Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetKeyState.3 @ 1795:398ac0f88e4d
Fixed bug #220
The AltiVec blitters don't compile, since they require __VEC__ to be enabled in
order for the compiler to understand "vector" and friends (i.e. do AltiVec)
But you don't want to turn AltiVec on globally, since then the code would only
run on a G4 (there are already runtime tests, before using the AltiVec
variants)
The solution here is to enable AltiVec locally, for the actual AltiVec code.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 May 2006 15:09:47 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetKeyState\- Get a snapshot of the current keyboard state .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); .SH "DESCRIPTION" .PP Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. .PP .RS \fBNote: .PP Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. .RE .SH "EXAMPLE" .PP .PP .nf \f(CWUint8 *keystate = SDL_GetKeyState(NULL); if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. ");\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59