view include/SDL_syswm.h @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents ba0d62354872
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 * \file SDL_syswm.h
 *
 * Include file for SDL custom system window manager hooks
 */

#ifndef _SDL_syswm_h
#define _SDL_syswm_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_version.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
   which contains window-manager specific information and arrives whenever
   an unhandled window event occurs.  This event is ignored by default, but
   you can enable it with SDL_EventState()
*/
#ifdef SDL_PROTOTYPES_ONLY
struct SDL_SysWMinfo;
#else

/* This is the structure for custom window manager events */
#if defined(SDL_VIDEO_DRIVER_X11)
#if defined(__APPLE__) && defined(__MACH__)
/* conflicts with Quickdraw.h */
#define Cursor X11Cursor
#endif

#include <X11/Xlib.h>
#include <X11/Xatom.h>

#if defined(__APPLE__) && defined(__MACH__)
/* matches the re-define above */
#undef Cursor
#endif

/* These are the various supported subsystems under UNIX */
typedef enum
{
    SDL_SYSWM_X11
} SDL_SYSWM_TYPE;

/* The UNIX custom event structure */
struct SDL_SysWMmsg
{
    SDL_version version;
    SDL_SYSWM_TYPE subsystem;
    union
    {
        XEvent xevent;
    } event;
};

/* The UNIX custom window manager information structure.
   When this structure is returned, it holds information about which
   low level system it is using, and will be one of SDL_SYSWM_TYPE.
 */
struct SDL_SysWMinfo
{
    SDL_version version;
    SDL_SYSWM_TYPE subsystem;
    union
    {
        struct
        {
            Display *display;   /* The X11 display */
            Window window;      /* The X11 display window */
            /* These locking functions should be called around
               any X11 functions using the display variable.
               They lock the event thread, so should not be
               called around event functions or from event filters.
             */
            void (*lock_func) (void);
            void (*unlock_func) (void);

            /* Introduced in SDL 1.0.2 */
            Window fswindow;    /* The X11 fullscreen window */
            Window wmwindow;    /* The X11 managed input window */
        } x11;
    } info;
};

#elif defined(SDL_VIDEO_DRIVER_NANOX)
#include <microwin/nano-X.h>

/* The generic custom event structure */
struct SDL_SysWMmsg
{
    SDL_version version;
    int data;
};

/* The windows custom window manager information structure */
struct SDL_SysWMinfo
{
    SDL_version version;
    GR_WINDOW_ID window;        /* The display window */
};

#elif defined(SDL_VIDEO_DRIVER_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>

/* The windows custom event structure */
struct SDL_SysWMmsg
{
    SDL_version version;
    HWND hwnd;                  /* The window for the message */
    UINT msg;                   /* The type of message */
    WPARAM wParam;              /* WORD message parameter */
    LPARAM lParam;              /* LONG message parameter */
};

/* The windows custom window manager information structure */
struct SDL_SysWMinfo
{
    SDL_version version;
    HWND window;                /* The Win32 display window */
};

#elif defined(SDL_VIDEO_DRIVER_RISCOS)

/* RISC OS custom event structure */
struct SDL_SysWMmsg
{
    SDL_version version;
    int eventCode;              /* The window for the message */
    int pollBlock[64];
};

/* The RISC OS custom window manager information structure */
struct SDL_SysWMinfo
{
    SDL_version version;
    int wimpVersion;            /* Wimp version running under */
    int taskHandle;             /* The RISC OS task handle */
    int window;                 /* The RISC OS display window */
};

#elif defined(SDL_VIDEO_DRIVER_PHOTON)
#include <sys/neutrino.h>
#include <Ph.h>

/* The QNX custom event structure */
struct SDL_SysWMmsg
{
    SDL_version version;
    int data;
};

/* The QNX custom window manager information structure */
struct SDL_SysWMinfo
{
    SDL_version version;
    int data;
};

#else

/* The generic custom event structure */
struct SDL_SysWMmsg
{
    SDL_version version;
    int data;
};

/* The generic custom window manager information structure */
struct SDL_SysWMinfo
{
    SDL_version version;
    int data;
};

#endif /* video driver type */

#endif /* SDL_PROTOTYPES_ONLY */

typedef struct SDL_SysWMinfo SDL_SysWMinfo;

/* Function prototypes */
/**
 * \fn SDL_bool SDL_GetWindowWMInfo (SDL_WindowID windowID, SDL_SysWMinfo * info)
 *
 * \brief This function allows access to driver-dependent window information.
 *
 * \param windowID The window about which information is being requested
 * \param info This structure must be initialized with the SDL version, and is then filled in with information about the given window.
 *
 * \return SDL_TRUE if the function is implemented and the version member of the 'info' struct is valid, SDL_FALSE otherwise.
 *
 * You typically use this function like this:
 * \code
 * SDL_SysWMInfo info;
 * SDL_VERSION(&info.version);
 * if ( SDL_GetWindowWMInfo(&info) ) { ... }
 * \endcode
 */
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_WindowID windowID,
                                                     SDL_SysWMinfo * info);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_syswm_h */

/* vi: set ts=4 sw=4 expandtab: */