view README @ 1736:3b2a92126f4d

Implemented bug #2, 117: Date: Mon, 21 Mar 2005 12:06:14 +0100 From: Per Inge Mathisen Subject: Re: [SDL] Outstanding patches? The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and X11. In Windows you can also query this enum to check that it is working, or see what the default is - such functionality does not exist in GLX. For more information on the standards implemented: http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Apr 2006 07:59:16 +0000
parents f12379c41042
children 14717b52abc0
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, Mac OS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)