view docs/html/sdlmixaudio.html @ 1736:3b2a92126f4d

Implemented bug #2, 117: Date: Mon, 21 Mar 2005 12:06:14 +0100 From: Per Inge Mathisen Subject: Re: [SDL] Outstanding patches? The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and X11. In Windows you can also query this enum to check that it is working, or see what the default is - such functionality does not exist in GLX. For more information on the standards implemented: http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Apr 2006 07:59:16 +0000
parents 355632dca928
children
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>SDL_MixAudio</H1
><DIV
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><A
NAME="AEN7107"
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><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
></P
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><H2
>Description</H2
><P
>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges
from 0 to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Do not use this function for mixing together more than two streams of sample
data. The output from repeated application of this function may be distorted
by clipping, because there is no accumulator with greater range than the
input (not to mention this being an inefficient way of doing it).
Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P
></BLOCKQUOTE
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>See Also</H2
><P
><A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
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