view VisualCE/SDL.sln @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents d63e9f5944ae
children c2539ff054c8
line wrap: on
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
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