Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3video.h @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_ps3video_h #define _SDL_ps3video_h #include "../SDL_sysvideo.h" #include "SDL_ps3spe_c.h" #include <linux/fb.h> #include <asm/ps3fb.h> /* Debugging * 0: No debug messages * 1: Video debug messages * 2: SPE debug messages * 3: Memory adresses */ #define DEBUG_LEVEL 0 #ifdef DEBUG_LEVEL #define deprintf( level, fmt, args... ) \ do \ { \ if ( (unsigned)(level) <= DEBUG_LEVEL ) \ { \ fprintf( stdout, fmt, ##args ); \ fflush( stdout ); \ } \ } while ( 0 ) #else #define deprintf( level, fmt, args... ) #endif /* Default framebuffer device on PS3 */ #define PS3DEV "/dev/fb0" /* Private display data */ typedef struct SDL_VideoData { /* Framebuffer device descriptor */ int fbdev; /* mmap'd access to fbdev */ uint8_t * frame_buffer; /* SPE threading stuff of the framebuffer */ spu_data_t * fb_thread_data; /* Framebuffer transfer data */ volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128))); } SDL_VideoData; typedef struct SDL_DisplayModeData { unsigned long mode; //struct ps3fb_ioctl_res res; } PS3_DisplayModeData; #endif /* _SDL_ps3video_h */ /* vi: set ts=4 sw=4 expandtab: */