Mercurial > sdl-ios-xcode
view .hgignore @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | ba66ff156955 |
children | 73f5c530afac |
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syntax:glob aclocal.m4 autom4te* config.cache config.log config.status configure libtool Makefile sdl-config SDL.spec SDL.qpg build build-deps VisualC VisualCE # for Xcode *.orig *.swp *.tmp *.rej *~ *.o *.mode1* *.model* *.perspective* *.perspective* *.pbxuser (^|/)build($|/) .DS_Store sdl.pc include/SDL_config.h include/SDL_revision.h test/aclocal.m4 test/autom4te* test/config.cache test/config.log test/config.status test/configure test/Makefile test/SDL.dll test/stdout.txt test/stderr.txt test/checkkeys test/graywin test/loopwave test/testpower test/testalpha test/testbitmap test/testblitspeed test/testcdrom test/testdyngl test/testerror test/testfile test/testgamma test/testgl test/testhread test/testiconv test/testjoystick test/testkeys test/testlock test/testoverlay test/testoverlay2 test/testpalette test/testplatform test/testsem test/testsprite test/testtimer test/testver test/testvidinfo test/testwin test/testwm test/threadwin test/torturethread test/testloadso test/testgl2 test/testcursor test/testwm2 test/testmultiaudio test/testresample test/testdraw2 test/testmmousetablet test/testdyngles test/testaudioinfo test/testgles test/testsprite2 test/testintersections test/testhaptic test/testime test/testatomic test/testspriteminimal test/testfill test/*.exe test/*.dSYM