view docs/man3/SDL_WM_SetIcon.3 @ 1795:398ac0f88e4d

Fixed bug #220 The AltiVec blitters don't compile, since they require __VEC__ to be enabled in order for the compiler to understand "vector" and friends (i.e. do AltiVec) But you don't want to turn AltiVec on globally, since then the code would only run on a G4 (there are already runtime tests, before using the AltiVec variants) The solution here is to enable AltiVec locally, for the actual AltiVec code.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 May 2006 15:09:47 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WM_SetIcon\- Sets the icon for the display window\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR);
.SH "DESCRIPTION"
.PP
Sets the icon for the display window\&. Win32 icons must be 32x32\&.
.PP
This function must be called before the first call to \fISDL_SetVideoMode\fR\&.
.PP
It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&.
.PP
If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02