view src/joystick/SDL_joystick.c @ 1795:398ac0f88e4d

Fixed bug #220 The AltiVec blitters don't compile, since they require __VEC__ to be enabled in order for the compiler to understand "vector" and friends (i.e. do AltiVec) But you don't want to turn AltiVec on globally, since then the code would only run on a G4 (there are already runtime tests, before using the AltiVec variants) The solution here is to enable AltiVec locally, for the actual AltiVec code.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 May 2006 15:09:47 +0000
parents 97d0966f4bf7
children 782fd950bd46 c121d94672cb 6bdec986f2f6
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the joystick API for Simple DirectMedia Layer */

#include "SDL_events.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif

/* This is used for Quake III Arena */
#if SDL_EVENTS_DISABLED
#define SDL_Lock_EventThread()
#define SDL_Unlock_EventThread()
#endif

Uint8 SDL_numjoysticks = 0;
SDL_Joystick **SDL_joysticks = NULL;
static SDL_Joystick *default_joystick = NULL;

int SDL_JoystickInit(void)
{
	int arraylen;
	int status;

	SDL_numjoysticks = 0;
	status = SDL_SYS_JoystickInit();
	if ( status >= 0 ) {
		arraylen = (status+1)*sizeof(*SDL_joysticks);
		SDL_joysticks = (SDL_Joystick **)SDL_malloc(arraylen);
		if ( SDL_joysticks == NULL ) {
			SDL_numjoysticks = 0;
		} else {
			SDL_memset(SDL_joysticks, 0, arraylen);
			SDL_numjoysticks = status;
		}
		status = 0;
	}
	default_joystick = NULL;
	return(status);
}

/*
 * Count the number of joysticks attached to the system
 */
int SDL_NumJoysticks(void)
{
	return SDL_numjoysticks;
}

/*
 * Get the implementation dependent name of a joystick
 */
const char *SDL_JoystickName(int device_index)
{
	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
		SDL_SetError("There are %d joysticks available",
		             SDL_numjoysticks);
		return(NULL);
	}
	return(SDL_SYS_JoystickName(device_index));
}

/*
 * Open a joystick for use - the index passed as an argument refers to
 * the N'th joystick on the system.  This index is the value which will
 * identify this joystick in future joystick events.
 *
 * This function returns a joystick identifier, or NULL if an error occurred.
 */
SDL_Joystick *SDL_JoystickOpen(int device_index)
{
	int i;
	SDL_Joystick *joystick;

	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
		SDL_SetError("There are %d joysticks available",
		             SDL_numjoysticks);
		return(NULL);
	}

	/* If the joystick is already open, return it */
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( device_index == SDL_joysticks[i]->index ) {
			joystick = SDL_joysticks[i];
			++joystick->ref_count;
			return(joystick);
		}
	}

	/* Create and initialize the joystick */
	joystick = (SDL_Joystick *)SDL_malloc((sizeof *joystick));
	if ( joystick != NULL ) {
		SDL_memset(joystick, 0, (sizeof *joystick));
		joystick->index = device_index;
		if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
			SDL_free(joystick);
			joystick = NULL;
		} else {
			if ( joystick->naxes > 0 ) {
				joystick->axes = (Sint16 *)SDL_malloc
					(joystick->naxes*sizeof(Sint16));
			}
			if ( joystick->nhats > 0 ) {
				joystick->hats = (Uint8 *)SDL_malloc
					(joystick->nhats*sizeof(Uint8));
			}
			if ( joystick->nballs > 0 ) {
				joystick->balls = (struct balldelta *)SDL_malloc
				  (joystick->nballs*sizeof(*joystick->balls));
			}
			if ( joystick->nbuttons > 0 ) {
				joystick->buttons = (Uint8 *)SDL_malloc
					(joystick->nbuttons*sizeof(Uint8));
			}
			if ( ((joystick->naxes > 0) && !joystick->axes)
			  || ((joystick->nhats > 0) && !joystick->hats)
			  || ((joystick->nballs > 0) && !joystick->balls)
			  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
				SDL_OutOfMemory();
				SDL_JoystickClose(joystick);
				joystick = NULL;
			}
			if ( joystick->axes ) {
				SDL_memset(joystick->axes, 0,
					joystick->naxes*sizeof(Sint16));
			}
			if ( joystick->hats ) {
				SDL_memset(joystick->hats, 0,
					joystick->nhats*sizeof(Uint8));
			}
			if ( joystick->balls ) {
				SDL_memset(joystick->balls, 0,
				  joystick->nballs*sizeof(*joystick->balls));
			}
			if ( joystick->buttons ) {
				SDL_memset(joystick->buttons, 0,
					joystick->nbuttons*sizeof(Uint8));
			}
		}
	}
	if ( joystick ) {
		/* Add joystick to list */
		++joystick->ref_count;
		SDL_Lock_EventThread();
		for ( i=0; SDL_joysticks[i]; ++i )
			/* Skip to next joystick */;
		SDL_joysticks[i] = joystick;
		SDL_Unlock_EventThread();
	}
	return(joystick);
}

/*
 * Returns 1 if the joystick has been opened, or 0 if it has not.
 */
int SDL_JoystickOpened(int device_index)
{
	int i, opened;

	opened = 0;
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( SDL_joysticks[i]->index == (Uint8)device_index ) {
			opened = 1;
			break;
		}
	}
	return(opened);
}

static int ValidJoystick(SDL_Joystick **joystick)
{
	int valid;

	if ( *joystick == NULL ) {
		*joystick = default_joystick;
	}
	if ( *joystick == NULL ) {
		SDL_SetError("Joystick hasn't been opened yet");
		valid = 0;
	} else {
		valid = 1;
	}
	return valid;
}

/*
 * Get the device index of an opened joystick.
 */
int SDL_JoystickIndex(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->index);
}

/*
 * Get the number of multi-dimensional axis controls on a joystick
 */
int SDL_JoystickNumAxes(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->naxes);
}

/*
 * Get the number of hats on a joystick
 */
int SDL_JoystickNumHats(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nhats);
}

/*
 * Get the number of trackballs on a joystick
 */
int SDL_JoystickNumBalls(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nballs);
}

/*
 * Get the number of buttons on a joystick
 */
int SDL_JoystickNumButtons(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nbuttons);
}

/*
 * Get the current state of an axis control on a joystick
 */
Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
{
	Sint16 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( axis < joystick->naxes ) {
		state = joystick->axes[axis];
	} else {
		SDL_SetError("Joystick only has %d axes", joystick->naxes);
		state = 0;
	}
	return(state);
}

/*
 * Get the current state of a hat on a joystick
 */
Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
{
	Uint8 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( hat < joystick->nhats ) {
		state = joystick->hats[hat];
	} else {
		SDL_SetError("Joystick only has %d hats", joystick->nhats);
		state = 0;
	}
	return(state);
}

/*
 * Get the ball axis change since the last poll
 */
int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
{
	int retval;

	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}

	retval = 0;
	if ( ball < joystick->nballs ) {
		if ( dx ) {
			*dx = joystick->balls[ball].dx;
		}
		if ( dy ) {
			*dy = joystick->balls[ball].dy;
		}
		joystick->balls[ball].dx = 0;
		joystick->balls[ball].dy = 0;
	} else {
		SDL_SetError("Joystick only has %d balls", joystick->nballs);
		retval = -1;
	}
	return(retval);
}

/*
 * Get the current state of a button on a joystick
 */
Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
{
	Uint8 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( button < joystick->nbuttons ) {
		state = joystick->buttons[button];
	} else {
		SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
		state = 0;
	}
	return(state);
}

/*
 * Close a joystick previously opened with SDL_JoystickOpen()
 */
void SDL_JoystickClose(SDL_Joystick *joystick)
{
	int i;

	if ( ! ValidJoystick(&joystick) ) {
		return;
	}

	/* First decrement ref count */
	if ( --joystick->ref_count > 0 ) {
		return;
	}

	/* Lock the event queue - prevent joystick polling */
	SDL_Lock_EventThread();

	if ( joystick == default_joystick ) {
		default_joystick = NULL;
	}
	SDL_SYS_JoystickClose(joystick);

	/* Remove joystick from list */
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( joystick == SDL_joysticks[i] ) {
			SDL_memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1],
			       (SDL_numjoysticks-i)*sizeof(joystick));
			break;
		}
	}

	/* Let the event thread keep running */
	SDL_Unlock_EventThread();

	/* Free the data associated with this joystick */
	if ( joystick->axes ) {
		SDL_free(joystick->axes);
	}
	if ( joystick->hats ) {
		SDL_free(joystick->hats);
	}
	if ( joystick->balls ) {
		SDL_free(joystick->balls);
	}
	if ( joystick->buttons ) {
		SDL_free(joystick->buttons);
	}
	SDL_free(joystick);
}

void SDL_JoystickQuit(void)
{
	/* Stop the event polling */
	SDL_Lock_EventThread();
	SDL_numjoysticks = 0;
	SDL_Unlock_EventThread();

	/* Quit the joystick setup */
	SDL_SYS_JoystickQuit();
	if ( SDL_joysticks ) {
		SDL_free(SDL_joysticks);
		SDL_joysticks = NULL;
	}
}


/* These are global for SDL_sysjoystick.c and SDL_events.c */

int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
{
	int posted;

	/* Update internal joystick state */
	joystick->axes[axis] = value;

	/* Post the event, if desired */
	posted = 0;
#if !SDL_EVENTS_DISABLED
	if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.type = SDL_JOYAXISMOTION;
		event.jaxis.which = joystick->index;
		event.jaxis.axis = axis;
		event.jaxis.value = value;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !SDL_EVENTS_DISABLED */
	return(posted);
}

int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
{
	int posted;

	/* Update internal joystick state */
	joystick->hats[hat] = value;

	/* Post the event, if desired */
	posted = 0;
#if !SDL_EVENTS_DISABLED
	if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.jhat.type = SDL_JOYHATMOTION;
		event.jhat.which = joystick->index;
		event.jhat.hat = hat;
		event.jhat.value = value;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !SDL_EVENTS_DISABLED */
	return(posted);
}

int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
					Sint16 xrel, Sint16 yrel)
{
	int posted;

	/* Update internal mouse state */
	joystick->balls[ball].dx += xrel;
	joystick->balls[ball].dy += yrel;

	/* Post the event, if desired */
	posted = 0;
#if !SDL_EVENTS_DISABLED
	if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.jball.type = SDL_JOYBALLMOTION;
		event.jball.which = joystick->index;
		event.jball.ball = ball;
		event.jball.xrel = xrel;
		event.jball.yrel = yrel;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !SDL_EVENTS_DISABLED */
	return(posted);
}

int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
{
	int posted;
#if !SDL_EVENTS_DISABLED
	SDL_Event event;

	switch ( state ) {
		case SDL_PRESSED:
			event.type = SDL_JOYBUTTONDOWN;
			break;
		case SDL_RELEASED:
			event.type = SDL_JOYBUTTONUP;
			break;
		default:
			/* Invalid state -- bail */
			return(0);
	}
#endif /* !SDL_EVENTS_DISABLED */

	/* Update internal joystick state */
	joystick->buttons[button] = state;

	/* Post the event, if desired */
	posted = 0;
#if !SDL_EVENTS_DISABLED
	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
		event.jbutton.which = joystick->index;
		event.jbutton.button = button;
		event.jbutton.state = state;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !SDL_EVENTS_DISABLED */
	return(posted);
}

void SDL_JoystickUpdate(void)
{
	int i;

	for ( i=0; SDL_joysticks[i]; ++i ) {
		SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
	}
}

int SDL_JoystickEventState(int state)
{
#if SDL_EVENTS_DISABLED
	return SDL_IGNORE;
#else
	const Uint8 event_list[] = {
		SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
		SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
	};
	unsigned int i;

	switch (state) {
		case SDL_QUERY:
			state = SDL_IGNORE;
			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
				state = SDL_EventState(event_list[i],SDL_QUERY);
				if ( state == SDL_ENABLE ) {
					break;
				}
			}
			break;
		default:
			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
				SDL_EventState(event_list[i], state);
			}
			break;
	}
	return(state);
#endif /* SDL_EVENTS_DISABLED */
}