Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11opengles.c @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Open Pandora SDL driver Copyright (C) 2009 David Carré (cpasjuste@gmail.com) */ #include "SDL_config.h" #if SDL_VIDEO_OPENGL_ES #include "SDL_x11video.h" #include "SDL_x11opengles.h" #define DEFAULT_OPENGL "/usr/lib/libGLES_CM.so" #define LOAD_FUNC(NAME) \ *((void**)&_this->gles_data->NAME) = dlsym(handle, #NAME); \ if (!_this->gles_data->NAME) \ { \ SDL_SetError("Could not retrieve EGL function " #NAME); \ return -1; \ } /* GLES implementation of SDL OpenGL support */ void * X11_GLES_GetProcAddress(_THIS, const char *proc) { static char procname[1024]; void *handle; void *retval; handle = _this->gl_config.dll_handle; if (_this->gles_data->eglGetProcAddress) { retval = _this->gles_data->eglGetProcAddress(proc); if (retval) { return retval; } } #if defined(__OpenBSD__) && !defined(__ELF__) #undef dlsym(x,y); #endif retval = dlsym(handle, proc); if (!retval && strlen(proc) <= 1022) { procname[0] = '_'; strcpy(procname + 1, proc); retval = dlsym(handle, procname); } return retval; } void X11_GLES_UnloadLibrary(_THIS) { if (_this->gl_config.driver_loaded) { _this->gles_data->eglTerminate(_this->gles_data->egl_display); dlclose(_this->gl_config.dll_handle); _this->gles_data->eglGetProcAddress = NULL; _this->gles_data->eglChooseConfig = NULL; _this->gles_data->eglCreateContext = NULL; _this->gles_data->eglCreateWindowSurface = NULL; _this->gles_data->eglDestroyContext = NULL; _this->gles_data->eglDestroySurface = NULL; _this->gles_data->eglMakeCurrent = NULL; _this->gles_data->eglSwapBuffers = NULL; _this->gles_data->eglGetDisplay = NULL; _this->gles_data->eglTerminate = NULL; _this->gl_config.dll_handle = NULL; _this->gl_config.driver_loaded = 0; } } int X11_GLES_LoadLibrary(_THIS, const char *path) { void *handle; int dlopen_flags; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (_this->gles_data->egl_active) { SDL_SetError("OpenGL ES context already created"); return -1; } #ifdef RTLD_GLOBAL dlopen_flags = RTLD_LAZY | RTLD_GLOBAL; #else dlopen_flags = RTLD_LAZY; #endif handle = dlopen(path, dlopen_flags); /* Catch the case where the application isn't linked with EGL */ if ((dlsym(handle, "eglChooseConfig") == NULL) && (path == NULL)) { dlclose(handle); path = getenv("SDL_VIDEO_GL_DRIVER"); if (path == NULL) { path = DEFAULT_OPENGL; } handle = dlopen(path, dlopen_flags); } if (handle == NULL) { SDL_SetError("Could not load OpenGL ES/EGL library"); return -1; } /* Unload the old driver and reset the pointers */ X11_GLES_UnloadLibrary(_this); /* Load new function pointers */ LOAD_FUNC(eglGetDisplay); LOAD_FUNC(eglInitialize); LOAD_FUNC(eglTerminate); LOAD_FUNC(eglGetProcAddress); LOAD_FUNC(eglChooseConfig); LOAD_FUNC(eglGetConfigAttrib); LOAD_FUNC(eglCreateContext); LOAD_FUNC(eglDestroyContext); LOAD_FUNC(eglCreateWindowSurface); LOAD_FUNC(eglDestroySurface); LOAD_FUNC(eglMakeCurrent); LOAD_FUNC(eglSwapBuffers); _this->gles_data->egl_display = _this->gles_data->eglGetDisplay((NativeDisplayType) data->display); if (!_this->gles_data->egl_display) { SDL_SetError("Could not get EGL display"); return -1; } if (_this->gles_data-> eglInitialize(_this->gles_data->egl_display, NULL, NULL) != EGL_TRUE) { SDL_SetError("Could not initialize EGL"); return -1; } _this->gl_config.dll_handle = handle; _this->gl_config.driver_loaded = 1; if (path) { strncpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); } else { strcpy(_this->gl_config.driver_path, ""); } return 0; } XVisualInfo * X11_GLES_GetVisual(_THIS, Display * display, int screen) { /* 64 seems nice. */ EGLint attribs[64]; EGLint found_configs = 0; VisualID visual_id; int i; /* load the gl driver from a default path */ if (!_this->gl_config.driver_loaded) { /* no driver has been loaded, use default (ourselves) */ if (X11_GLES_LoadLibrary(_this, NULL) < 0) { return NULL; } } i = 0; attribs[i++] = EGL_RED_SIZE; attribs[i++] = _this->gl_config.red_size; attribs[i++] = EGL_GREEN_SIZE; attribs[i++] = _this->gl_config.green_size; attribs[i++] = EGL_BLUE_SIZE; attribs[i++] = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { attribs[i++] = EGL_ALPHA_SIZE; attribs[i++] = _this->gl_config.alpha_size; } if (_this->gl_config.buffer_size) { attribs[i++] = EGL_BUFFER_SIZE; attribs[i++] = _this->gl_config.buffer_size; } attribs[i++] = EGL_DEPTH_SIZE; attribs[i++] = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { attribs[i++] = EGL_STENCIL_SIZE; attribs[i++] = _this->gl_config.stencil_size; } if (_this->gl_config.multisamplebuffers) { attribs[i++] = EGL_SAMPLE_BUFFERS; attribs[i++] = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { attribs[i++] = EGL_SAMPLES; attribs[i++] = _this->gl_config.multisamplesamples; } attribs[i++] = EGL_NONE; if (_this->gles_data->eglChooseConfig(_this->gles_data->egl_display, attribs, &_this->gles_data->egl_config, 1, &found_configs) == EGL_FALSE || found_configs == 0) { SDL_SetError("Couldn't find matching EGL config"); return NULL; } if (_this->gles_data->eglGetConfigAttrib(_this->gles_data->egl_display, _this->gles_data->egl_config, EGL_NATIVE_VISUAL_ID, (EGLint *) & visual_id) == EGL_FALSE || !visual_id) { /* Use the default visual when all else fails */ XVisualInfo vi_in; int out_count; vi_in.screen = screen; _this->gles_data->egl_visualinfo = XGetVisualInfo(display, VisualScreenMask, &vi_in, &out_count); } else { XVisualInfo vi_in; int out_count; vi_in.screen = screen; vi_in.visualid = visual_id; _this->gles_data->egl_visualinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count); } return _this->gles_data->egl_visualinfo; } SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window) { int retval; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; Display *display = data->videodata->display; XSync(display, False); _this->gles_data->egl_context = _this->gles_data->eglCreateContext(_this->gles_data->egl_display, _this->gles_data->egl_config, EGL_NO_CONTEXT, NULL); XSync(display, False); if (_this->gles_data->egl_context == EGL_NO_CONTEXT) { SDL_SetError("Could not create EGL context"); return NULL; } _this->gles_data->egl_active = 1; if (_this->gles_data->egl_active) retval = 1; else retval = 0; return (retval); } int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { int retval; // SDL_WindowData *data = (SDL_WindowData *) window->driverdata; // Display *display = data->videodata->display; retval = 1; if (!_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display, _this->gles_data->egl_surface, _this->gles_data->egl_surface, _this->gles_data->egl_context)) { SDL_SetError("Unable to make EGL context current"); retval = -1; } // XSync(display, False); return (retval); } static int swapinterval = -1; int X11_GLES_SetSwapInterval(_THIS, int interval) { return 0; } int X11_GLES_GetSwapInterval(_THIS) { return 0; } void X11_GLES_SwapWindow(_THIS, SDL_Window * window) { _this->gles_data->eglSwapBuffers(_this->gles_data->egl_display, _this->gles_data->egl_surface); } void X11_GLES_DeleteContext(_THIS, SDL_GLContext context) { /* Clean up GLES and EGL */ if (_this->gles_data->egl_context != EGL_NO_CONTEXT || _this->gles_data->egl_surface != EGL_NO_SURFACE) { _this->gles_data->eglMakeCurrent(_this->gles_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (_this->gles_data->egl_context != EGL_NO_CONTEXT) { _this->gles_data->eglDestroyContext(_this->gles_data->egl_display, _this->gles_data-> egl_context); _this->gles_data->egl_context = EGL_NO_CONTEXT; } if (_this->gles_data->egl_surface != EGL_NO_SURFACE) { _this->gles_data->eglDestroySurface(_this->gles_data->egl_display, _this->gles_data-> egl_surface); _this->gles_data->egl_surface = EGL_NO_SURFACE; } } _this->gles_data->egl_active = 0; /* crappy fix */ X11_GLES_UnloadLibrary(_this); } #endif /* SDL_VIDEO_OPENGL_ES */ /* vi: set ts=4 sw=4 expandtab: */