Mercurial > sdl-ios-xcode
view src/thread/amigaos/SDL_thread.c @ 1683:396a35389351 SDL-1.3
Finished palettized display handling.
Added support for surface palette sharing.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 17 Jun 2006 06:45:14 +0000 |
parents | 4da1ee79c9af |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* System independent thread management routines for SDL */ #include "SDL_mutex.h" #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" #define ARRAY_CHUNKSIZE 32 /* The array of threads currently active in the application (except the main thread) The manipulation of an array here is safer than using a linked list. */ static int SDL_maxthreads = 0; static int SDL_numthreads = 0; static SDL_Thread **SDL_Threads = NULL; static struct SignalSemaphore thread_lock; int thread_lock_created = 0; int SDL_ThreadsInit(void) { InitSemaphore(&thread_lock); thread_lock_created = 1; return 0; } /* This should never be called... If this is called by SDL_Quit(), we don't know whether or not we should clean up threads here. If any threads are still running after this call, they will no longer have access to any per-thread data. */ void SDL_ThreadsQuit() { thread_lock_created = 0; } /* Routines for manipulating the thread list */ static void SDL_AddThread(SDL_Thread * thread) { SDL_Thread **threads; /* WARNING: If the very first threads are created simultaneously, then there could be a race condition causing memory corruption. In practice, this isn't a problem because by definition there is only one thread running the first time this is called. */ if (!thread_lock_created) { if (SDL_ThreadsInit() < 0) { return; } } ObtainSemaphore(&thread_lock); /* Expand the list of threads, if necessary */ #ifdef DEBUG_THREADS printf("Adding thread (%d already - %d max)\n", SDL_numthreads, SDL_maxthreads); #endif if (SDL_numthreads == SDL_maxthreads) { threads = (SDL_Thread **) SDL_malloc((SDL_maxthreads + ARRAY_CHUNKSIZE) * (sizeof *threads)); if (threads == NULL) { SDL_OutOfMemory(); goto done; } SDL_memcpy(threads, SDL_Threads, SDL_numthreads * (sizeof *threads)); SDL_maxthreads += ARRAY_CHUNKSIZE; if (SDL_Threads) { SDL_free(SDL_Threads); } SDL_Threads = threads; } SDL_Threads[SDL_numthreads++] = thread; done: ReleaseSemaphore(&thread_lock); } static void SDL_DelThread(SDL_Thread * thread) { int i; if (thread_lock_created) { ObtainSemaphore(&thread_lock); for (i = 0; i < SDL_numthreads; ++i) { if (thread == SDL_Threads[i]) { break; } } if (i < SDL_numthreads) { --SDL_numthreads; while (i < SDL_numthreads) { SDL_Threads[i] = SDL_Threads[i + 1]; ++i; } #ifdef DEBUG_THREADS printf("Deleting thread (%d left - %d max)\n", SDL_numthreads, SDL_maxthreads); #endif } ReleaseSemaphore(&thread_lock); } } /* The default (non-thread-safe) global error variable */ static SDL_error SDL_global_error; /* Routine to get the thread-specific error variable */ SDL_error * SDL_GetErrBuf(void) { SDL_error *errbuf; errbuf = &SDL_global_error; if (SDL_Threads) { int i; Uint32 this_thread; this_thread = SDL_ThreadID(); ObtainSemaphore(&thread_lock); for (i = 0; i < SDL_numthreads; ++i) { if (this_thread == SDL_Threads[i]->threadid) { errbuf = &SDL_Threads[i]->errbuf; break; } } ReleaseSemaphore(&thread_lock); } return (errbuf); } /* Arguments and callback to setup and run the user thread function */ typedef struct { int (*func) (void *); void *data; SDL_Thread *info; struct Task *wait; } thread_args; void SDL_RunThread(void *data) { thread_args *args; int (*userfunc) (void *); void *userdata; int *statusloc; /* Perform any system-dependent setup - this function cannot fail, and cannot use SDL_SetError() */ SDL_SYS_SetupThread(); /* Get the thread id */ args = (thread_args *) data; args->info->threadid = SDL_ThreadID(); /* Figure out what function to run */ userfunc = args->func; userdata = args->data; statusloc = &args->info->status; /* Wake up the parent thread */ Signal(args->wait, SIGBREAKF_CTRL_E); /* Run the function */ *statusloc = userfunc(userdata); } SDL_Thread * SDL_CreateThread(int (*fn) (void *), void *data) { SDL_Thread *thread; thread_args *args; int ret; /* Allocate memory for the thread info structure */ thread = (SDL_Thread *) SDL_malloc(sizeof(*thread)); if (thread == NULL) { SDL_OutOfMemory(); return (NULL); } SDL_memset(thread, 0, (sizeof *thread)); thread->status = -1; /* Set up the arguments for the thread */ args = (thread_args *) SDL_malloc(sizeof(*args)); if (args == NULL) { SDL_OutOfMemory(); SDL_free(thread); return (NULL); } args->func = fn; args->data = data; args->info = thread; args->wait = FindTask(NULL); if (args->wait == NULL) { SDL_free(thread); SDL_free(args); SDL_OutOfMemory(); return (NULL); } /* Add the thread to the list of available threads */ SDL_AddThread(thread); D(bug("Starting thread...\n")); /* Create the thread and go! */ ret = SDL_SYS_CreateThread(thread, args); if (ret >= 0) { D(bug("Waiting for thread CTRL_E...\n")); /* Wait for the thread function to use arguments */ Wait(SIGBREAKF_CTRL_E); D(bug(" Arrived.")); } else { /* Oops, failed. Gotta free everything */ SDL_DelThread(thread); SDL_free(thread); thread = NULL; } SDL_free(args); /* Everything is running now */ return (thread); } void SDL_WaitThread(SDL_Thread * thread, int *status) { if (thread) { SDL_SYS_WaitThread(thread); if (status) { *status = thread->status; } SDL_DelThread(thread); SDL_free(thread); } } Uint32 SDL_GetThreadID(SDL_Thread * thread) { Uint32 id; if (thread) { id = thread->threadid; } else { id = SDL_ThreadID(); } return (id); } void SDL_KillThread(SDL_Thread * thread) { if (thread) { SDL_SYS_KillThread(thread); SDL_WaitThread(thread, NULL); } } /* vi: set ts=4 sw=4 expandtab: */