view src/video/fbcon/SDL_fbriva.c @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents f7b03b6838cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_blit.h"
#include "SDL_fbriva.h"
#include "riva_mmio.h"
#include "riva_regs.h"


static int FifoEmptyCount = 0;
static int FifoFreeCount = 0;

/* Wait for vertical retrace */
static void
WaitVBL(_THIS)
{
    volatile Uint8 *port = (Uint8 *) (mapped_io + PCIO_OFFSET + 0x3DA);

    while ((*port & 0x08));
    while (!(*port & 0x08));
}

static void
NV3WaitIdle(_THIS)
{
    RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET);
    while ((Rop->FifoFree < FifoEmptyCount) ||
           (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01));
}

static void
NV4WaitIdle(_THIS)
{
    RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET);
    while ((Rop->FifoFree < FifoEmptyCount) ||
           (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01));
}

#if 0                           /* Not yet implemented? */
/* Sets video mem colorkey and accelerated blit function */
static int
SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key)
{
    return (0);
}

/* Sets per surface hardware alpha value */
static int
SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 value)
{
    return (0);
}
#endif /* Not yet implemented */

static int
FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color)
{
    int dstX, dstY;
    int dstW, dstH;
    RivaBitmap *Bitmap = (RivaBitmap *) (mapped_io + BITMAP_OFFSET);

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Set up the X/Y base coordinates */
    dstW = rect->w;
    dstH = rect->h;
    FB_dst_to_xy(this, dst, &dstX, &dstY);

    /* Adjust for the current rectangle */
    dstX += rect->x;
    dstY += rect->y;

    RIVA_FIFO_FREE(Bitmap, 1);
    Bitmap->Color1A = color;

    RIVA_FIFO_FREE(Bitmap, 2);
    Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY;
    Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;

    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect,
            SDL_Surface * dst, SDL_Rect * dstrect)
{
    SDL_VideoDevice *this = current_video;
    int srcX, srcY;
    int dstX, dstY;
    int dstW, dstH;
    RivaScreenBlt *Blt = (RivaScreenBlt *) (mapped_io + BLT_OFFSET);

    /* FIXME: For now, only blit to display surface */
    if (dst->pitch != SDL_VideoSurface->pitch) {
        return (src->map->sw_blit(src, srcrect, dst, dstrect));
    }

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Calculate source and destination base coordinates (in pixels) */
    dstW = dstrect->w;
    dstH = dstrect->h;
    FB_dst_to_xy(this, src, &srcX, &srcY);
    FB_dst_to_xy(this, dst, &dstX, &dstY);

    /* Adjust for the current blit rectangles */
    srcX += srcrect->x;
    srcY += srcrect->y;
    dstX += dstrect->x;
    dstY += dstrect->y;

    RIVA_FIFO_FREE(Blt, 3);
    Blt->TopLeftSrc = (srcY << 16) | srcX;
    Blt->TopLeftDst = (dstY << 16) | dstX;
    Blt->WidthHeight = (dstH << 16) | dstW;

    FB_AddBusySurface(src);
    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst)
{
    int accelerated;

    /* Set initial acceleration on */
    src->flags |= SDL_HWACCEL;

    /* Set the surface attributes */
    if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
        if (!this->info.blit_hw_A) {
            src->flags &= ~SDL_HWACCEL;
        }
    }
    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
        if (!this->info.blit_hw_CC) {
            src->flags &= ~SDL_HWACCEL;
        }
    }

    /* Check to see if final surface blit is accelerated */
    accelerated = !!(src->flags & SDL_HWACCEL);
    if (accelerated) {
        src->map->hw_blit = HWAccelBlit;
    }
    return (accelerated);
}

void
FB_RivaAccel(_THIS, __u32 card)
{
    RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET);

    /* We have hardware accelerated surface functions */
    this->CheckHWBlit = CheckHWBlit;
    wait_vbl = WaitVBL;
    switch (card) {
    case FB_ACCEL_NV3:
        wait_idle = NV3WaitIdle;
        break;
    case FB_ACCEL_NV4:
        wait_idle = NV4WaitIdle;
        break;
    default:
        /* Hmm... FIXME */
        break;
    }
    FifoEmptyCount = Rop->FifoFree;

    /* The Riva has an accelerated color fill */
    this->info.blit_fill = 1;
    this->FillHWRect = FillHWRect;

    /* The Riva has accelerated normal and colorkey blits. */
    this->info.blit_hw = 1;
#if 0                           /* Not yet implemented? */
    this->info.blit_hw_CC = 1;
    this->SetHWColorKey = SetHWColorKey;
#endif

#if 0                           /* Not yet implemented? */
    /* The Riva has an accelerated alpha blit */
    this->info.blit_hw_A = 1;
    this->SetHWAlpha = SetHWAlpha;
#endif
}

/* vi: set ts=4 sw=4 expandtab: */