Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitvideo.m @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | 8b03a20b320f |
children | 8b7988f42fcb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #import <UIKit/UIKit.h> #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #include "SDL_uikitwindow.h" #include "SDL_uikitopengles.h" #include "SDL_renderer_sw.h" #include "SDL_renderer_gles.h" #include "SDL_assert.h" #define UIKITVID_DRIVER_NAME "uikit" /* Initialization/Query functions */ static int UIKit_VideoInit(_THIS); static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display); static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); static void UIKit_VideoQuit(_THIS); BOOL SDL_UIKit_supports_multiple_displays = NO; /* DUMMY driver bootstrap functions */ static int UIKit_Available(void) { return (1); } static void UIKit_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * UIKit_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = UIKit_VideoInit; device->VideoQuit = UIKit_VideoQuit; device->GetDisplayModes = UIKit_GetDisplayModes; device->SetDisplayMode = UIKit_SetDisplayMode; device->PumpEvents = UIKit_PumpEvents; device->CreateWindow = UIKit_CreateWindow; device->DestroyWindow = UIKit_DestroyWindow; /* OpenGL (ES) functions */ device->GL_MakeCurrent = UIKit_GL_MakeCurrent; device->GL_SwapWindow = UIKit_GL_SwapWindow; device->GL_CreateContext = UIKit_GL_CreateContext; device->GL_DeleteContext = UIKit_GL_DeleteContext; device->GL_GetProcAddress = UIKit_GL_GetProcAddress; device->GL_LoadLibrary = UIKit_GL_LoadLibrary; device->free = UIKit_DeleteDevice; device->gl_config.accelerated = 1; return device; } VideoBootStrap UIKIT_bootstrap = { UIKITVID_DRIVER_NAME, "SDL UIKit video driver", UIKit_Available, UIKit_CreateDevice }; /* !!! FIXME: The main screen should list a AxB mode for portrait orientation, and then also list BxA for landscape mode. When setting a given resolution, we should rotate the view's transform appropriately (extra credit if you check the accelerometer and rotate the display so it's never upside down). http://iphonedevelopment.blogspot.com/2008/10/starting-in-landscape-mode-without.html */ static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display) { UIScreen *uiscreen = (UIScreen *) display->driverdata; SDL_DisplayMode mode; SDL_zero(mode); // availableModes showed up in 3.2 (the iPad and later). We should only // land here for at least that version of the OS. if (!SDL_UIKit_supports_multiple_displays) { const CGRect rect = [uiscreen bounds]; mode.format = SDL_PIXELFORMAT_ABGR8888; mode.w = (int) rect.size.width; mode.h = (int) rect.size.height; mode.refresh_rate = 0; mode.driverdata = NULL; SDL_AddDisplayMode(display, &mode); return; } const NSArray *modes = [uiscreen availableModes]; const NSUInteger mode_count = [modes count]; NSUInteger i; for (i = 0; i < mode_count; i++) { UIScreenMode *uimode = (UIScreenMode *) [modes objectAtIndex:i]; const CGSize size = [uimode size]; mode.format = SDL_PIXELFORMAT_ABGR8888; mode.w = (int) size.width; mode.h = (int) size.height; mode.refresh_rate = 0; mode.driverdata = uimode; [uimode retain]; SDL_AddDisplayMode(display, &mode); } } static void UIKit_AddDisplay(UIScreen *uiscreen, int w, int h) { SDL_VideoDisplay display; SDL_DisplayMode mode; SDL_zero(mode); mode.format = SDL_PIXELFORMAT_ABGR8888; mode.w = w; mode.h = h; mode.refresh_rate = 0; SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; [uiscreen retain]; display.driverdata = uiscreen; SDL_AddVideoDisplay(&display); } int UIKit_VideoInit(_THIS) { _this->gl_config.driver_loaded = 1; NSString *reqSysVer = @"3.2"; NSString *currSysVer = [[UIDevice currentDevice] systemVersion]; if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending) SDL_UIKit_supports_multiple_displays = YES; // If this is iPhoneOS < 3.2, all devices are one screen, 320x480 pixels. // The iPad added both a larger main screen and the ability to use // external displays. if (!SDL_UIKit_supports_multiple_displays) { // Just give 'em the whole main screen. UIScreen *uiscreen = [UIScreen mainScreen]; const CGRect rect = [uiscreen bounds]; UIKit_AddDisplay(uiscreen, (int)rect.size.width, (int)rect.size.height); } else { const NSArray *screens = [UIScreen screens]; const NSUInteger screen_count = [screens count]; NSUInteger i; for (i = 0; i < screen_count; i++) { // the main screen is the first element in the array. UIScreen *uiscreen = (UIScreen *) [screens objectAtIndex:i]; const CGSize size = [[uiscreen currentMode] size]; UIKit_AddDisplay(uiscreen, (int) size.width, (int) size.height); } } /* We're done! */ return 0; } static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) { UIScreen *uiscreen = (UIScreen *) display->driverdata; if (!SDL_UIKit_supports_multiple_displays) { // Not on at least iPhoneOS 3.2 (versions prior to iPad). SDL_assert(mode->driverdata == NULL); } else { UIScreenMode *uimode = (UIScreenMode *) mode->driverdata; [uiscreen setCurrentMode:uimode]; } return 0; } void UIKit_VideoQuit(_THIS) { // Release Objective-C objects, so higher level doesn't free() them. int i, j; for (i = 0; i < _this->num_displays; i++) { SDL_VideoDisplay *display = &_this->displays[i]; UIScreen *uiscreen = (UIScreen *) display->driverdata; [uiscreen release]; display->driverdata = NULL; for (j = 0; j < display->num_display_modes; j++) { SDL_DisplayMode *mode = &display->display_modes[j]; UIScreenMode *uimode = (UIScreenMode *) mode->driverdata; if (uimode) { [uimode release]; mode->driverdata = NULL; } } } } /* vi: set ts=4 sw=4 expandtab: */