view docs/man3/SDL_DisplayFormat.3 @ 3202:3aa519a5c676

I've made so many changes I don't dare continue until I check the current stuff in. /test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests. /include/SDL_atomic.h provides declarations for all included functions. /src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions /src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h. /src/atomic/win32/SDL_atomic.c is a copy of dummy /src/atomic/macosx/SDL_atomic.s is a copy of dummy These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.) I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature. I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work. I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author Bob Pendleton <bob@pendleton.com>
date Mon, 29 Jun 2009 19:54:43 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_DisplayFormat \- Convert a surface to the display format
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
.PP
If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
.PP
If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&.
.SH "RETURN VALUE"
.PP
If the conversion fails or runs out of memory, it returns \fBNULL\fR
.SH "SEE ALSO"
.PP
\fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01