view test/testpower.c @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents 51750b7a966f
children
line wrap: on
line source

/* Simple test of power subsystem. */

#include <stdio.h>
#include "SDL.h"

static void
report_power(void)
{
    int seconds, percent;
    const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent);
    char *statestr = NULL;

    printf("SDL-reported power info...\n");
    switch (state) {
    case SDL_POWERSTATE_UNKNOWN:
        statestr = "Unknown";
        break;
    case SDL_POWERSTATE_ON_BATTERY:
        statestr = "On battery";
        break;
    case SDL_POWERSTATE_NO_BATTERY:
        statestr = "No battery";
        break;
    case SDL_POWERSTATE_CHARGING:
        statestr = "Charging";
        break;
    case SDL_POWERSTATE_CHARGED:
        statestr = "Charged";
        break;
    default:
        statestr = "!!API ERROR!!";
        break;
    }

    printf("State: %s\n", statestr);

    if (percent == -1) {
        printf("Percent left: unknown\n");
    } else {
        printf("Percent left: %d%%\n", percent);
    }

    if (seconds == -1) {
        printf("Time left: unknown\n");
    } else {
        printf("Time left: %d minutes, %d seconds\n", (int) (seconds / 60),
               (int) (seconds % 60));
    }
}


int
main(int argc, char *argv[])
{
    if (SDL_Init(SDL_INIT_VIDEO) == -1) {
        fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
        return 1;
    }

    report_power();

    SDL_Quit();
    return 0;
}

/* end of testpower.c ... */