_bootstrap, &MINTAUDIO_MCSN_bootstrap, &MINTAUDIO_STFA_bootstrap, &MINTAUDIO_XBIOS_bootstrap, &MINTAUDIO_DMA8_bootstrap, #endif #if SDL_AUDIO_DRIVER_DISK &DISKAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_DUMMY &DUMMYAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_DC &DCAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_MMEAUDIO &MMEAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_DART &DART_bootstrap, #endif NULL }; SDL_AudioDevice *current_audio = NULL; /* Various local functions */ int SDL_AudioInit(const char *driver_name); void SDL_AudioQuit(void); #if SDL_AUDIO_DRIVER_AHI static int audio_configured = 0; #endif /* The general mixing thread function */ int SDLCALL SDL_RunAudio(void *audiop) { SDL_AudioDevice *audio = (SDL_AudioDevice *) audiop; Uint8 *stream; int stream_len; void *udata; void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); int silence; #if SDL_AUDIO_DRIVER_AHI int started = 0; /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ D(bug("Task audio started audio struct:<%lx>...\n", audiop)); D(bug("Before Openaudio...")); if (audio->OpenAudio(audio, &audio->spec) == -1) { D(bug("Open audio failed...\n")); return (-1); } D(bug("OpenAudio...OK\n")); #endif /* Perform any thread setup */ if (audio->ThreadInit) { audio->ThreadInit(audio); } audio->threadid = SDL_ThreadID(); /* Set up the mixing function */ fill = audio->spec.callback; udata = audio->spec.userdata; #if SDL_AUDIO_DRIVER_AHI audio_configured = 1; D(bug("Audio configured... Checking for conversion\n")); SDL_mutexP(audio->mixer_lock); D(bug("Semaphore obtained...\n")); #endif if (audio->convert.needed) { if (audio->convert.src_format == AUDIO_U8) { silence = 0x80; } else { silence = 0; } stream_len = audio->convert.len; } else { silence = audio->spec.silence; stream_len = audio->spec.size; } #if SDL_AUDIO_DRIVER_AHI SDL_mutexV(audio->mixer_lock); D(bug("Entering audio loop...\n")); #endif #ifdef __OS2__ /* Increase the priority of this thread to make sure that the audio will be continuous all the time! */ #ifdef USE_DOSSETPRIORITY if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) { #ifdef DEBUG_BUILD printf ("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); #endif DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); } else { #ifdef DEBUG_BUILD printf ("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); #endif DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); } #endif #endif /* Loop, filling the audio buffers */ while (audio->enabled) { /* Fill the current buffer with sound */ if (audio->convert.needed) { if (audio->convert.buf) { stream = audio->convert.buf; } else { continue; } } else { stream = audio->GetAudioBuf(audio); if (stream == NULL) { stream = audio->fake_stream; } } SDL_memset(stream, silence, stream_len); if (!audio->paused) { SDL_mutexP(audio->mixer_lock); (*fill) (udata, stream, stream_len); SDL_mutexV(audio->mixer_lock); } /* Convert the audio if necessary */ if (audio->convert.needed) { SDL_ConvertAudio(&audio->convert); stream = audio->GetAudioBuf(audio); if (stream == NULL) { stream = audio->fake_stream; } SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); } /* Ready current buffer for play and change current buffer */ if (stream != audio->fake_stream) { audio->PlayAudio(audio); } /* Wait for an audio buffer to become available */ if (stream == audio->fake_stream) { SDL_Delay((audio->spec.samples * 1000) / audio->spec.freq); } else { audio->WaitAudio(audio); } } /* Wait for the audio to drain.. */ if (audio->WaitDone) { audio->WaitDone(audio); } #if SDL_AUDIO_DRIVER_AHI D(bug("WaitAudio...Done\n")); audio->CloseAudio(audio); D(bug("CloseAudio..Done, subtask exiting...\n")); audio_configured = 0; #endif #ifdef __OS2__ #ifdef DEBUG_BUILD printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); #endif #endif return (0); } static void SDL_LockAudio_Default(SDL_AudioDevice * audio) { if (audio->thread && (SDL_ThreadID() == audio->threadid)) { return; } SDL_mutexP(audio->mixer_lock); } static void SDL_UnlockAudio_Default(SDL_AudioDevice * audio) { if (audio->thread && (SDL_ThreadID() == audio->threadid)) { return; } SDL_mutexV(audio->mixer_lock); } static SDL_AudioFormat SDL_ParseAudioFormat(const char *string) { SDL_AudioFormat format = 0; switch (*string) { case 'U': ++string; format |= 0x0000; break; case 'S': ++string; format |= 0x8000; break; default: return 0; } switch (SDL_atoi(string)) { case 8: string += 1; format |= 8; break; case 16: string += 2; format |= 16; if (SDL_strcmp(string, "LSB") == 0 #if SDL_BYTEORDER == SDL_LIL_ENDIAN || SDL_strcmp(string, "SYS") == 0 #endif ) { format |= 0x0000; } if (SDL_strcmp(string, "MSB") == 0 #if SDL_BYTEORDER == SDL_BIG_ENDIAN || SDL_strcmp(string, "SYS") == 0 #endif ) { format |= 0x1000; } break; default: return 0; } return format; } int SDL_GetNumAudioDrivers(void) { return (SDL_arraysize(bootstrap) - 1); } const char * SDL_GetAudioDriver(int index) { if (index >= 0 && index < SDL_GetNumAudioDrivers()) { return (bootstrap[index]->name); } return (NULL); } int SDL_AudioInit(const char *driver_name) { SDL_AudioDevice *audio; int i = 0, idx; /* Check to make sure we don't overwrite 'current_audio' */ if (current_audio != NULL) { SDL_AudioQuit(); } /* Select the proper audio driver */ audio = NULL; idx = 0; if (driver_name == NULL) { driver_name = SDL_getenv("SDL_AUDIODRIVER"); } #if SDL_AUDIO_DRIVER_ESD if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { /* Ahem, we know that if ESPEAKER is set, user probably wants to use ESD, but don't start it if it's not already running. This probably isn't the place to do this, but... Shh! :) */ for (i = 0; bootstrap[i]; ++i) { if (SDL_strcmp(bootstrap[i]->name, "esd") == 0) { #ifdef HAVE_PUTENV const char *esd_no_spawn; /* Don't start ESD if it's not running */ esd_no_spawn = getenv("ESD_NO_SPAWN"); if (esd_no_spawn == NULL) { putenv("ESD_NO_SPAWN=1"); } #endif if (bootstrap[i]->available()) { audio = bootstrap[i]->create(0); break; } #ifdef HAVE_UNSETENV if (esd_no_spawn == NULL) { unsetenv("ESD_NO_SPAWN"); } #endif } } } #endif /* SDL_AUDIO_DRIVER_ESD */ if (audio == NULL) { if (driver_name != NULL) { for (i = 0; bootstrap[i]; ++i) { if (SDL_strncmp(bootstrap[i]->name, driver_name, SDL_strlen(bootstrap[i]->name)) == 0) { if (bootstrap[i]->available()) { audio = bootstrap[i]->create(idx); } break; } } } else { for (i = 0; bootstrap[i]; ++i) { if (bootstrap[i]->available()) { audio = bootstrap[i]->create(idx); if (audio != NULL) { break; } } } } if (audio == NULL) { if (driver_name) { SDL_SetError("%s not available", driver_name); } else { SDL_SetError("No available audio device"); } #if 0 /* Don't fail SDL_Init() if audio isn't available. SDL_OpenAudio() will handle it at that point. *sigh* */ return (-1); #endif } } current_audio = audio; if (current_audio) { current_audio->name = bootstrap[i]->name; if (!current_audio->LockAudio && !current_audio->UnlockAudio) { current_audio->LockAudio = SDL_LockAudio_Default; current_audio->UnlockAudio = SDL_UnlockAudio_Default; } } return (0); } /* * Get the current audio driver name */ const char * SDL_GetCurrentAudioDriver() { if (current_audio) { return current_audio->name; } return (NULL); } int SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) { SDL_AudioDevice *audio; const char *env; /* Start up the audio driver, if necessary */ if (!current_audio) { if ((SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || (current_audio == NULL)) { return (-1); } } audio = current_audio; if (audio->opened) { SDL_SetError("Audio device is already opened"); return (-1); } /* Verify some parameters */ if (desired->freq == 0) { env = SDL_getenv("SDL_AUDIO_FREQUENCY"); if (env) { desired->freq = SDL_atoi(env); } } if (desired->freq == 0) { /* Pick some default audio frequency */ desired->freq = 22050; } if (desired->format == 0) { env = SDL_getenv("SDL_AUDIO_FORMAT"); if (env) { desired->format = SDL_ParseAudioFormat(env); } } if (desired->format == 0) { /* Pick some default audio format */ desired->format = AUDIO_S16; } if (desired->channels == 0) { env = SDL_getenv("SDL_AUDIO_CHANNELS"); if (env) { desired->channels = (Uint8) SDL_atoi(env); } } if (desired->channels == 0) { /* Pick a default number of channels */ desired->channels = 2; } switch (desired->channels) { case 1: /* Mono */ case 2: /* Stereo */ case 4: /* surround */ case 6: /* surround with center and lfe */ break; default: SDL_SetError("1 (mono) and 2 (stereo) channels supported"); return (-1); } if (desired->samples == 0) { env = SDL_getenv("SDL_AUDIO_SAMPLES"); if (env) { desired->samples = (Uint16) SDL_atoi(env); } } if (desired->samples == 0) { /* Pick a default of ~46 ms at desired frequency */ int samples = (desired->freq / 1000) * 46; int power2 = 1; while (power2 < samples) { power2 *= 2; } desired->samples = power2; } if (desired->callback == NULL) { SDL_SetError("SDL_OpenAudio() passed a NULL callback"); return (-1); } #if defined(__MINT__) && SDL_THREADS_DISABLED /* Uses interrupt driven audio, without thread */ #else /* Create a semaphore for locking the sound buffers */ audio->mixer_lock = SDL_CreateMutex(); if (audio->mixer_lock == NULL) { SDL_SetError("Couldn't create mixer lock"); SDL_CloseAudio(); return (-1); } #endif /* __MINT__ */ /* Calculate the silence and size of the audio specification */ SDL_CalculateAudioSpec(desired); /* Open the audio subsystem */ SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); audio->convert.needed = 0; audio->enabled = 1; audio->paused = 1; #if !SDL_AUDIO_DRIVER_AHI /* AmigaOS opens audio inside the main loop */ audio->opened = audio->OpenAudio(audio, &audio->spec) + 1; if (!audio->opened) { SDL_CloseAudio(); return (-1); } #else D(bug("Locking semaphore...")); SDL_mutexP(audio->mixer_lock); audio->thread = SDL_CreateThread(SDL_RunAudio, audio); D(bug("Created thread...\n")); if (audio->thread == NULL) { SDL_mutexV(audio->mixer_lock); SDL_CloseAudio(); SDL_SetError("Couldn't create audio thread"); return (-1); } while (!audio_configured) SDL_Delay(100); #endif /* If the audio driver changes the buffer size, accept it */ if (audio->spec.samples != desired->samples) { desired->samples = audio->spec.samples; SDL_CalculateAudioSpec(desired); } /* Allocate a fake audio memory buffer */ audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); if (audio->fake_stream == NULL) { SDL_CloseAudio(); SDL_OutOfMemory(); return (-1); } /* See if we need to do any conversion */ if (obtained != NULL) { SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); } else if (desired->freq != audio->spec.freq || desired->format != audio->spec.format || desired->channels != audio->spec.channels) { /* Build an audio conversion block */ if (SDL_BuildAudioCVT(&audio->convert, desired->format, desired->channels, desired->freq, audio->spec.format, audio->spec.channels, audio->spec.freq) < 0) { SDL_CloseAudio(); return (-1); } if (audio->convert.needed) { audio->convert.len = desired->size; audio->convert.buf = (Uint8 *) SDL_AllocAudioMem(audio->convert.len * audio->convert.len_mult); if (audio->convert.buf == NULL) { SDL_CloseAudio(); SDL_OutOfMemory(); return (-1); } } } #if !SDL_AUDIO_DRIVER_AHI /* Start the audio thread if necessary */ switch (audio->opened) { case 1: /* Start the audio thread */ #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); #else audio->thread = SDL_CreateThread(SDL_RunAudio, audio); #endif if (audio->thread == NULL) { SDL_CloseAudio(); SDL_SetError("Couldn't create audio thread"); return (-1); } break; default: /* The audio is now playing */ break; } #else SDL_mutexV(audio->mixer_lock); D(bug("SDL_OpenAudio USCITA...\n")); #endif return (0); } SDL_audiostatus SDL_GetAudioStatus(void) { SDL_AudioDevice *audio = current_audio; SDL_audiostatus status; status = SDL_AUDIO_STOPPED; if (audio && audio->enabled) { if (audio->paused) { status = SDL_AUDIO_PAUSED; } else { status = SDL_AUDIO_PLAYING; } } return (status); } void SDL_PauseAudio(int pause_on) { SDL_AudioDevice *audio = current_audio; if (audio) { audio->paused = pause_on; } } void SDL_LockAudio(void) { SDL_AudioDevice *audio = current_audio; /* Obtain a lock on the mixing buffers */ if (audio && audio->LockAudio) { audio->LockAudio(audio); } } void SDL_UnlockAudio(void) { SDL_AudioDevice *audio = current_audio; /* Release lock on the mixing buffers */ if (audio && audio->UnlockAudio) { audio->UnlockAudio(audio); } } void SDL_CloseAudio(void) { SDL_QuitSubSystem(SDL_INIT_AUDIO); } void SDL_AudioQuit(void) { SDL_AudioDevice *audio = current_audio; if (audio) { audio->enabled = 0; if (audio->thread != NULL) { SDL_WaitThread(audio->thread, NULL); } if (audio->mixer_lock != NULL) { SDL_DestroyMutex(audio->mixer_lock); } if (audio->fake_stream != NULL) { SDL_FreeAudioMem(audio->fake_stream); } if (audio->convert.needed) { SDL_FreeAudioMem(audio->convert.buf); } #if !SDL_AUDIO_DRIVER_AHI if (audio->opened) { audio->CloseAudio(audio); audio->opened = 0; } #endif /* Free the driver data */ audio->free(audio); current_audio = NULL; } } #define NUM_FORMATS 10 static int format_idx; static int format_idx_sub; static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8}, }; SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format) { for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { if (format_list[format_idx][0] == format) { break; } } format_idx_sub = 0; return (SDL_NextAudioFormat()); } SDL_AudioFormat SDL_NextAudioFormat(void) { if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { return (0); } return (format_list[format_idx][format_idx_sub++]); } void SDL_CalculateAudioSpec(SDL_AudioSpec * spec) { switch (spec->format) { case AUDIO_U8: spec->silence = 0x80; break; default: spec->silence = 0x00; break; } spec->size = (spec->format & 0xFF) / 8; spec->size *= spec->channels; spec->size *= spec->samples; } /* vi: set ts=4 sw=4 expandtab: */