Mercurial > sdl-ios-xcode
view src/audio/SDL_sysaudio.h @ 3202:3aa519a5c676
I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.
/include/SDL_atomic.h provides declarations for all included functions.
/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy
These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.
I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.
I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author | Bob Pendleton <bob@pendleton.com> |
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date | Mon, 29 Jun 2009 19:54:43 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is SDL_free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_sysaudio_h #define _SDL_sysaudio_h #include "SDL_mutex.h" #include "SDL_thread.h" /* The SDL audio driver */ typedef struct SDL_AudioDevice SDL_AudioDevice; #define _THIS SDL_AudioDevice *_this typedef struct SDL_AudioDriverImpl { int (*DetectDevices) (int iscapture); const char *(*GetDeviceName) (int index, int iscapture); int (*OpenDevice) (_THIS, const char *devname, int iscapture); void (*ThreadInit) (_THIS); /* Called by audio thread at start */ void (*WaitDevice) (_THIS); void (*PlayDevice) (_THIS); Uint8 *(*GetDeviceBuf) (_THIS); void (*WaitDone) (_THIS); void (*CloseDevice) (_THIS); void (*LockDevice) (_THIS); void (*UnlockDevice) (_THIS); void (*Deinitialize) (void); /* Some flags to push duplicate code into the core and reduce #ifdefs. */ int ProvidesOwnCallbackThread:1; int SkipMixerLock:1; int HasCaptureSupport:1; int OnlyHasDefaultOutputDevice:1; int OnlyHasDefaultInputDevice:1; } SDL_AudioDriverImpl; typedef struct SDL_AudioDriver { /* * * */ /* The name of this audio driver */ const char *name; /* * * */ /* The description of this audio driver */ const char *desc; SDL_AudioDriverImpl impl; } SDL_AudioDriver; /* Streamer */ typedef struct { Uint8 *buffer; int max_len; /* the maximum length in bytes */ int read_pos, write_pos; /* the position of the write and read heads in bytes */ } SDL_AudioStreamer; /* Define the SDL audio driver structure */ struct SDL_AudioDevice { /* * * */ /* Data common to all devices */ /* The current audio specification (shared with audio thread) */ SDL_AudioSpec spec; /* An audio conversion block for audio format emulation */ SDL_AudioCVT convert; /* The streamer, if sample rate conversion necessitates it */ int use_streamer; SDL_AudioStreamer streamer; /* Current state flags */ int iscapture; int enabled; int paused; int opened; /* Fake audio buffer for when the audio hardware is busy */ Uint8 *fake_stream; /* A semaphore for locking the mixing buffers */ SDL_mutex *mixer_lock; /* A thread to feed the audio device */ SDL_Thread *thread; Uint32 threadid; /* * * */ /* Data private to this driver */ struct SDL_PrivateAudioData *hidden; }; #undef _THIS typedef struct AudioBootStrap { const char *name; const char *desc; int (*init) (SDL_AudioDriverImpl * impl); int demand_only:1; /* 1==request explicitly, or it won't be available. */ } AudioBootStrap; #endif /* _SDL_sysaudio_h */ /* vi: set ts=4 sw=4 expandtab: */