Mercurial > sdl-ios-xcode
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Fixed bug #220
The AltiVec blitters don't compile, since they require __VEC__ to be enabled in
order for the compiler to understand "vector" and friends (i.e. do AltiVec)
But you don't want to turn AltiVec on globally, since then the code would only
run on a G4 (there are already runtime tests, before using the AltiVec
variants)
The solution here is to enable AltiVec locally, for the actual AltiVec code.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 May 2006 15:09:47 +0000 |
parents | f12379c41042 |
children |
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<HTML ><HEAD ><TITLE >Multi-threaded Programming</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_CDtrack" HREF="sdlcdtrack.html"><LINK REL="NEXT" TITLE="SDL_CreateThread" HREF="sdlcreatethread.html"><META NAME="KEYWORD" CONTENT="threads"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcdtrack.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcreatethread.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="THREAD" ></A >Chapter 12. Multi-threaded Programming</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlcreatethread.html" >SDL_CreateThread</A > -- Creates a new thread of execution that shares its parent's properties.</DT ><DT ><A HREF="sdlthreadid.html" >SDL_ThreadID</A > -- Get the 32-bit thread identifier for the current thread.</DT ><DT ><A HREF="sdlgetthreadid.html" >SDL_GetThreadID</A > -- Get the SDL thread ID of a SDL_Thread</DT ><DT ><A HREF="sdlwaitthread.html" >SDL_WaitThread</A > -- Wait for a thread to finish.</DT ><DT ><A HREF="sdlkillthread.html" >SDL_KillThread</A > -- Gracelessly terminates the thread.</DT ><DT ><A HREF="sdlcreatemutex.html" >SDL_CreateMutex</A > -- Create a mutex</DT ><DT ><A HREF="sdldestroymutex.html" >SDL_DestroyMutex</A > -- Destroy a mutex</DT ><DT ><A HREF="sdlmutexp.html" >SDL_mutexP</A > -- Lock a mutex</DT ><DT ><A HREF="sdlmutexv.html" >SDL_mutexV</A > -- Unlock a mutex</DT ><DT ><A HREF="sdlcreatesemaphore.html" >SDL_CreateSemaphore</A > -- Creates a new semaphore and assigns an initial value to it.</DT ><DT ><A HREF="sdldestroysemaphore.html" >SDL_DestroySemaphore</A > -- Destroys a semaphore that was created by <A HREF="sdlcreatesemaphore.html" >SDL_CreateSemaphore</A >.</DT ><DT ><A HREF="sdlsemwait.html" >SDL_SemWait</A > -- Lock a semaphore and suspend the thread if the semaphore value is zero.</DT ><DT ><A HREF="sdlsemtrywait.html" >SDL_SemTryWait</A > -- Attempt to lock a semaphore but don't suspend the thread.</DT ><DT ><A HREF="sdlsemwaittimeout.html" >SDL_SemWaitTimeout</A > -- Lock a semaphore, but only wait up to a specified maximum time.</DT ><DT ><A HREF="sdlsempost.html" >SDL_SemPost</A > -- Unlock a semaphore.</DT ><DT ><A HREF="sdlsemvalue.html" >SDL_SemValue</A > -- Return the current value of a semaphore.</DT ><DT ><A HREF="sdlcreatecond.html" >SDL_CreateCond</A > -- Create a condition variable</DT ><DT ><A HREF="sdldestroycond.html" >SDL_DestroyCond</A > -- Destroy a condition variable</DT ><DT ><A HREF="sdlcondsignal.html" >SDL_CondSignal</A > -- Restart a thread wait on a condition variable</DT ><DT ><A HREF="sdlcondbroadcast.html" >SDL_CondBroadcast</A > -- Restart all threads waiting on a condition variable</DT ><DT ><A HREF="sdlcondwait.html" >SDL_CondWait</A > -- Wait on a condition variable</DT ><DT ><A HREF="sdlcondwaittimeout.html" >SDL_CondWaitTimeout</A > -- Wait on a condition variable, with timeout</DT ></DL ></DIV ><P >SDL provides functions for creating threads, mutexes, semphores and condition variables.</P ><P >In general, you must be very aware of concurrency and data integrity issues when writing multi-threaded programs. Some good guidelines include: <P ></P ><UL ><LI ><P >Don't call SDL video/event functions from separate threads</P ></LI ><LI ><P >Don't use any library functions in separate threads</P ></LI ><LI ><P >Don't perform any memory management in separate threads</P ></LI ><LI ><P >Lock global variables which may be accessed by multiple threads</P ></LI ><LI ><P >Never terminate threads, always set a flag and wait for them to quit</P ></LI ><LI ><P >Think very carefully about all possible ways your code may interact</P ></LI ></UL ></P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (Mac OS X dos nt suffer from this problem)</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcdtrack.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcreatethread.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CDtrack</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CreateThread</TD ></TR ></TABLE ></DIV ></BODY ></HTML >