view VisualC/SDL/SDL_VS2008.vcproj @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents 9faebccfefb3
children d6adaafcfb10
line wrap: on
line source

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="SDL"
	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
	RootNamespace="SDL"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
		<Platform
			Name="x64"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile="$(IntDir)\SDL.dll"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				SubSystem="2"
				CLRUnmanagedCodeCheck="false"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="3"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile="$(IntDir)\SDL.dll"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="17"
				CLRUnmanagedCodeCheck="false"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile="$(IntDir)\SDL.dll"
				IgnoreAllDefaultLibraries="true"
				SubSystem="2"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="3"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile="$(IntDir)\SDL.dll"
				IgnoreAllDefaultLibraries="true"
				SubSystem="2"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="API Headers"
			>
			<File
				RelativePath="..\..\include\SDL.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_assert.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_atomic.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_audio.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_clipboard.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_compat.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_config.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_config_win32.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_copying.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_cpuinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_endian.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_error.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_events.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_haptic.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_joystick.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keyboard.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keysym.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_loadso.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_main.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mouse.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mutex.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_name.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_opengl.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_opengles.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_pixels.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_platform.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_power.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_quit.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_rect.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_revision.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_rwops.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_scancode.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_stdinc.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_surface.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_syswm.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_thread.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_timer.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_types.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_version.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_video.h"
				>
			</File>
		</Filter>
		<File
			RelativePath="..\..\src\events\blank_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\default_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\directx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_log.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_pow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_sqrt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math_private.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\mmx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_copysign.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_fabs.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_floor.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_scalbn.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_alphamult.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_alphamult.h"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_assert.c"
			>
		</File>
		<File
			RelativePath="..\..\src\atomic\win32\SDL_atomic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiocvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiomem.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendfillrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_0.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_1.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_A.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_N.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_bmp.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_clipboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_clipboardevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_clipboardevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_compat.c"
			>
		</File>
		<File
			RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_d3drender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_d3drender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_draw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_fillrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_gdirender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_gdirender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_getenv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_glesfuncs.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_glfuncs.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_haptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_iconv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_leaks.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_malloc.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\win32\SDL_mmjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullrender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullrender_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\power\SDL_power.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_qsort.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_quit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_gl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_gl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_sw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\file\SDL_rwops.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_stdlib.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_stretch.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_string.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_surface.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_sysaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_sysevents.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\win32\SDL_syshaptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_syshaptic.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_sysjoystick.h"
			>
		</File>
		<File
			RelativePath="..\..\src\loadso\win32\SDL_sysloadso.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_sysmutex.c"
			>
		</File>
		<File
			RelativePath="..\..\src\power\windows\SDL_syspower.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_syssem.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_systhread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_systhread.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_systhread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\win32\SDL_systimer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_systimer.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_sysvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_vkeys.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32clipboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32clipboard.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32events.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32gamma.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32keyboard.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32modes.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32modes.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32mouse.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32opengl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32opengl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32video.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32window.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32window.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_mmx.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_sw_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\wmmsg.h"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>