Mercurial > sdl-ios-xcode
view src/events/SDL_mouse_c.h @ 3202:3aa519a5c676
I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.
/include/SDL_atomic.h provides declarations for all included functions.
/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy
These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.
I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.
I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Mon, 29 Jun 2009 19:54:43 +0000 |
parents | b93965a16fe0 |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_mouse_c_h #define _SDL_mouse_c_h typedef struct SDL_Mouse SDL_Mouse; struct SDL_Cursor { SDL_Mouse *mouse; SDL_Cursor *next; void *driverdata; }; struct SDL_Mouse { /* Create a cursor from a surface */ SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); /* Show the specified cursor, or hide if cursor is NULL */ int (*ShowCursor) (SDL_Cursor * cursor); /* This is called when a mouse motion event occurs */ void (*MoveCursor) (SDL_Cursor * cursor); /* Free a window manager cursor */ void (*FreeCursor) (SDL_Cursor * cursor); /* Warp the mouse to (x,y) */ void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y); /* Free the mouse when it's time */ void (*FreeMouse) (SDL_Mouse * mouse); /* data common for tablets */ int pressure; int pressure_max; int pressure_min; int tilt; /* for future use */ int rotation; /* for future use */ int total_ends; int current_end; /* Data common to all mice */ int id; SDL_WindowID focus; int which; int x; int y; int z; /* for future use */ int xdelta; int ydelta; int last_x, last_y; /* the last reported x and y coordinates */ char *name; Uint8 buttonstate; SDL_bool relative_mode; SDL_bool proximity; SDL_bool flush_motion; SDL_Cursor *cursors; SDL_Cursor *def_cursor; SDL_Cursor *cur_cursor; SDL_bool cursor_shown; void *driverdata; }; /* Initialize the mouse subsystem */ extern int SDL_MouseInit(void); /* Get the mouse at an index */ extern SDL_Mouse *SDL_GetMouse(int index); /* Add a mouse, possibly reattaching at a particular index (or -1), returning the index of the mouse, or -1 if there was an error. */ extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name, int pressure_max, int pressure_min, int ends); /* Remove a mouse at an index, clearing the slot for later */ extern void SDL_DelMouse(int index); /* Clear the button state of a mouse at an index */ extern void SDL_ResetMouse(int index); /* Set the mouse focus window */ extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID); /* Send a mouse motion event for a mouse */ extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z); /* Send a mouse button event for a mouse */ extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button); /* Send a mouse wheel event for a mouse */ extern int SDL_SendMouseWheel(int id, int x, int y); /* Send a proximity event for a mouse */ extern int SDL_SendProximity(int id, int x, int y, int type); /* Shutdown the mouse subsystem */ extern void SDL_MouseQuit(void); /* FIXME: Where do these functions go in this header? */ extern void SDL_ChangeEnd(int id, int end); #endif /* _SDL_mouse_c_h */ /* vi: set ts=4 sw=4 expandtab: */