Mercurial > sdl-ios-xcode
view src/video/uikit/jumphack.h @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | e8045ba3f79f |
children | b915b3181cc2 |
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/* * jumphack.h * SDLiPhoneOS * */ #ifndef _jumphack_h #define _jumphack_h #include "setjmp.h" /* see SDL_uikitevents.m for more info */ extern jmp_buf *jump_env(void); #endif