view docs/man3/SDL_Palette.3 @ 3202:3aa519a5c676

I've made so many changes I don't dare continue until I check the current stuff in. /test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests. /include/SDL_atomic.h provides declarations for all included functions. /src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions /src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h. /src/atomic/win32/SDL_atomic.c is a copy of dummy /src/atomic/macosx/SDL_atomic.s is a copy of dummy These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.) I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature. I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work. I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author Bob Pendleton <bob@pendleton.com>
date Mon, 29 Jun 2009 19:54:43 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Palette \- Color palette for 8-bit pixel formats
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  int ncolors;
  SDL_Color *colors;
} SDL_Palette;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBncolors\fR
Number of colors used in this palette
.TP 20
\fBcolors\fR
Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&.
.SH "DESCRIPTION"
.PP
Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01