Mercurial > sdl-ios-xcode
view include/SDL_timer.h @ 5066:3afb71c202b2
Fixed bug #945
The configure script was breaking the substitutions into multiple fragments, breaking them across the substitution for the build rules. This of course totally hosed the process.
I switched to using a more modern usage of AC_OUTPUT and added a post-process step that appends the build rules to the Makefile.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:43:25 -0800 |
parents | f7b03b6838cb |
children | 481dabb098ef |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_timer_h #define _SDL_timer_h /** * \file SDL_timer.h * * Header for the SDL time management routines. */ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * This is the OS scheduler timeslice, in milliseconds. */ #define SDL_TIMESLICE 10 /** * This is the maximum resolution of the SDL timer on all platforms. */ #define TIMER_RESOLUTION 10 /**< Experimentally determined */ /** * Get the number of milliseconds since the SDL library initialization. * * Note that this value wraps if the program runs for more than ~49 days. */ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); /** * Wait a specified number of milliseconds before returning. */ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); /** * Function prototype for the timer callback function. */ typedef Uint32(SDLCALL * SDL_TimerCallback) (Uint32 interval); /** * Set a callback to run after the specified number of milliseconds has * elapsed. The callback function is passed the current timer interval * and returns the next timer interval. If the returned value is the * same as the one passed in, the periodic alarm continues, otherwise a * new alarm is scheduled. If the callback returns 0, the periodic alarm * is cancelled. * * To cancel a currently running timer, call * \code SDL_SetTimer(0, NULL); \endcode * * The timer callback function may run in a different thread than your * main code, and so shouldn't call any functions from within itself. * * The maximum resolution of this timer is 10 ms, which means that if * you request a 16 ms timer, your callback will run approximately 20 ms * later on an unloaded system. If you wanted to set a flag signaling * a frame update at 30 frames per second (every 33 ms), you might set a * timer for 30 ms: * \code * SDL_SetTimer((33/10)*10, flag_update); * \endcode * * If you use this function, you need to pass ::SDL_INIT_TIMER to SDL_Init(). * * Under UNIX, you should not use raise or use SIGALRM and this function * in the same program, as it is implemented using setitimer(). You also * should not use this function in multi-threaded applications as signals * to multi-threaded apps have undefined behavior in some implementations. * * \return 0 if successful, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); /** * \name Peter timers * New timer API, supports multiple timers * Written by Stephane Peter <megastep@lokigames.com> */ /*@{*/ /** * Function prototype for the new timer callback function. * * The callback function is passed the current timer interval and returns * the next timer interval. If the returned value is the same as the one * passed in, the periodic alarm continues, otherwise a new alarm is * scheduled. If the callback returns 0, the periodic alarm is cancelled. */ typedef Uint32(SDLCALL * SDL_NewTimerCallback) (Uint32 interval, void *param); /** * Definition of the timer ID type. */ typedef struct _SDL_TimerID *SDL_TimerID; /** * Add a new timer to the pool of timers already running. * \return A timer ID, or NULL when an error occurs. */ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); /** * Remove one of the multiple timers knowing its ID. * \return A boolean value indicating success or failure. */ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); /*@}*//*Peter timers*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_timer_h */ /* vi: set ts=4 sw=4 expandtab: */