Mercurial > sdl-ios-xcode
view test/testwm.c @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | 1e31a24c41a6 |
children | c127755eebee |
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/* Test out the window manager interaction functions */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" /* Is the cursor visible? */ static int visible = 1; static Uint8 video_bpp; static Uint32 video_flags; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SetVideoMode(int w, int h) { SDL_Surface *screen; int i; Uint8 *buffer; SDL_Color palette[256]; screen = SDL_SetVideoMode(w, h, video_bpp, video_flags); if (screen == NULL) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, video_bpp, SDL_GetError()); return (-1); } printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? "fullscreen" : "windowed"); /* Set the surface pixels and refresh! */ for (i = 0; i < 256; ++i) { palette[i].r = 255 - i; palette[i].g = 255 - i; palette[i].b = 255 - i; } SDL_SetColors(screen, palette, 0, 256); if (SDL_LockSurface(screen) < 0) { fprintf(stderr, "Couldn't lock display surface: %s\n", SDL_GetError()); return (-1); } buffer = (Uint8 *) screen->pixels; for (i = 0; i < screen->h; ++i) { memset(buffer, (i * 255) / screen->h, screen->w * screen->format->BytesPerPixel); buffer += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); return (0); } SDL_Surface * LoadIconSurface(char *file, Uint8 ** maskp) { SDL_Surface *icon; Uint8 *pixels; Uint8 *mask; int mlen, i, j; *maskp = NULL; /* Load the icon surface */ icon = SDL_LoadBMP(file); if (icon == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); return (NULL); } /* Check width and height if ( (icon->w%8) != 0 ) { fprintf(stderr, "Icon width must be a multiple of 8!\n"); SDL_FreeSurface(icon); return(NULL); } */ if (icon->format->palette == NULL) { fprintf(stderr, "Icon must have a palette!\n"); SDL_FreeSurface(icon); return (NULL); } /* Set the colorkey */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels)); /* Create the mask */ pixels = (Uint8 *) icon->pixels; printf("Transparent pixel: (%d,%d,%d)\n", icon->format->palette->colors[*pixels].r, icon->format->palette->colors[*pixels].g, icon->format->palette->colors[*pixels].b); mlen = (icon->w * icon->h + 7) / 8; mask = (Uint8 *) malloc(mlen); if (mask == NULL) { fprintf(stderr, "Out of memory!\n"); SDL_FreeSurface(icon); return (NULL); } memset(mask, 0, mlen); for (i = 0; i < icon->h; i++) for (j = 0; j < icon->w; j++) { int pindex = i * icon->pitch + j; int mindex = i * icon->w + j; if (pixels[pindex] != *pixels) mask[mindex >> 3] |= 1 << (7 - (mindex & 7)); } *maskp = mask; return (icon); } void HotKey_ToggleFullScreen(void) { SDL_Surface *screen; screen = SDL_GetVideoSurface(); if (SDL_WM_ToggleFullScreen(screen)) { printf("Toggled fullscreen mode - now %s\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { printf("Unable to toggle fullscreen mode\n"); video_flags ^= SDL_FULLSCREEN; SetVideoMode(screen->w, screen->h); } } void HotKey_ToggleGrab(void) { SDL_GrabMode mode; printf("Ctrl-G: toggling input grab!\n"); mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); if (mode == SDL_GRAB_ON) { printf("Grab was on\n"); } else { printf("Grab was off\n"); } mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); if (mode == SDL_GRAB_ON) { printf("Grab is now on\n"); } else { printf("Grab is now off\n"); } } void HotKey_Iconify(void) { printf("Ctrl-Z: iconifying window!\n"); SDL_WM_IconifyWindow(); } void HotKey_Quit(void) { SDL_Event event; printf("Posting internal quit request\n"); event.type = SDL_USEREVENT; SDL_PushEvent(&event); } static void print_modifiers(void) { int mod; printf(" modifiers:"); mod = SDL_GetModState(); if(!mod) { printf(" (none)"); return; } if(mod & KMOD_LSHIFT) printf(" LSHIFT"); if(mod & KMOD_RSHIFT) printf(" RSHIFT"); if(mod & KMOD_LCTRL) printf(" LCTRL"); if(mod & KMOD_RCTRL) printf(" RCTRL"); if(mod & KMOD_LALT) printf(" LALT"); if(mod & KMOD_RALT) printf(" RALT"); if(mod & KMOD_LMETA) printf(" LMETA"); if(mod & KMOD_RMETA) printf(" RMETA"); if(mod & KMOD_NUM) printf(" NUM"); if(mod & KMOD_CAPS) printf(" CAPS"); if(mod & KMOD_MODE) printf(" MODE"); } static void PrintKey(const SDL_keysym *sym, int pressed) { /* Print the keycode, name and state */ if ( sym->sym ) { printf("Key %s: %d-%s ", pressed ? "pressed" : "released", sym->sym, SDL_GetKeyName(sym->sym)); } else { printf("Unknown Key (scancode = %d) %s ", sym->scancode, pressed ? "pressed" : "released"); } /* Print the translated character, if one exists */ if ( sym->unicode ) { /* Is it a control-character? */ if ( sym->unicode < ' ' ) { printf(" (^%c)", sym->unicode+'@'); } else { #ifdef UNICODE printf(" (%c)", sym->unicode); #else /* This is a Latin-1 program, so only show 8-bits */ if ( !(sym->unicode & 0xFF00) ) printf(" (%c)", sym->unicode); else printf(" (0x%X)", sym->unicode); #endif } } print_modifiers(); printf("\n"); } static int (SDLCALL * old_filterfunc) (void *, SDL_Event *); static void *old_filterdata; int SDLCALL FilterEvents(void *userdata, SDL_Event * event) { static int reallyquit = 0; if (old_filterfunc) { old_filterfunc(old_filterdata, event); } switch (event->type) { case SDL_ACTIVEEVENT: /* See what happened */ printf("App %s ", event->active.gain ? "gained" : "lost"); if (event->active.state & SDL_APPACTIVE) printf("active "); if (event->active.state & SDL_APPINPUTFOCUS) printf("input "); if (event->active.state & SDL_APPMOUSEFOCUS) printf("mouse "); printf("focus\n"); /* See if we are iconified or restored */ if (event->active.state & SDL_APPACTIVE) { printf("App has been %s\n", event->active.gain ? "restored" : "iconified"); } return (0); /* We want to toggle visibility on buttonpress */ case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (event->button.state == SDL_PRESSED) { visible = !visible; SDL_ShowCursor(visible); } printf("Mouse button %d has been %s at %d,%d\n", event->button.button, (event->button.state == SDL_PRESSED) ? "pressed" : "released", event->button.x, event->button.y); return (0); /* Show relative mouse motion */ case SDL_MOUSEMOTION: #if 0 printf("Mouse motion: {%d,%d} (%d,%d)\n", event->motion.x, event->motion.y, event->motion.xrel, event->motion.yrel); #endif return (0); case SDL_KEYDOWN: PrintKey(&event->key.keysym, 1); if (event->key.keysym.sym == SDLK_ESCAPE) { HotKey_Quit(); } if ((event->key.keysym.sym == SDLK_g) && (event->key.keysym.mod & KMOD_CTRL)) { HotKey_ToggleGrab(); } if ((event->key.keysym.sym == SDLK_z) && (event->key.keysym.mod & KMOD_CTRL)) { HotKey_Iconify(); } if ((event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT)) { HotKey_ToggleFullScreen(); } return (0); case SDL_KEYUP: PrintKey(&event->key.keysym, 0); return(0); /* Pass the video resize event through .. */ case SDL_VIDEORESIZE: return (1); /* This is important! Queue it if we want to quit. */ case SDL_QUIT: if (!reallyquit) { reallyquit = 1; printf("Quit requested\n"); return (0); } printf("Quit demanded\n"); return (1); /* This will never happen because events queued directly to the event queue are not filtered. */ case SDL_USEREVENT: return (1); /* Drop all other events */ default: return (0); } } int main(int argc, char *argv[]) { SDL_Event event; const char *title; SDL_Surface *icon; Uint8 *icon_mask; int parsed; int w, h; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Check command line arguments */ w = 640; h = 480; video_bpp = 8; video_flags = SDL_SWSURFACE; parsed = 1; while (parsed) { if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) { video_flags |= SDL_FULLSCREEN; argc -= 1; argv += 1; } else if ((argc >= 2) && (strcmp(argv[1], "-resize") == 0)) { video_flags |= SDL_RESIZABLE; argc -= 1; argv += 1; } else if ((argc >= 2) && (strcmp(argv[1], "-noframe") == 0)) { video_flags |= SDL_NOFRAME; argc -= 1; argv += 1; } else if ((argc >= 3) && (strcmp(argv[1], "-width") == 0)) { w = atoi(argv[2]); argc -= 2; argv += 2; } else if ((argc >= 3) && (strcmp(argv[1], "-height") == 0)) { h = atoi(argv[2]); argc -= 2; argv += 2; } else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) { video_bpp = atoi(argv[2]); argc -= 2; argv += 2; } else { parsed = 0; } } /* Set the icon -- this must be done before the first mode set */ icon = LoadIconSurface("icon.bmp", &icon_mask); if (icon != NULL) { SDL_WM_SetIcon(icon, icon_mask); } if (icon_mask != NULL) free(icon_mask); /* Set the title bar */ if (argv[1] == NULL) title = "Testing 1.. 2.. 3..."; else title = argv[1]; SDL_WM_SetCaption(title, "testwm"); /* See if it's really set */ SDL_WM_GetCaption(&title, NULL); if (title) printf("Title was set to: %s\n", title); else printf("No window title was set!\n"); /* Initialize the display */ if (SetVideoMode(w, h) < 0) { quit(1); } /* Set an event filter that discards everything but QUIT */ SDL_GetEventFilter(&old_filterfunc, &old_filterdata); SDL_SetEventFilter(FilterEvents, NULL); /* Loop, waiting for QUIT */ while (SDL_WaitEvent(&event)) { switch (event.type) { case SDL_VIDEORESIZE: printf("Got a resize event: %dx%d\n", event.resize.w, event.resize.h); SetVideoMode(event.resize.w, event.resize.h); break; case SDL_USEREVENT: printf("Handling internal quit request\n"); /* Fall through to the quit handler */ case SDL_QUIT: printf("Bye bye..\n"); quit(0); default: /* This should never happen */ printf("Warning: Event %d wasn't filtered\n", event.type); break; } } printf("SDL_WaitEvent() error: %s\n", SDL_GetError()); SDL_Quit(); return (255); }