Mercurial > sdl-ios-xcode
view src/main/win32/SDL_win32_main.c @ 1683:396a35389351 SDL-1.3
Finished palettized display handling.
Added support for surface palette sharing.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 17 Jun 2006 06:45:14 +0000 |
parents | 4da1ee79c9af |
children | ed4d4f1ea201 |
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/* SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98 The WinMain function -- calls your program's main() function */ #include <stdio.h> #include <stdlib.h> #define WIN32_LEAN_AND_MEAN #include <windows.h> #ifdef _WIN32_WCE # define DIR_SEPERATOR TEXT("\\") # undef _getcwd # define _getcwd(str,len) wcscpy(str,TEXT("")) # define setbuf(f,b) # define setvbuf(w,x,y,z) # define fopen _wfopen # define freopen _wfreopen # define remove(x) DeleteFile(x) #else # define DIR_SEPERATOR TEXT("/") # include <direct.h> #endif /* Include the SDL main definition header */ #include "SDL.h" #include "SDL_main.h" #ifdef main # ifndef _WIN32_WCE_EMULATION # undef main # endif /* _WIN32_WCE_EMULATION */ #endif /* main */ /* The standard output files */ #define STDOUT_FILE TEXT("stdout.txt") #define STDERR_FILE TEXT("stderr.txt") #ifndef NO_STDIO_REDIRECT # ifdef _WIN32_WCE static wchar_t stdoutPath[MAX_PATH]; static wchar_t stderrPath[MAX_PATH]; # else static char stdoutPath[MAX_PATH]; static char stderrPath[MAX_PATH]; # endif #endif #if defined(_WIN32_WCE) && _WIN32_WCE < 300 /* seems to be undefined in Win CE although in online help */ #define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t')) #endif /* _WIN32_WCE < 300 */ /* Parse a command line buffer into arguments */ static int ParseCommandLine(char *cmdline, char **argv) { char *bufp; int argc; argc = 0; for (bufp = cmdline; *bufp;) { /* Skip leading whitespace */ while (isspace(*bufp)) { ++bufp; } /* Skip over argument */ if (*bufp == '"') { ++bufp; if (*bufp) { if (argv) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while (*bufp && (*bufp != '"')) { ++bufp; } } else { if (*bufp) { if (argv) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while (*bufp && !isspace(*bufp)) { ++bufp; } } if (*bufp) { if (argv) { *bufp = '\0'; } ++bufp; } } if (argv) { argv[argc] = NULL; } return (argc); } /* Show an error message */ static void ShowError(const char *title, const char *message) { /* If USE_MESSAGEBOX is defined, you need to link with user32.lib */ #ifdef USE_MESSAGEBOX MessageBox(NULL, message, title, MB_ICONEXCLAMATION | MB_OK); #else fprintf(stderr, "%s: %s\n", title, message); #endif } /* Pop up an out of memory message, returns to Windows */ static BOOL OutOfMemory(void) { ShowError("Fatal Error", "Out of memory - aborting"); return FALSE; } /* SDL_Quit() shouldn't be used with atexit() directly because calling conventions may differ... */ static void cleanup(void) { SDL_Quit(); } /* Remove the output files if there was no output written */ static void cleanup_output(void) { #ifndef NO_STDIO_REDIRECT FILE *file; int empty; #endif /* Flush the output in case anything is queued */ fclose(stdout); fclose(stderr); #ifndef NO_STDIO_REDIRECT /* See if the files have any output in them */ if (stdoutPath[0]) { file = fopen(stdoutPath, TEXT("rb")); if (file) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if (empty) { remove(stdoutPath); } } } if (stderrPath[0]) { file = fopen(stderrPath, TEXT("rb")); if (file) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if (empty) { remove(stderrPath); } } } #endif } #if defined(_MSC_VER) && !defined(_WIN32_WCE) /* The VC++ compiler needs main defined */ #define console_main main #endif /* This is where execution begins [console apps] */ int console_main(int argc, char *argv[]) { size_t n; char *bufp, *appname; int status; /* Get the class name from argv[0] */ appname = argv[0]; if ((bufp = SDL_strrchr(argv[0], '\\')) != NULL) { appname = bufp + 1; } else if ((bufp = SDL_strrchr(argv[0], '/')) != NULL) { appname = bufp + 1; } if ((bufp = SDL_strrchr(appname, '.')) == NULL) n = SDL_strlen(appname); else n = (bufp - appname); bufp = SDL_stack_alloc(char, n + 1); if (bufp == NULL) { return OutOfMemory(); } SDL_strlcpy(bufp, appname, n + 1); appname = bufp; /* Load SDL dynamic link library */ if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0) { ShowError("WinMain() error", SDL_GetError()); return (FALSE); } atexit(cleanup_output); atexit(cleanup); /* Sam: We still need to pass in the application handle so that DirectInput will initialize properly when SDL_RegisterApp() is called later in the video initialization. */ SDL_SetModuleHandle(GetModuleHandle(NULL)); /* Run the application main() code */ status = SDL_main(argc, argv); /* Exit cleanly, calling atexit() functions */ exit(status); /* Hush little compiler, don't you cry... */ return 0; } /* This is where execution begins [windowed apps] */ #ifdef _WIN32_WCE int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) #else int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) #endif { HINSTANCE handle; char **argv; int argc; char *cmdline; DWORD pathlen; #ifdef _WIN32_WCE wchar_t path[MAX_PATH]; #else char path[MAX_PATH]; #endif #ifdef _WIN32_WCE wchar_t *bufp; int nLen; #else char *bufp; size_t nLen; #endif #ifndef NO_STDIO_REDIRECT FILE *newfp; #endif /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't keep them open. This is a hack.. hopefully it will be fixed someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded. */ handle = LoadLibrary(TEXT("DDRAW.DLL")); if (handle != NULL) { FreeLibrary(handle); } #ifndef NO_STDIO_REDIRECT pathlen = GetModuleFileName(NULL, path, SDL_arraysize(path)); while (pathlen > 0 && path[pathlen] != '\\') { --pathlen; } path[pathlen] = '\0'; #ifdef _WIN32_WCE wcsncpy(stdoutPath, path, SDL_arraysize(stdoutPath)); wcsncat(stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath)); #else SDL_strlcpy(stdoutPath, path, SDL_arraysize(stdoutPath)); SDL_strlcat(stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath)); #endif /* Redirect standard input and standard output */ newfp = freopen(stdoutPath, TEXT("w"), stdout); #ifndef _WIN32_WCE if (newfp == NULL) { /* This happens on NT */ #if !defined(stdout) stdout = fopen(stdoutPath, TEXT("w")); #else newfp = fopen(stdoutPath, TEXT("w")); if (newfp) { *stdout = *newfp; } #endif } #endif /* _WIN32_WCE */ #ifdef _WIN32_WCE wcsncpy(stderrPath, path, SDL_arraysize(stdoutPath)); wcsncat(stderrPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath)); #else SDL_strlcpy(stderrPath, path, SDL_arraysize(stderrPath)); SDL_strlcat(stderrPath, DIR_SEPERATOR STDERR_FILE, SDL_arraysize(stderrPath)); #endif newfp = freopen(stderrPath, TEXT("w"), stderr); #ifndef _WIN32_WCE if (newfp == NULL) { /* This happens on NT */ #if !defined(stderr) stderr = fopen(stderrPath, TEXT("w")); #else newfp = fopen(stderrPath, TEXT("w")); if (newfp) { *stderr = *newfp; } #endif } #endif /* _WIN32_WCE */ setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ setbuf(stderr, NULL); /* No buffering */ #endif /* !NO_STDIO_REDIRECT */ #ifdef _WIN32_WCE nLen = wcslen(szCmdLine) + 128 + 1; bufp = SDL_stack_alloc(wchar_t, nLen * 2); wcscpy(bufp, TEXT("\"")); GetModuleFileName(NULL, bufp + 1, 128 - 3); wcscpy(bufp + wcslen(bufp), TEXT("\" ")); wcsncpy(bufp + wcslen(bufp), szCmdLine, nLen - wcslen(bufp)); nLen = wcslen(bufp) + 1; cmdline = SDL_stack_alloc(char, nLen); if (cmdline == NULL) { return OutOfMemory(); } WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL); #else /* Grab the command line */ bufp = GetCommandLine(); nLen = SDL_strlen(bufp) + 1; cmdline = SDL_stack_alloc(char, nLen); if (cmdline == NULL) { return OutOfMemory(); } SDL_strlcpy(cmdline, bufp, nLen); #endif /* Parse it into argv and argc */ argc = ParseCommandLine(cmdline, NULL); argv = SDL_stack_alloc(char *, argc + 1); if (argv == NULL) { return OutOfMemory(); } ParseCommandLine(cmdline, argv); /* Run the main program (after a little SDL initialization) */ console_main(argc, argv); /* Hush little compiler, don't you cry... */ return 0; } /* vi: set ts=4 sw=4 expandtab: */