view test/testintersections.c @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents 3e69e077cb95
children e743b9c3f6d6
line wrap: on
line source


/* Simple program:  draw as many random objects on the screen as possible */

#include <stdlib.h>
#include <stdio.h>
#include <time.h>

#include "common.h"

#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
#define NUM_OBJECTS	100

static CommonState *state;
static int num_objects;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 255;
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;

void
DrawPoints(SDL_Window * window)
{
    int i;
    int x, y;
    int window_w, window_h;

    /* Query the sizes */
    SDL_GetWindowSize(window, &window_w, &window_h);

    SDL_SetRenderDrawBlendMode(blendMode);
    for (i = 0; i < num_objects * 4; ++i) {
        /* Cycle the color and alpha, if desired */
        if (cycle_color) {
            current_color += cycle_direction;
            if (current_color < 0) {
                current_color = 0;
                cycle_direction = -cycle_direction;
            }
            if (current_color > 255) {
                current_color = 255;
                cycle_direction = -cycle_direction;
            }
        }
        if (cycle_alpha) {
            current_alpha += cycle_direction;
            if (current_alpha < 0) {
                current_alpha = 0;
                cycle_direction = -cycle_direction;
            }
            if (current_alpha > 255) {
                current_alpha = 255;
                cycle_direction = -cycle_direction;
            }
        }
        SDL_SetRenderDrawColor(255, (Uint8) current_color,
                               (Uint8) current_color, (Uint8) current_alpha);

        x = rand() % window_w;
        y = rand() % window_h;
        SDL_RenderDrawPoint(x, y);
    }
    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}

#define MAX_LINES 16
int num_lines = 0;
SDL_Rect lines[MAX_LINES];
static int
add_line(int x1, int y1, int x2, int y2)
{
    if (num_lines >= MAX_LINES)
        return 0;
    if ((x1 == x2) && (y1 == y2))
        return 0;

    printf("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
    lines[num_lines].x = x1;
    lines[num_lines].y = y1;
    lines[num_lines].w = x2;
    lines[num_lines].h = y2;

    return ++num_lines;
}


void
DrawLines(SDL_Window * window)
{
    int i;
    int x1, y1, x2, y2;
    int window_w, window_h;

    /* Query the sizes */
    SDL_GetWindowSize(window, &window_w, &window_h);

    SDL_SetRenderDrawBlendMode(blendMode);
    for (i = 0; i < num_lines; ++i) {
        SDL_SetRenderDrawColor(255, 255, 255, 255);

        if (i == -1) {
            SDL_RenderDrawLine(0, 0, window_w - 1, window_h - 1);
            SDL_RenderDrawLine(0, window_h - 1, window_w - 1, 0);
            SDL_RenderDrawLine(0, window_h / 2, window_w - 1, window_h / 2);
            SDL_RenderDrawLine(window_w / 2, 0, window_w / 2, window_h - 1);
        } else {
            SDL_RenderDrawLine(lines[i].x, lines[i].y, lines[i].w, lines[i].h);
        }
    }
    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}

#define MAX_RECTS 16
int num_rects = 0;
SDL_Rect rects[MAX_RECTS];
static int
add_rect(int x1, int y1, int x2, int y2)
{
    if (num_rects >= MAX_RECTS)
        return 0;
    if ((x1 == x2) || (y1 == y2))
        return 0;

    if (x1 > x2)
        SWAP(int, x1, x2);
    if (y1 > y2)
        SWAP(int, y1, y2);

    printf("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
           x2 - x1, y2 - y1);

    rects[num_rects].x = x1;
    rects[num_rects].y = y1;
    rects[num_rects].w = x2 - x1;
    rects[num_rects].h = y2 - y1;

    return ++num_rects;
}

static void
DrawRects(SDL_Window * window)
{
    int i;
    int window_w, window_h;

    /* Query the sizes */
    SDL_GetWindowSize(window, &window_w, &window_h);

    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
    for (i = 0; i < num_rects; ++i) {
        SDL_SetRenderDrawColor(255, 127, 0, 255);
        SDL_RenderFillRect(&rects[i]);
    }
    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}

static void
DrawRectLineIntersections(SDL_Window * window)
{
    int i, j, window_w, window_h;

    /* Query the sizes */
    SDL_GetWindowSize(window, &window_w, &window_h);

    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);

    for (i = 0; i < num_rects; i++)
        for (j = 0; j < num_lines; j++) {
            int x1, y1, x2, y2;
            SDL_Rect r;

            r = rects[i];
            x1 = lines[j].x;
            y1 = lines[j].y;
            x2 = lines[j].w;
            y2 = lines[j].h;

            if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
                SDL_SetRenderDrawColor(0, 255, 55, 255);
                SDL_RenderDrawLine(x1, y1, x2, y2);
            }
        }

    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}

static void
DrawRectRectIntersections(SDL_Window * window)
{
    int i, j;

    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);

    for (i = 0; i < num_rects; i++)
        for (j = i + 1; j < num_rects; j++) {
            SDL_Rect r;
            if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
                SDL_SetRenderDrawColor(255, 200, 0, 255);
                SDL_RenderFillRect(&r);
            }
        }

    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}

int
main(int argc, char *argv[])
{
    int mouse_begin_x = -1, mouse_begin_y = -1;
    int i, done;
    SDL_Event event;
    Uint32 then, now, frames;

    /* Initialize parameters */
    num_objects = NUM_OBJECTS;

    /* Initialize test framework */
    state = CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
            if (SDL_strcasecmp(argv[i], "--blend") == 0) {
                if (argv[i + 1]) {
                    if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
                        blendMode = SDL_BLENDMODE_NONE;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
                        blendMode = SDL_BLENDMODE_MASK;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
                        blendMode = SDL_BLENDMODE_BLEND;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
                        blendMode = SDL_BLENDMODE_ADD;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
                        blendMode = SDL_BLENDMODE_MOD;
                        consumed = 2;
                    }
                }
            } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
                cycle_color = SDL_TRUE;
                consumed = 1;
            } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
                cycle_alpha = SDL_TRUE;
                consumed = 1;
            } else if (SDL_isdigit(*argv[i])) {
                num_objects = SDL_atoi(argv[i]);
                consumed = 1;
            }
        }
        if (consumed < 0) {
            fprintf(stderr,
                    "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
                    argv[0], CommonUsage(state));
            return 1;
        }
        i += consumed;
    }
    if (!CommonInit(state)) {
        return 2;
    }

    /* Create the windows and initialize the renderers */
    for (i = 0; i < state->num_windows; ++i) {
        SDL_SelectRenderer(state->windows[i]);
        SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear();
    }

    srand(time(NULL));

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    while (!done) {
        /* Check for events */
        ++frames;
        while (SDL_PollEvent(&event)) {
            CommonEvent(state, &event, &done);
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                mouse_begin_x = event.button.x;
                mouse_begin_y = event.button.y;
                break;
            case SDL_MOUSEBUTTONUP:
                if (event.button.button == 3)
                    add_line(mouse_begin_x, mouse_begin_y, event.button.x,
                             event.button.y);
                if (event.button.button == 1)
                    add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
                             event.button.y);
                break;
            case SDL_KEYDOWN:
                switch (event.key.keysym.sym) {
                case 'l':
                    if (event.key.keysym.mod & KMOD_SHIFT)
                        num_lines = 0;
                    else
                        add_line(rand() % 640, rand() % 480, rand() % 640,
                                 rand() % 480);
                    break;
                case 'r':
                    if (event.key.keysym.mod & KMOD_SHIFT)
                        num_rects = 0;
                    else
                        add_rect(rand() % 640, rand() % 480, rand() % 640,
                                 rand() % 480);
                    break;
                }
                break;
            case SDL_WINDOWEVENT:
                switch (event.window.event) {
                case SDL_WINDOWEVENT_EXPOSED:
                    SDL_SelectRenderer(SDL_GetWindowFromID(event.window.windowID));
                    SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
                    SDL_RenderClear();
                    break;
                }
                break;
            default:
                break;
            }
        }
        for (i = 0; i < state->num_windows; ++i) {
            SDL_SelectRenderer(state->windows[i]);
            SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
            SDL_RenderClear();

            DrawRects(state->windows[i]);
            DrawPoints(state->windows[i]);
            DrawRectRectIntersections(state->windows[i]);
            DrawLines(state->windows[i]);
            DrawRectLineIntersections(state->windows[i]);

            SDL_RenderPresent();
        }
    }

    CommonQuit(state);

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        printf("%2.2f frames per second\n", fps);
    }
    return 0;
}

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