Mercurial > sdl-ios-xcode
view test/testkeys.c @ 3166:3a63a5824557
Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Fri, 05 Jun 2009 07:35:06 +0000 |
parents | 1a8bab15a45d |
children | 25d4feb7c127 |
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/* Print out all the scancodes we have, just to verify them */ #include <stdio.h> #include <ctype.h> #include <stdlib.h> #include <string.h> #include "SDL.h" int main(int argc, char *argv[]) { SDL_scancode scancode; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) { printf("Scancode #%d, \"%s\"\n", scancode, SDL_GetScancodeName(scancode)); } SDL_Quit(); return (0); }