Mercurial > sdl-ios-xcode
view test/testnativew32.c @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | 6f3308d4b6cd |
children | e8916fe9cfc8 |
line wrap: on
line source
#include "testnative.h" #ifdef TEST_NATIVE_WIN32 static void *CreateWindowWin32(int w, int h); static void DestroyWindowWin32(void *window); NativeWindowFactory Win32WindowFactory = { "win32", CreateWindowWin32, DestroyWindowWin32 }; LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hwnd, msg, wParam, lParam); } return 0; } static void * CreateWindowWin32(int w, int h) { HWND hwnd; WNDCLASS wc; wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = GetModuleHandle(NULL); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1); wc.lpszMenuName = NULL; wc.lpszClassName = "SDL Test"; if (!RegisterClass(&wc)) { MessageBox(NULL, "Window Registration Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindow("SDL Test", "", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, w, h, NULL, NULL, GetModuleHandle(NULL), NULL); if (hwnd == NULL) { MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, SW_SHOW); return hwnd; } static void DestroyWindowWin32(void *window) { DestroyWindow((HWND) window); } #endif