Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_systhread.c @ 5066:3afb71c202b2
Fixed bug #945
The configure script was breaking the substitutions into multiple fragments, breaking them across the substitution for the build rules. This of course totally hosed the process.
I switched to using a more modern usage of AC_OUTPUT and added a post-process step that appends the build rules to the Makefile.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:43:25 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Thread management routines for SDL */ #include "SDL_thread.h" #include "../SDL_systhread.h" int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { SDL_SetError("Threads are not supported on this platform"); return (-1); } void SDL_SYS_SetupThread(void) { return; } SDL_threadID SDL_ThreadID(void) { return (0); } void SDL_SYS_WaitThread(SDL_Thread * thread) { return; } /* vi: set ts=4 sw=4 expandtab: */