Mercurial > sdl-ios-xcode
view src/thread/amigaos/SDL_systhread.c @ 1697:393092a3ebf6 SDL-1.3
Fixed bug #157
[patch tweaked to handle older nasm, which doesn't support :function syntax]
------- Comment #5 From Mike Frysinger 2006-05-22 01:24 [reply] -------
Created an attachment (id=132) [edit]
libsdl-hidden-nasm.patch
here's the patch i posted here:
http://www.libsdl.org/pipermail/sdl/2006-March/073618.html
this will hide the symbols dynamically if the build nasm/yasm supports the
hidden stuff ... in other words, this patch should be safe with both older and
new versions of nasm/yasm
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 21 Jun 2006 07:57:59 +0000 |
parents | 4da1ee79c9af |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* BeOS thread management routines for SDL */ #include "SDL_mutex.h" #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" #include "mydebug.h" typedef struct { int (*func) (void *); void *data; SDL_Thread *info; struct Task *wait; } thread_args; #ifndef MORPHOS #if defined(__SASC) && !defined(__PPC__) __saveds __asm Uint32 RunThread(register __a0 char *args) #elif defined(__PPC__) Uint32 RunThread(char *args) #else Uint32 __saveds RunThread(char *args __asm("a0")) #endif { #ifdef STORMC4_WOS thread_args *data = (thread_args *) args; #else thread_args *data = (thread_args *) atol(args); #endif struct Task *Father; D(bug("Received data: %lx\n", data)); Father = data->wait; SDL_RunThread(data); Signal(Father, SIGBREAKF_CTRL_F); D(bug("Thread with data %lx ended\n", data)); return (0); } #else #include <emul/emulinterface.h> Uint32 RunTheThread(void) { thread_args *data = (thread_args *) atol((char *) REG_A0); struct Task *Father; D(bug("Received data: %lx\n", data)); Father = data->wait; SDL_RunThread(data); Signal(Father, SIGBREAKF_CTRL_F); D(bug("Thread with data %lx ended\n", data)); return (0); } struct EmulLibEntry RunThreadStruct = { TRAP_LIB, 0, (ULONG) RunTheThread }; void *RunThread = &RunThreadStruct; #endif int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { /* Create the thread and go! */ char buffer[20]; D(bug("Sending %lx to the new thread...\n", args)); if (args) SDL_snprintf(buffer, SDL_arraysize(buffer), "%ld", args); #ifdef STORMC4_WOS thread->handle = CreateTaskPPCTags(TASKATTR_CODE, RunThread, TASKATTR_NAME, "SDL subtask", TASKATTR_STACKSIZE, 100000, (args ? TASKATTR_R3 : TAG_IGNORE), args, TASKATTR_INHERITR2, TRUE, TAG_DONE); #else thread->handle = (struct Task *) CreateNewProcTags(NP_Output, Output(), NP_Name, (ULONG) "SDL subtask", NP_CloseOutput, FALSE, NP_StackSize, 20000, NP_Entry, (ULONG) RunThread, args ? NP_Arguments : TAG_IGNORE, (ULONG) buffer, TAG_DONE); #endif if (!thread->handle) { SDL_SetError("Not enough resources to create thread"); return (-1); } return (0); } void SDL_SYS_SetupThread(void) { } Uint32 SDL_ThreadID(void) { return ((Uint32) FindTask(NULL)); } void SDL_SYS_WaitThread(SDL_Thread * thread) { SetSignal(0L, SIGBREAKF_CTRL_F | SIGBREAKF_CTRL_C); Wait(SIGBREAKF_CTRL_F | SIGBREAKF_CTRL_C); } void SDL_SYS_KillThread(SDL_Thread * thread) { Signal((struct Task *) thread->handle, SIGBREAKF_CTRL_C); } /* vi: set ts=4 sw=4 expandtab: */