Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11mouse.h @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11mouse_h #define _SDL_x11mouse_h #if SDL_VIDEO_DRIVER_X11_XINPUT typedef struct X11_MouseData { Display *display; XDevice *device; int motion; int button_pressed; int button_released; int proximity_in; int proximity_out; int num_xevents; XEventClass xevents[5]; } X11_MouseData; #endif extern void X11_InitMouse(_THIS); extern void X11_QuitMouse(_THIS); #endif /* _SDL_x11mouse_h */ /* vi: set ts=4 sw=4 expandtab: */