view docs/html/wm.html @ 1795:398ac0f88e4d

Fixed bug #220 The AltiVec blitters don't compile, since they require __VEC__ to be enabled in order for the compiler to understand "vector" and friends (i.e. do AltiVec) But you don't want to turn AltiVec on globally, since then the code would only run on a G4 (there are already runtime tests, before using the AltiVec variants) The solution here is to enable AltiVec locally, for the actual AltiVec code.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 May 2006 15:09:47 +0000
parents 355632dca928
children
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<HTML
><HEAD
><TITLE
>Window Management</TITLE
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TITLE="SDL_WM_SetCaption"
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CONTENT="wm"><META
NAME="KEYWORD"
CONTENT="function"></HEAD
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>Chapter 7. Window Management</H1
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><B
>Table of Contents</B
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><DT
><A
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>SDL_WM_SetCaption</A
>&nbsp;--&nbsp;Sets the window tile and icon name.</DT
><DT
><A
HREF="sdlwmgetcaption.html"
>SDL_WM_GetCaption</A
>&nbsp;--&nbsp;Gets the window title and icon name.</DT
><DT
><A
HREF="sdlwmseticon.html"
>SDL_WM_SetIcon</A
>&nbsp;--&nbsp;Sets the icon for the display window.</DT
><DT
><A
HREF="sdlwmiconifywindow.html"
>SDL_WM_IconifyWindow</A
>&nbsp;--&nbsp;Iconify/Minimise the window</DT
><DT
><A
HREF="sdlwmtogglefullscreen.html"
>SDL_WM_ToggleFullScreen</A
>&nbsp;--&nbsp;Toggles fullscreen mode</DT
><DT
><A
HREF="sdlwmgrabinput.html"
>SDL_WM_GrabInput</A
>&nbsp;--&nbsp;Grabs mouse and keyboard input.</DT
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>SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)</P
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