Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image_c.h @ 1697:393092a3ebf6 SDL-1.3
Fixed bug #157
[patch tweaked to handle older nasm, which doesn't support :function syntax]
------- Comment #5 From Mike Frysinger 2006-05-22 01:24 [reply] -------
Created an attachment (id=132) [edit]
libsdl-hidden-nasm.patch
here's the patch i posted here:
http://www.libsdl.org/pipermail/sdl/2006-March/073618.html
this will hide the symbols dynamically if the build nasm/yasm supports the
hidden stuff ... in other words, this patch should be safe with both older and
new versions of nasm/yasm
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 21 Jun 2006 07:57:59 +0000 |
parents | 4da1ee79c9af |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_PH_IMAGE_H__ #define __SDL_PH_IMAGE_H__ #include "../../events/SDL_events_c.h" #include "SDL_ph_video.h" struct private_hwdata { PdOffscreenContext_t *offscreenctx; PdOSCCreateLockParams_t crlockparam; PdOSCLockParams_t lockparam; Uint32 colorkey; }; extern int ph_SetupImage(_THIS, SDL_Surface * screen); extern void ph_DestroyImage(_THIS, SDL_Surface * screen); extern int ph_SetupUpdateFunction(_THIS, SDL_Surface * screen, Uint32 flags); extern int ph_AllocHWSurface(_THIS, SDL_Surface * surface); extern void ph_FreeHWSurface(_THIS, SDL_Surface * surface); extern int ph_CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst); extern int ph_FillHWRect(_THIS, SDL_Surface * surface, SDL_Rect * rect, Uint32 color); extern int ph_LockHWSurface(_THIS, SDL_Surface * surface); extern void ph_UnlockHWSurface(_THIS, SDL_Surface * surface); extern int ph_FlipHWSurface(_THIS, SDL_Surface * surface); extern int ph_SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key); extern int ph_SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 alpha); extern int ph_HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); extern int ph_UpdateHWInfo(_THIS); extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect * rects); #endif /* __SDL_PH_IMAGE_H__ */ /* vi: set ts=4 sw=4 expandtab: */