Mercurial > sdl-ios-xcode
view include/SDL_input.h @ 5066:3afb71c202b2
Fixed bug #945
The configure script was breaking the substitutions into multiple fragments, breaking them across the substitution for the build rules. This of course totally hosed the process.
I switched to using a more modern usage of AC_OUTPUT and added a post-process step that appends the build rules to the Makefile.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:43:25 -0800 |
parents | 3e69e077cb95 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_input.h * * Include file for lowlevel SDL input device handling. * * This talks about individual devices, and not the system cursor. If you * just want to know when the user moves the pointer somewhere in your * window, this is NOT the API you want. This one handles things like * multi-touch, drawing tablets, and multiple, separate mice. * * The other API is in SDL_mouse.h */ #ifndef _SDL_input_h #define _SDL_input_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* Function prototypes */ /* !!! FIXME: real documentation * - Redetect devices * - This invalidates all existing device information from previous queries! * - There is an implicit (re)detect upon SDL_Init(). */ extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); /** * \brief Get the number of mouse input devices available. */ extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); /** * \brief Gets the name of a device with the given index. * * \param index is the index of the device, whose name is to be returned. * * \return the name of the device with the specified index */ extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_mouse_h */ /* vi: set ts=4 sw=4 expandtab: */