Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3spe.c @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_ps3spe_c.h" #include "SDL_ps3video.h" #include "SDL_ps3render_c.h" /* Start the SPE thread */ int SPE_Start(spu_data_t * spe_data) { deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name); if (!(spe_data->booted)) SPE_Boot(spe_data); /* To allow re-running of context, spe_ctx_entry has to be set before each call */ spe_data->entry = SPE_DEFAULT_ENTRY; spe_data->error_code = 0; /* Create SPE thread and run */ deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name); if (pthread_create (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) { deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Could not create pthread for spe"); return -1; } if (spe_data->keepalive) SPE_WaitForMsg(spe_data, SPU_READY); } /* Stop the SPE thread */ int SPE_Stop(spu_data_t * spe_data) { deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name); /* Wait for SPE thread to complete */ deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name); if (pthread_join(spe_data->thread, NULL)) { deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed joining the thread"); return -1; } return 0; } /* Create SPE context and load program */ int SPE_Boot(spu_data_t * spe_data) { /* Create SPE context */ deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name); spe_data->ctx = spe_context_create(0, NULL); if (spe_data->ctx == NULL) { deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed creating SPE context"); return -1; } /* Load SPE object into SPE local store */ deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name); if (spe_program_load(spe_data->ctx, &spe_data->program)) { deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name); SDL_SetError ("[PS3->SPU] Failed loading program into SPE context"); return -1; } spe_data->booted = 1; deprintf(2, "[PS3->SPU] SPE boot successful\n"); return 0; } /* (Stop and) shutdown the SPE */ int SPE_Shutdown(spu_data_t * spe_data) { if (spe_data->keepalive && spe_data->booted) { SPE_SendMsg(spe_data, SPU_EXIT); SPE_Stop(spe_data); } /* Destroy SPE context */ deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name); if (spe_context_destroy(spe_data->ctx)) { deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed destroying context"); return -1; } deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name); return 0; } /* Send message to the SPE via mailboxe */ int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg) { deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name); /* Send one message, block until message was sent */ unsigned int spe_in_mbox_msgs[1]; spe_in_mbox_msgs[0] = msg; int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING); if (1 > in_mbox_write) { deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] No message could be written"); return -1; } return 0; } /* Read 1 message from SPE, block until at least 1 message was received */ int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg) { deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name); unsigned int out_messages[1]; while (!spe_out_mbox_status(spe_data->ctx)); int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1); deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]); if (out_messages[0] == msg) return 0; else return -1; } /* Re-runnable invocation of the spe_context_run call */ void SPE_RunContext(void *thread_argp) { /* argp is the pointer to argument to be passed to the SPE program */ spu_data_t *args = (spu_data_t *) thread_argp; deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp); /* Run it.. */ deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name); if (spe_context_run (args->ctx, &args->entry, 0, (void *)args->argp, NULL, NULL) < 0) { deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name); SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name); exit(1); } pthread_exit(NULL); } /* vi: set ts=4 sw=4 expandtab: */