Mercurial > sdl-ios-xcode
view test/testime.c @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | 3e69e077cb95 |
children | 8c229370ddba b99b1024607a |
line wrap: on
line source
/* A simple program to test the Input Method support in the SDL library (1.3+) */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include "SDL.h" #ifdef HAVE_SDL_TTF #include "SDL_ttf.h" #endif #define DEFAULT_PTSIZE 30 #ifdef __QNXNTO__ #define DEFAULT_FONT "/usr/photon/font_repository/tt0003m_.ttf" #else #define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf" #endif #define MAX_TEXT_LENGTH 256 SDL_Surface *screen; #ifdef HAVE_SDL_TTF TTF_Font *font; #endif SDL_Rect textRect, markedRect; Uint32 lineColor, backColor; SDL_Color textColor = { 0, 0, 0 }; char text[MAX_TEXT_LENGTH], *markedText; void usage() { printf("usage: testime [--font fontfile] [--fullscreen]\n"); exit(0); } void InitVideo(int argc, char *argv[]) { int width = 640, height = 480; int flags = SDL_HWSURFACE; const char *fontname = DEFAULT_FONT; int fullscreen = 0; for (argc--, argv++; argc > 0; argc--, argv++) { if (strcmp(argv[0], "--help") == 0) usage(); else if (strcmp(argv[0], "--fullscreen") == 0) fullscreen = 1; else if (strcmp(argv[0], "--font") == 0) { argc--; argv++; if (argc > 0) fontname = argv[0]; else usage(); } } SDL_setenv("SDL_VIDEO_WINDOW_POS", "center", 1); if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); exit(-1); } #ifdef HAVE_SDL_TTF /* Initialize fonts */ TTF_Init(); font = TTF_OpenFont(fontname, DEFAULT_PTSIZE); if (! font) { fprintf(stderr, "Failed to find font: %s\n", TTF_GetError()); exit(-1); } #endif printf("Using font: %s\n", fontname); atexit(SDL_Quit); if (fullscreen) { SDL_DisplayMode mode; SDL_GetDesktopDisplayMode(&mode); width = mode.w; height = mode.h; fprintf(stderr, "%dx%d\n", width, height); flags |= SDL_FULLSCREEN; } /* Create window */ screen = SDL_SetVideoMode(width, height, 32, flags); if (screen == NULL) { fprintf(stderr, "Unable to set %dx%d video: %s\n", width, height, SDL_GetError()); exit(-1); } } void CleanupVideo() { SDL_StopTextInput(); #ifdef HAVE_SDL_TTF TTF_CloseFont(font); TTF_Quit(); #endif } void InitInput() { backColor = SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF); lineColor = SDL_MapRGB(screen->format, 0x0, 0x0, 0x0); /* Prepare a rect for text input */ textRect.x = textRect.y = 100; textRect.w = screen->w - 2 * textRect.x; textRect.h = 50; text[0] = 0; markedRect = textRect; markedText = NULL; SDL_StartTextInput(); } #ifdef HAVE_SDL_TTF static void RenderText(SDL_Surface *sur, TTF_Font *font, const char *text, int x, int y, SDL_Color color) { SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, color); SDL_Rect dest = { x, y, textSur->w, textSur->h }; SDL_BlitSurface(textSur, NULL, sur, &dest); SDL_FreeSurface(textSur); } #endif void Redraw() { int w = 0, h = textRect.h; SDL_Rect cursorRect, underlineRect; SDL_FillRect(screen, &textRect, backColor); #ifdef HAVE_SDL_TTF if (strlen(text)) { RenderText(screen, font, text, textRect.x, textRect.y, textColor); TTF_SizeUTF8(font, text, &w, &h); } #endif markedRect.x = textRect.x + w; markedRect.w = textRect.w - w; if (markedRect.w < 0) { SDL_Flip(screen); // Stop text input because we cannot hold any more characters SDL_StopTextInput(); return; } else { SDL_StartTextInput(); } cursorRect = markedRect; cursorRect.w = 2; cursorRect.h = h; SDL_FillRect(screen, &markedRect, backColor); if (markedText) { #ifdef HAVE_SDL_TTF RenderText(screen, font, markedText, markedRect.x, markedRect.y, textColor); TTF_SizeUTF8(font, markedText, &w, &h); #endif underlineRect = markedRect; underlineRect.y += (h - 2); underlineRect.h = 2; underlineRect.w = w; cursorRect.x += w + 1; SDL_FillRect(screen, &underlineRect, lineColor); } SDL_FillRect(screen, &cursorRect, lineColor); SDL_Flip(screen); SDL_SetTextInputRect(&markedRect); } void HotKey_ToggleFullScreen(void) { SDL_Surface *screen; screen = SDL_GetVideoSurface(); if (SDL_WM_ToggleFullScreen(screen)) { printf("Toggled fullscreen mode - now %s\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { printf("Unable to toggle fullscreen mode\n"); } } int main(int argc, char *argv[]) { SDL_Event event; int done = 0; InitVideo(argc, argv); InitInput(); Redraw(); while (! done && SDL_WaitEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: done = 1; break; case SDLK_RETURN: text[0]=0x00; Redraw(); break; case SDLK_BACKSPACE: { int textlen=SDL_strlen(text); do { if (textlen==0) { break; } if ((text[textlen-1] & 0x80) == 0x00) { /* One byte */ text[textlen-1]=0x00; break; } if ((text[textlen-1] & 0xC0) == 0x80) { /* Byte from the multibyte sequence */ text[textlen-1]=0x00; textlen--; } if ((text[textlen-1] & 0xC0) == 0xC0) { /* First byte of multibyte sequence */ text[textlen-1]=0x00; break; } } while(1); Redraw(); } break; } if (done) { break; } fprintf(stderr, "Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n", event.key.keysym.scancode, SDL_GetScancodeName(event.key.keysym.scancode), event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym)); break; case SDL_TEXTINPUT: if (SDL_strlen(event.text.text) == 0 || event.text.text[0] == '\n' || markedRect.w < 0) break; fprintf(stderr, "Keyboard: text input \"%s\"\n", event.text.text); if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text)) strcpy(text + SDL_strlen(text), event.text.text); fprintf(stderr, "text inputed: %s\n", text); // After text inputed, we can clear up markedText because it // is committed markedText = NULL; Redraw(); break; case SDL_TEXTEDITING: fprintf(stderr, "text editing \"%s\", selected range (%d, %d)\n", event.edit.text, event.edit.start, event.edit.length); markedText = event.edit.text; Redraw(); break; case SDL_QUIT: done = 1; break; default: break; } } CleanupVideo(); return 0; }