view include/SDL_config_win32.h @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents f132024010be
children dbfa1ebd73b0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_config_win32_h
#define _SDL_config_win32_h

#include "SDL_platform.h"

/* This is a set of defines to configure the SDL features */

#ifdef __GNUC__
#define HAVE_STDINT_H	1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef  _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#define SDL_HAS_64BIT_TYPE	1

/* Enabled for SDL 1.2 (binary compatibility) */
//#define HAVE_LIBC     1
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#ifndef _WIN32_WCE
#define HAVE_SIGNAL_H 1
#endif

/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_SSCANF 1
#else
#define HAVE_STDARG_H	1
#define HAVE_STDDEF_H	1
#endif

/* Enable various audio drivers */
#ifndef _WIN32_WCE
#define SDL_AUDIO_DRIVER_DSOUND	1
#endif
#define SDL_AUDIO_DRIVER_WAVEOUT	1
#define SDL_AUDIO_DRIVER_DISK	1
#define SDL_AUDIO_DRIVER_DUMMY	1

/* Enable various cdrom drivers */
#ifdef _WIN32_WCE
#define SDL_CDROM_DISABLED      1
#else
#define SDL_CDROM_WIN32		1
#endif

/* Enable various input drivers */
#ifdef _WIN32_WCE
#define SDL_JOYSTICK_DISABLED   1
#else
#define SDL_JOYSTICK_WINMM	1
#endif

/* Enable various shared object loading systems */
#define SDL_LOADSO_WIN32	1

/* Enable various threading systems */
#define SDL_THREAD_WIN32	1

/* Enable various timer systems */
#ifdef _WIN32_WCE
#define SDL_TIMER_WINCE	1
#else
#define SDL_TIMER_WIN32	1
#endif

/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY	1
#define SDL_VIDEO_DRIVER_WIN32	1

#define SDL_VIDEO_RENDER_D3D	1
#define SDL_VIDEO_RENDER_GDI	1

/* Enable OpenGL support */
#ifndef _WIN32_WCE
#define SDL_VIDEO_OPENGL	1
#define SDL_VIDEO_OPENGL_WGL	1
#define SDL_VIDEO_RENDER_OGL	1
#endif

/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES	1
#endif

#endif /* _SDL_config_win32_h */