Mercurial > sdl-ios-xcode
view src/events/SDL_keyboard_c.h @ 3202:3aa519a5c676
I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.
/include/SDL_atomic.h provides declarations for all included functions.
/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy
These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.
I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.
I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Mon, 29 Jun 2009 19:54:43 +0000 |
parents | 99210400e8b9 |
children | 88861448961f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_keyboard_c_h #define _SDL_keyboard_c_h #include "SDL_keysym.h" #include "SDL_events.h" typedef struct SDL_Keyboard SDL_Keyboard; struct SDL_Keyboard { /* Free the keyboard when it's time */ void (*FreeKeyboard) (SDL_Keyboard * keyboard); /* Data common to all keyboards */ SDL_WindowID focus; Uint16 modstate; Uint8 keystate[SDL_NUM_SCANCODES]; SDLKey keymap[SDL_NUM_SCANCODES]; void *driverdata; }; /* Initialize the keyboard subsystem */ extern int SDL_KeyboardInit(void); /* Get the keyboard at an index */ extern SDL_Keyboard *SDL_GetKeyboard(int index); /* Add a keyboard, possibly reattaching at a particular index (or -1), returning the index of the keyboard, or -1 if there was an error. */ extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index); /* Remove a keyboard at an index, clearing the slot for later */ extern void SDL_DelKeyboard(int index); /* Clear the state of a keyboard at an index */ extern void SDL_ResetKeyboard(int index); /* Get the default keymap */ extern void SDL_GetDefaultKeymap(SDLKey * keymap); /* Set the mapping of scancode to key codes for this keyboard */ extern void SDL_SetKeymap(int index, int start, SDLKey * keys, int length); /* Set a platform-dependent key name, overriding the default platform-agnostic name. Encoded as UTF-8. The string is not copied, thus the pointer given to this function must stay valid forever (or at least until the call to VideoQuit()). */ extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name); /* Set the keyboard focus window */ extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID); /* Send a keyboard event for a keyboard at an index */ extern int SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode); /* Send keyboard text input for a keyboard at an index */ extern int SDL_SendKeyboardText(int index, const char *text); /* Shutdown the keyboard subsystem */ extern void SDL_KeyboardQuit(void); #endif /* _SDL_keyboard_c_h */ /* vi: set ts=4 sw=4 expandtab: */