view src/video/uikit/jumphack.h @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents e8045ba3f79f
children b915b3181cc2
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/*
 *  jumphack.h
 *  SDLiPhoneOS
 *
 */

#ifndef _jumphack_h
#define _jumphack_h

#include "setjmp.h"

/* see SDL_uikitevents.m for more info */

extern jmp_buf *jump_env(void);

#endif