view src/video/cybergfx/SDL_cgxmodes_c.h @ 1795:398ac0f88e4d

Fixed bug #220 The AltiVec blitters don't compile, since they require __VEC__ to be enabled in order for the compiler to understand "vector" and friends (i.e. do AltiVec) But you don't want to turn AltiVec on globally, since then the code would only run on a G4 (there are already runtime tests, before using the AltiVec variants) The solution here is to enable AltiVec locally, for the actual AltiVec code.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 May 2006 15:09:47 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Utilities for getting and setting the X display mode */

#include "SDL_cgxvideo.h"

/* Define this if you want to grab the keyboard in fullscreen mode.
   If you do not define this, SDL will return from SDL_SetVideoMode()
   immediately, but will not actually go fullscreen until the window
   manager is idle.
*/
#define GRAB_FULLSCREEN

extern int CGX_GetVideoModes(_THIS);
extern SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
extern void CGX_FreeVideoModes(_THIS);
extern int CGX_ResizeFullScreen(_THIS);
/*
extern void CGX_WaitMapped(_THIS, Window win);
extern void CGX_WaitUnmapped(_THIS, Window win);
extern void CGX_QueueEnterFullScreen(_THIS);
*/
extern int CGX_EnterFullScreen(_THIS);
extern int CGX_LeaveFullScreen(_THIS);